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// UpdateProduce.h
#ifndef __UPDATE_PRODUCE_H
#define __UPDATE_PRODUCE_H
#include "UpdatePair.h"
struct CUpdatePair2
{
// bool OperationIsCompress;
bool NewData;
bool NewProperties;
bool ExistInArchive;
bool ExistOnDisk;
bool IsAnti;
int ArchiveItemIndex;
int DirItemIndex;
bool NewNameIsDefined;
UString NewName;
CUpdatePair2(): NewNameIsDefined(false) {}
};
void UpdateProduce(
const CObjectVector<CUpdatePair> &updatePairs,
const NUpdateArchive::CActionSet &actionSet,
CObjectVector<CUpdatePair2> &operationChain);
#endif
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