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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<BuildAsStandalone>false</BuildAsStandalone>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<DebugType>Embedded</DebugType>
<Optimize>True</Optimize>
</PropertyGroup>
<ItemGroup>
<Compile Include="DotProduct.Vector64.Int32.cs" />
<Compile Include="DotProduct.Vector64.UInt32.cs" />
<Compile Include="DotProduct.Vector128.Int32.cs" />
<Compile Include="DotProduct.Vector128.UInt32.cs" />
<Compile Include="DotProductBySelectedQuadruplet.Vector64.Int32.Vector64.SByte.1.cs" />
<Compile Include="DotProductBySelectedQuadruplet.Vector64.Int32.Vector128.SByte.3.cs" />
<Compile Include="DotProductBySelectedQuadruplet.Vector64.UInt32.Vector64.Byte.1.cs" />
<Compile Include="DotProductBySelectedQuadruplet.Vector64.UInt32.Vector128.Byte.3.cs" />
<Compile Include="DotProductBySelectedQuadruplet.Vector128.Int32.Vector64.SByte.1.cs" />
<Compile Include="DotProductBySelectedQuadruplet.Vector128.Int32.Vector128.SByte.3.cs" />
<Compile Include="DotProductBySelectedQuadruplet.Vector128.UInt32.Vector64.Byte.1.cs" />
<Compile Include="DotProductBySelectedQuadruplet.Vector128.UInt32.Vector128.Byte.3.cs" />
<Compile Include="Program.Dp.cs" />
<Compile Include="..\Shared\Helpers.cs" />
<Compile Include="..\Shared\Program.cs" />
</ItemGroup>
</Project>
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