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author | Jens Peters <jp7677@gmail.com> | 2019-12-21 12:07:43 +0300 |
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committer | Jens Peters <jp7677@gmail.com> | 2019-12-21 12:07:43 +0300 |
commit | 9abdb607041517d4d17b1b682d1ce78c63546dcd (patch) | |
tree | 0743055245ca4dd8041817b4be523854406bffd3 /README.md | |
parent | b5dc21c92057f2461950dcb5e5a22e80d74a2e38 (diff) |
Fix whitespaces.
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -4,7 +4,7 @@ This repository provide a very (very very) basic implementation of the NVAPI ext This implementation currently advertises `Depth bounds test` only. It has been tested with a single game only: Assetto Corsa Competizione, based on Unreal Engine 4, which uses `Depth bounds test`. The game does not provide an in-game benchmark, so unfortunately I'm not sure how much it improves, but it may yield something like 1% extra performance which seems to be the norm when `Depth bounds test` is used. Due to the complexity of the API this implementation wont work with games that rely on other aspects of this rather huge API, though other games based on Unreal Engine 4 games should work with this. -The 32bits version of this implementation has been just briefly tested with the Monster Hunter Official Benchmark where it also yields a small gain in performce. +The 32bits version of this implementation has been just briefly tested with the Monster Hunter Official Benchmark where it also yields a small gain in performce. ## How to build |