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cmake_minimum_required(VERSION 3.6.2)
cmake_policy(SET CMP0042 NEW)
if (CMAKE_VERSION VERSION_GREATER 3.15 OR CMAKE_VERSION VERSION_EQUAL 3.15)
cmake_policy(SET CMP0091 NEW)
endif()
# Set the project name
project(CoreCLR)
include(../../eng/native/configurepaths.cmake)
include(${CLR_ENG_NATIVE_DIR}/configurecompiler.cmake)
if(MSVC)
set(CMAKE_CXX_STANDARD_LIBRARIES "") # do not link against standard win32 libs i.e. kernel32, uuid, user32, etc.
endif (MSVC)
# Set commonly used directory names
set(CLR_DIR ${CMAKE_CURRENT_SOURCE_DIR})
set(VM_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vm)
set(GENERATED_INCLUDE_DIR ${CMAKE_CURRENT_BINARY_DIR}/inc)
set(GENERATED_EVENTING_DIR ${CMAKE_CURRENT_BINARY_DIR}/Eventing)
set(VERSION_FILE_PATH "${CMAKE_BINARY_DIR}/version.c")
set(PAL_REDEFINES_FILE ${CMAKE_CURRENT_SOURCE_DIR}/dlls/mscordac/palredefines.S)
# Avoid logging when skipping up-to-date copies
set(CMAKE_INSTALL_MESSAGE LAZY)
set(CORECLR_SET_RPATH ON)
if(CORECLR_SET_RPATH)
# Enable @rpath support for shared libraries.
set(MACOSX_RPATH ON)
endif(CORECLR_SET_RPATH)
OPTION(CLR_CMAKE_ENABLE_CODE_COVERAGE "Enable code coverage" OFF)
#----------------------------------------------------
# Cross target Component build specific configuration
#----------------------------------------------------
if(CLR_CROSS_COMPONENTS_BUILD)
add_definitions(-DCROSS_COMPILE)
if(CLR_CMAKE_HOST_ARCH_AMD64 AND (CLR_CMAKE_TARGET_ARCH_ARM OR CLR_CMAKE_TARGET_ARCH_I386))
set(FEATURE_CROSSBITNESS 1)
endif(CLR_CMAKE_HOST_ARCH_AMD64 AND (CLR_CMAKE_TARGET_ARCH_ARM OR CLR_CMAKE_TARGET_ARCH_I386))
endif(CLR_CROSS_COMPONENTS_BUILD)
#-------------------
# Enable PGO support
#-------------------
include(pgosupport.cmake)
#---------------------------------------------------
# Define sub-component targets for the build
#---------------------------------------------------
include(components.cmake)
#---------------------------
# Build the single file host
#---------------------------
if(NOT CLR_CROSS_COMPONENTS_BUILD)
set(CLR_SINGLE_FILE_HOST_ONLY 1)
add_subdirectory(${CLR_SRC_NATIVE_DIR}/corehost/apphost/static Corehost.Static)
add_dependencies(runtime singlefilehost)
endif()
#-------------------------
# Enable C++ EH with SEH
#-------------------------
if (MSVC)
string(REPLACE "/EHsc" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
add_compile_options($<$<COMPILE_LANGUAGE:CXX>:/EHa>) # enable C++ EH (w/ SEH exceptions)
endif()
#-------------------------------
# Include libraries native shims
#-------------------------------
if(NOT CLR_CROSS_COMPONENTS_BUILD)
set(STATIC_LIBS_ONLY 1)
if(CLR_CMAKE_TARGET_WIN32)
add_subdirectory(${CLR_REPO_ROOT_DIR}/src/libraries/Native/Windows Native.Windows)
else()
add_subdirectory(${CLR_REPO_ROOT_DIR}/src/libraries/Native/Unix Native.Unix)
endif()
endif(NOT CLR_CROSS_COMPONENTS_BUILD)
#-----------------------------------------
# Add Projects
# - project which require platform header not clr's
# - do not depend on clr's compile definitions
#-----------------------------------------
if(CLR_CMAKE_HOST_UNIX)
if(CLR_CMAKE_TARGET_ANDROID)
find_library(LZMA NAMES lzma)
if(LZMA STREQUAL LZMA-NOTFOUND)
message(FATAL_ERROR "Cannot find liblzma.")
endif(LZMA STREQUAL LZMA-NOTFOUND)
find_library(ANDROID_GLOB NAMES android-glob)
if(ANDROID_GLOB STREQUAL ANDROID_GLOB-NOTFOUND)
message(FATAL_ERROR "Cannot find android-glob.")
endif()
endif()
add_subdirectory(pal)
add_subdirectory(hosts)
else(CLR_CMAKE_HOST_UNIX)
if(CLR_CMAKE_TARGET_UNIX)
add_subdirectory(pal/src/libunwind)
endif(CLR_CMAKE_TARGET_UNIX)
endif(CLR_CMAKE_HOST_UNIX)
# Add this subdir. We install the headers for the jit.
add_subdirectory(pal/prebuilt/inc)
add_subdirectory(debug/debug-pal)
if(CLR_CMAKE_TARGET_WIN32)
add_subdirectory(gc/sample)
endif()
