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// This file implements roundedBox().
//
// DO NOT SLICE THIS.
// size is a vector [x, y, z], always draws from center!
module roundedBox(size, radius=5, sidesonly=true)
{
rot = [ [0,0,0], [90,0,90], [90,90,0] ];
if (sidesonly)
{
cube(size - [2*radius,0,0], true);
cube(size - [0,2*radius,0], true);
for (x = [radius-size[0]/2, -radius+size[0]/2],
y = [radius-size[1]/2, -radius+size[1]/2])
{
translate([x,y,0])
cylinder(r=radius, h=size[2], center=true);
}
}
else
{
cube([size[0], size[1]-radius*2, size[2]-radius*2],
center=true);
cube([size[0]-radius*2, size[1], size[2]-radius*2],
center=true);
cube([size[0]-radius*2, size[1]-radius*2, size[2]],
center=true);
for (axis = [0:2])
{
for (x = [radius-size[axis]/2, -radius+size[axis]/2],
y = [ radius-size[(axis+1)%3]/2,
-radius+size[(axis+1)%3]/2])
{
rotate(rot[axis])
translate([x,y,0])
cylinder(h=size[(axis+2)%3]-2*radius,
r=radius, center=true);
}
}
for (x = [radius-size[0]/2, -radius+size[0]/2],
y = [radius-size[1]/2, -radius+size[1]/2],
z = [radius-size[2]/2, -radius+size[2]/2])
{
translate([x,y,z])
sphere(radius);
}
}
}
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