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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>X86_Sse1_handwritten_r</AssemblyName>
<BuildAsStandalone>false</BuildAsStandalone>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<DebugType>Embedded</DebugType>
<Optimize />
</PropertyGroup>
<ItemGroup>
<Compile Include="HandwrittenProgram.cs" />
<Compile Include="ConvertToInt32WithTruncation.cs" />
<Compile Include="ConvertToInt32.cs" />
<Compile Include="LoadAlignedVector128.cs" />
<Compile Include="LoadHigh.cs" />
<Compile Include="LoadLow.cs" />
<Compile Include="MoveHighToLow.cs" />
<Compile Include="MoveLowToHigh.cs" />
<Compile Include="MoveMask.cs" />
<Compile Include="MoveScalar.cs" />
<Compile Include="Prefetch.cs" />
<Compile Include="ReciprocalScalar.cs" />
<Compile Include="ReciprocalSqrtScalar.cs" />
<Compile Include="ReciprocalSqrt.cs" />
<Compile Include="Reciprocal.cs" />
<Compile Include="Shuffle.cs" />
<Compile Include="SqrtScalar.cs" />
<Compile Include="Sqrt.cs" />
<Compile Include="StoreAlignedNonTemporal.cs" />
<Compile Include="StoreAligned.cs" />
<Compile Include="StoreFence.cs" />
<Compile Include="StoreHigh.cs" />
<Compile Include="StoreLow.cs" />
<Compile Include="StoreScalar.cs" />
<Compile Include="Store.cs" />
<Compile Include="UnpackHigh.cs" />
<Compile Include="UnpackLow.cs" />
</ItemGroup>
</Project>
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