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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<DebugType>Embedded</DebugType>
<Optimize />
</PropertyGroup>
<ItemGroup>
<Compile Include="ZipHigh.Vector64.Byte.cs" />
<Compile Include="ZipHigh.Vector64.Int16.cs" />
<Compile Include="ZipHigh.Vector64.Int32.cs" />
<Compile Include="ZipHigh.Vector64.SByte.cs" />
<Compile Include="ZipHigh.Vector64.Single.cs" />
<Compile Include="ZipHigh.Vector64.UInt16.cs" />
<Compile Include="ZipHigh.Vector64.UInt32.cs" />
<Compile Include="ZipHigh.Vector128.Byte.cs" />
<Compile Include="ZipHigh.Vector128.Double.cs" />
<Compile Include="ZipHigh.Vector128.Int16.cs" />
<Compile Include="ZipHigh.Vector128.Int32.cs" />
<Compile Include="ZipHigh.Vector128.Int64.cs" />
<Compile Include="ZipHigh.Vector128.SByte.cs" />
<Compile Include="ZipHigh.Vector128.Single.cs" />
<Compile Include="ZipHigh.Vector128.UInt16.cs" />
<Compile Include="ZipHigh.Vector128.UInt32.cs" />
<Compile Include="ZipHigh.Vector128.UInt64.cs" />
<Compile Include="ZipLow.Vector64.Byte.cs" />
<Compile Include="ZipLow.Vector64.Int16.cs" />
<Compile Include="ZipLow.Vector64.Int32.cs" />
<Compile Include="ZipLow.Vector64.SByte.cs" />
<Compile Include="ZipLow.Vector64.Single.cs" />
<Compile Include="ZipLow.Vector64.UInt16.cs" />
<Compile Include="ZipLow.Vector64.UInt32.cs" />
<Compile Include="ZipLow.Vector128.Byte.cs" />
<Compile Include="ZipLow.Vector128.Double.cs" />
<Compile Include="ZipLow.Vector128.Int16.cs" />
<Compile Include="ZipLow.Vector128.Int32.cs" />
<Compile Include="ZipLow.Vector128.Int64.cs" />
<Compile Include="ZipLow.Vector128.SByte.cs" />
<Compile Include="ZipLow.Vector128.Single.cs" />
<Compile Include="ZipLow.Vector128.UInt16.cs" />
<Compile Include="ZipLow.Vector128.UInt32.cs" />
<Compile Include="ZipLow.Vector128.UInt64.cs" />
<Compile Include="Program.AdvSimd.Arm64_Part6.cs" />
<Compile Include="..\Shared\Helpers.cs" />
<Compile Include="..\Shared\Program.cs" />
</ItemGroup>
</Project>
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