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authorJens Peters <jp7677@gmail.com>2019-12-21 12:07:43 +0300
committerJens Peters <jp7677@gmail.com>2019-12-21 12:07:43 +0300
commit9abdb607041517d4d17b1b682d1ce78c63546dcd (patch)
tree0743055245ca4dd8041817b4be523854406bffd3 /README.md
parentb5dc21c92057f2461950dcb5e5a22e80d74a2e38 (diff)
Fix whitespaces.
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diff --git a/README.md b/README.md
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@@ -4,7 +4,7 @@ This repository provide a very (very very) basic implementation of the NVAPI ext
This implementation currently advertises `Depth bounds test` only. It has been tested with a single game only: Assetto Corsa Competizione, based on Unreal Engine 4, which uses `Depth bounds test`. The game does not provide an in-game benchmark, so unfortunately I'm not sure how much it improves, but it may yield something like 1% extra performance which seems to be the norm when `Depth bounds test` is used. Due to the complexity of the API this implementation wont work with games that rely on other aspects of this rather huge API, though other games based on Unreal Engine 4 games should work with this.
-The 32bits version of this implementation has been just briefly tested with the Monster Hunter Official Benchmark where it also yields a small gain in performce.
+The 32bits version of this implementation has been just briefly tested with the Monster Hunter Official Benchmark where it also yields a small gain in performce.
## How to build