#-------------------------------------
# Include directory directives
#-------------------------------------
# Include the basic prebuilt headers - required for getting fileversion resource details.
include_directories("pal/prebuilt/inc")
include_directories("../../artifacts/obj/coreclr")
add_subdirectory(tools/aot/jitinterface)
# Above projects do not build with these compile options
# All of the compiler options are specified in file compileoptions.cmake
# Do not add any new options here. They should be added in compileoptions.cmake
if(CLR_CMAKE_HOST_WIN32)
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:/Zl>) # omit default library name in .OBJ
endif(CLR_CMAKE_HOST_WIN32)
#--------------------------------
# Definition directives
# - all clr specific compile definitions should be included in this file
# - all clr specific feature variable should also be added in this file
#----------------------------------
include(clrdefinitions.cmake)
if(FEATURE_STANDALONE_GC)
add_definitions(-DFEATURE_STANDALONE_GC)
add_subdirectory(gc)
endif(FEATURE_STANDALONE_GC)
if (CLR_CMAKE_HOST_UNIX)
include_directories("pal/inc")
include_directories("pal/inc/rt")
include_directories("pal/src/safecrt")
endif (CLR_CMAKE_HOST_UNIX)
#------------------------------
# Add Product Directories
#------------------------------
include_directories("inc")
include_directories("debug/inc")
include_directories("debug/inc/${ARCH_SOURCES_DIR}")
include_directories("debug/inc/dump")
include_directories("md/inc")
include_directories("classlibnative/bcltype")
include_directories("classlibnative/cryptography")
include_directories("classlibnative/inc")
include_directories("${GENERATED_INCLUDE_DIR}")
include_directories("hosts/inc")
if(CLR_CMAKE_TARGET_WIN32 AND FEATURE_EVENT_TRACE)
include_directories("${GENERATED_INCLUDE_DIR}/etw")
endif(CLR_CMAKE_TARGET_WIN32 AND FEATURE_EVENT_TRACE)
add_subdirectory(debug/dbgutil)
if(CLR_CMAKE_HOST_UNIX)
if(CLR_CMAKE_HOST_OSX OR (CLR_CMAKE_HOST_LINUX AND NOT CLR_CMAKE_HOST_UNIX_X86 AND NOT CLR_CMAKE_HOST_ANDROID))
add_subdirectory(debug/createdump)
endif(CLR_CMAKE_HOST_OSX OR (CLR_CMAKE_HOST_LINUX AND NOT CLR_CMAKE_HOST_UNIX_X86 AND NOT CLR_CMAKE_HOST_ANDROID))
# Include the dummy c++ include files
include_directories("pal/inc/rt/cpp")
# This prevents inclusion of standard C compiler headers
add_compile_options(-nostdinc)
set (NATIVE_RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/nativeresources)
include_directories(${NATIVE_RESOURCE_DIR})
set (PROCESS_RC_SCRIPT ${NATIVE_RESOURCE_DIR}/processrc.sh)
set (RESOURCE_STRING_HEADER_DIR ${NATIVE_RESOURCE_DIR})
# Create a command to create a C++ source file containing an array of
# NativeStringResource structs which represent the information from a
# given Windows .rc file. The target C++ file path is returned in the
# variable specified by the TARGET_FILE parameter.
function(build_resources SOURCE TARGET_NAME TARGET_FILE)
set(PREPROCESSED_SOURCE ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME}.rc.i)
preprocess_file(${SOURCE} ${PREPROCESSED_SOURCE})
set(RESOURCE_ENTRY_ARRAY_CPP ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME}.cpp)
add_custom_command(
OUTPUT ${RESOURCE_ENTRY_ARRAY_CPP}
# Convert the preprocessed .rc file to a C++ file which will be used to make a static lib.
COMMAND ${PROCESS_RC_SCRIPT} ${PREPROCESSED_SOURCE} ${TARGET_NAME} >${RESOURCE_ENTRY_ARRAY_CPP}
DEPENDS ${PREPROCESSED_SOURCE} ${PROCESS_RC_SCRIPT}
)
include_directories(${RESOURCE_STRING_HEADER_DIR})
set(${TARGET_FILE} ${RESOURCE_ENTRY_ARRAY_CPP} PARENT_SCOPE)
endfunction()
add_subdirectory(nativeresources)
endif(CLR_CMAKE_HOST_UNIX)
if ((CMAKE_CXX_COMPILER_ID STREQUAL "GNU") AND (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 10.0))
add_compile_options(-Wno-error=stringop-overflow=)
endif()
add_subdirectory(utilcode)
add_subdirectory(inc)
if(CLR_CMAKE_HOST_UNIX)
add_subdirectory(palrt)
endif(CLR_CMAKE_HOST_UNIX)
add_subdirectory(ilasm)
add_subdirectory(ildasm)
add_subdirectory(gcinfo)
add_subdirectory(jit)
add_subdirectory(vm)
add_subdirectory(md)
add_subdirectory(debug)
add_subdirectory(binder)
add_subdirectory(classlibnative)
add_subdirectory(dlls)
add_subdirectory(ToolBox)
add_subdirectory(tools)
add_subdirectory(unwinder)
add_subdirectory(interop)
if(CLR_CMAKE_HOST_WIN32)
add_subdirectory(hosts)
endif(CLR_CMAKE_HOST_WIN32)
#----------------------------------------------------
# Cross target Component install configuration
#----------------------------------------------------
if(CLR_CROSS_COMPONENTS_BUILD)
include(crosscomponents.cmake)
endif(CLR_CROSS_COMPONENTS_BUILD)
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