Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/leethomason/tinyxml2.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorLee Thomason <leethomason@gmail.com>2021-05-16 05:40:53 +0300
committerLee Thomason <leethomason@gmail.com>2021-05-16 05:40:53 +0300
commitbe4eaaac8a072745aece34732d9cbc5f31fbcdae (patch)
treee5827dafe2c1882f8199f96687271dd2565c2d02
parent97739352a78908f13c3674bf12bb84de7cfb4d7c (diff)
remove bit rotted premake5, update readme
-rw-r--r--premake5.lua95
-rw-r--r--readme.md43
2 files changed, 7 insertions, 131 deletions
diff --git a/premake5.lua b/premake5.lua
deleted file mode 100644
index 33f019c..0000000
--- a/premake5.lua
+++ /dev/null
@@ -1,95 +0,0 @@
---
--- Requires: Premake 5 (https://premake.github.io/)
--- Usage: premake5 --file=premake5.lua [project / makefile format, refer to premake5 --help] --target=[target from below]
---
-
--- target option
-tbl_target_values =
-{
- { "windows", "VS2015 projects targeting Windows 32/64 bits" },
- { "macosx", "Xcode4 projects targeting OS X" },
-}
-
-newoption
-{
- trigger = "target",
- description = "Build environment and target to generate projects for.",
- allowed = tbl_target_values
-}
-
--- validation
-target_env = _OPTIONS["target"]
-if not target_env then
- print "Command-line option --target is required with one of the following values:"
- for _, v in ipairs(tbl_target_values) do
- print(v[1])
- end
- os.exit(1)
-end
-
--- solution
-workspace "tinyxml2"
-
- tbl_platforms = {}
- if target_env == "windows" then
- tbl_platforms = {
- "x86",
- "x64",
- }
- elseif target_env == "macosx" then
- tbl_platforms = {
- "Universal64"
- }
- end
- platforms(tbl_platforms)
-
- tbl_configurations = {
- "Debug",
- "Release",
- }
- configurations(tbl_configurations)
-
- sln_location = ".projects/"..target_env
- location(sln_location)
-
- bin_location = ".artifacts/"..target_env
- obj_location = ".intermediate/"..target_env
-
- for _, p in ipairs(tbl_platforms) do
- for _, c in ipairs(tbl_configurations) do
- local pc = p.."-"..c
- filter{ "platforms:"..p, c }
- targetdir(bin_location.."/"..pc)
- libdirs(bin_location.."/"..pc)
- objdir(obj_location.."/"..pc)
- end
- end
-
- filter("not Release")
- optimize "Debug"
- symbols "On"
- filter{ "Release" }
- optimize "Full"
- filter{}
-
- -- projects
- project "tinyxml2"
-
- kind "staticlib"
-
- files {
- "tinyxml2.h",
- "tinyxml2.cpp"
- }
-
- project "xmltest"
-
- kind "consoleapp"
-
- links {
- "tinyxml2"
- }
-
- files {
- "xmltest.cpp"
- }
diff --git a/readme.md b/readme.md
index 4e61166..1980c06 100644
--- a/readme.md
+++ b/readme.md
@@ -61,18 +61,15 @@ browsers or have more complete XML needs, TinyXML-2 is not the parser for you.
TinyXML-1 vs. TinyXML-2
-----------------------
-TinyXML-2 is now the focus of all development, well tested, and your
-best choice between the two APIs. At this point, unless you are maintaining
-legacy code, you should choose TinyXML-2.
+TinyXML-2 long been the focus of all development. It is well tested
+and should be used instead of TinyXML-1.
TinyXML-2 uses a similar API to TinyXML-1 and the same
rich test cases. But the implementation of the parser is completely re-written
to make it more appropriate for use in a game. It uses less memory, is faster,
and uses far fewer memory allocations.
-TinyXML-2 has no requirement or support for STL. By returning `const char*`
-TinyXML-2 can be much more efficient with memory usage. (TinyXML-1 did support
-and use STL, but consumed much more memory for the DOM representation.)
+TinyXML-2 has no requirement or support for STL.
Features
--------
@@ -262,32 +259,12 @@ There are 2 files in TinyXML-2:
And additionally a test file:
* xmltest.cpp
-Simply compile and run. There is a visual studio 2019 project included, a simple Makefile,
-an Xcode project, a Code::Blocks project, a cmake CMakeLists.txt, and a meson.build are
-included to help you. The top of tinyxml.h even has a simple g++ command line if you are
-using Unix/Linux/BSD and don't want to use a build system.
+Generally speaking, the intent is that you simply include the files in your project
+and build.
-Using as a Meson Subproject
----------------------------
+There is also a CMake build included.
-Create a wrap file such as:
-```ini
-[wrap-git]
-url = https://github.com/leethomason/tinyxml2.git
-revision = 8.0.1 # this can be any commit-ish (tag, sha) or the special value `head`
-```
-
-or, if you prefer to not use git
-
-```ini
-[wrap-file]
-directory = tinyxml2-8.0.1 # this is the name of the directory after de-compressing
-source_url = https://github.com/leethomason/tinyxml2/archive/8.0.1.tar.gz
-source_hash = sha256sum of compressed sources
-```
-
-in your project's `subprojects/` folder, and follow the meson documentation
-for using fallbacks.
+A Visual Studio project is included, but that is largely for developer convenience.
Building TinyXML-2 - Using vcpkg
--------------------------------
@@ -310,12 +287,6 @@ TinyXML-2 uses semantic versioning. http://semver.org/ Releases are now tagged i
Note that the major version will (probably) change fairly rapidly. API changes are fairly
common.
-Documentation
--------------
-
-The documentation is built with Doxygen, using the 'dox'
-configuration file.
-
License
-------