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// MenuPage.h
#ifndef __MENU_PAGE_H
#define __MENU_PAGE_H
#include "../../../Windows/Control/PropertyPage.h"
#include "../../../Windows/Control/ListView.h"
struct CShellDll
{
FString Path;
bool wasChanged;
bool prevValue;
int ctrl;
UInt32 wow;
CShellDll(): wasChanged (false), prevValue(false), ctrl(0), wow(0) {}
};
class CMenuPage: public NWindows::NControl::CPropertyPage
{
bool _initMode;
bool _cascaded_Changed;
bool _menuIcons_Changed;
bool _elimDup_Changed;
bool _flags_Changed;
void Clear_MenuChanged()
{
_cascaded_Changed = false;
_menuIcons_Changed = false;
_elimDup_Changed = false;
_flags_Changed = false;
}
#ifndef UNDER_CE
CShellDll _dlls[2];
#endif
NWindows::NControl::CListView _listView;
virtual bool OnInit();
virtual void OnNotifyHelp();
virtual bool OnNotify(UINT controlID, LPNMHDR lParam);
virtual bool OnItemChanged(const NMLISTVIEW *info);
virtual LONG OnApply();
virtual bool OnButtonClicked(int buttonID, HWND buttonHWND);
public:
};
#endif
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