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AdvSimd_Part6_r.csproj « AdvSimd « Arm « HardwareIntrinsics « JIT « tests « src - github.com/dotnet/runtime.git - Unnamed repository; edit this file 'description' to name the repository.
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<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <OutputType>Exe</OutputType>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
  <PropertyGroup>
    <DebugType>Embedded</DebugType>
    <Optimize />
  </PropertyGroup>
  <ItemGroup>
    <Compile Include="LoadAndInsertScalar.Vector128.UInt32.3.cs" />
    <Compile Include="LoadAndInsertScalar.Vector128.UInt64.1.cs" />
    <Compile Include="LoadAndReplicateToVector64.Byte.cs" />
    <Compile Include="LoadAndReplicateToVector64.Int16.cs" />
    <Compile Include="LoadAndReplicateToVector64.Int32.cs" />
    <Compile Include="LoadAndReplicateToVector64.SByte.cs" />
    <Compile Include="LoadAndReplicateToVector64.Single.cs" />
    <Compile Include="LoadAndReplicateToVector64.UInt16.cs" />
    <Compile Include="LoadAndReplicateToVector64.UInt32.cs" />
    <Compile Include="LoadAndReplicateToVector128.Byte.cs" />
    <Compile Include="LoadAndReplicateToVector128.Int16.cs" />
    <Compile Include="LoadAndReplicateToVector128.Int32.cs" />
    <Compile Include="LoadAndReplicateToVector128.SByte.cs" />
    <Compile Include="LoadAndReplicateToVector128.Single.cs" />
    <Compile Include="LoadAndReplicateToVector128.UInt16.cs" />
    <Compile Include="LoadAndReplicateToVector128.UInt32.cs" />
    <Compile Include="LoadVector64.Byte.cs" />
    <Compile Include="LoadVector64.Double.cs" />
    <Compile Include="LoadVector64.Int16.cs" />
    <Compile Include="LoadVector64.Int32.cs" />
    <Compile Include="LoadVector64.Int64.cs" />
    <Compile Include="LoadVector64.SByte.cs" />
    <Compile Include="LoadVector64.Single.cs" />
    <Compile Include="LoadVector64.UInt16.cs" />
    <Compile Include="LoadVector64.UInt32.cs" />
    <Compile Include="LoadVector64.UInt64.cs" />
    <Compile Include="LoadVector128.Byte.cs" />
    <Compile Include="LoadVector128.Double.cs" />
    <Compile Include="LoadVector128.Int16.cs" />
    <Compile Include="LoadVector128.Int32.cs" />
    <Compile Include="LoadVector128.Int64.cs" />
    <Compile Include="LoadVector128.SByte.cs" />
    <Compile Include="LoadVector128.Single.cs" />
    <Compile Include="LoadVector128.UInt16.cs" />
    <Compile Include="LoadVector128.UInt32.cs" />
    <Compile Include="LoadVector128.UInt64.cs" />
    <Compile Include="Max.Vector64.Byte.cs" />
    <Compile Include="Max.Vector64.Int16.cs" />
    <Compile Include="Max.Vector64.Int32.cs" />
    <Compile Include="Max.Vector64.SByte.cs" />
    <Compile Include="Max.Vector64.Single.cs" />
    <Compile Include="Max.Vector64.UInt16.cs" />
    <Compile Include="Max.Vector64.UInt32.cs" />
    <Compile Include="Max.Vector128.Byte.cs" />
    <Compile Include="Max.Vector128.Int16.cs" />
    <Compile Include="Max.Vector128.Int32.cs" />
    <Compile Include="Max.Vector128.SByte.cs" />
    <Compile Include="Max.Vector128.Single.cs" />
    <Compile Include="Max.Vector128.UInt16.cs" />
    <Compile Include="Max.Vector128.UInt32.cs" />
    <Compile Include="MaxNumber.Vector64.Single.cs" />
    <Compile Include="MaxNumber.Vector128.Single.cs" />
    <Compile Include="MaxNumberScalar.Vector64.Double.cs" />
    <Compile Include="MaxNumberScalar.Vector64.Single.cs" />
    <Compile Include="MaxPairwise.Vector64.Byte.cs" />
    <Compile Include="MaxPairwise.Vector64.Int16.cs" />
    <Compile Include="MaxPairwise.Vector64.Int32.cs" />
    <Compile Include="MaxPairwise.Vector64.SByte.cs" />
    <Compile Include="MaxPairwise.Vector64.Single.cs" />
    <Compile Include="MaxPairwise.Vector64.UInt16.cs" />
    <Compile Include="MaxPairwise.Vector64.UInt32.cs" />
    <Compile Include="Min.Vector64.Byte.cs" />
    <Compile Include="Min.Vector64.Int16.cs" />
    <Compile Include="Min.Vector64.Int32.cs" />
    <Compile Include="Min.Vector64.SByte.cs" />
    <Compile Include="Min.Vector64.Single.cs" />
    <Compile Include="Min.Vector64.UInt16.cs" />
    <Compile Include="Min.Vector64.UInt32.cs" />
    <Compile Include="Min.Vector128.Byte.cs" />
    <Compile Include="Min.Vector128.Int16.cs" />
    <Compile Include="Min.Vector128.Int32.cs" />
    <Compile Include="Min.Vector128.SByte.cs" />
    <Compile Include="Min.Vector128.Single.cs" />
    <Compile Include="Min.Vector128.UInt16.cs" />
    <Compile Include="Min.Vector128.UInt32.cs" />
    <Compile Include="MinNumber.Vector64.Single.cs" />
    <Compile Include="MinNumber.Vector128.Single.cs" />
    <Compile Include="MinNumberScalar.Vector64.Double.cs" />
    <Compile Include="MinNumberScalar.Vector64.Single.cs" />
    <Compile Include="MinPairwise.Vector64.Byte.cs" />
    <Compile Include="MinPairwise.Vector64.Int16.cs" />
    <Compile Include="MinPairwise.Vector64.Int32.cs" />
    <Compile Include="MinPairwise.Vector64.SByte.cs" />
    <Compile Include="MinPairwise.Vector64.Single.cs" />
    <Compile Include="MinPairwise.Vector64.UInt16.cs" />
    <Compile Include="MinPairwise.Vector64.UInt32.cs" />
    <Compile Include="Multiply.Vector64.Byte.cs" />
    <Compile Include="Multiply.Vector64.Int16.cs" />
    <Compile Include="Multiply.Vector64.Int32.cs" />
    <Compile Include="Multiply.Vector64.SByte.cs" />
    <Compile Include="Multiply.Vector64.Single.cs" />
    <Compile Include="Multiply.Vector64.UInt16.cs" />
    <Compile Include="Multiply.Vector64.UInt32.cs" />
    <Compile Include="Multiply.Vector128.Byte.cs" />
    <Compile Include="Multiply.Vector128.Int16.cs" />
    <Compile Include="Multiply.Vector128.Int32.cs" />
    <Compile Include="Multiply.Vector128.SByte.cs" />
    <Compile Include="Multiply.Vector128.Single.cs" />
    <Compile Include="Multiply.Vector128.UInt16.cs" />
    <Compile Include="Multiply.Vector128.UInt32.cs" />
    <Compile Include="Program.AdvSimd_Part6.cs" />
    <Compile Include="..\Shared\Helpers.cs" />
    <Compile Include="..\Shared\Program.cs" />
  </ItemGroup>
</Project>