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authorZihan Chen <zihan.chen.jhu@gmail.com>2023-11-26 22:10:24 +0300
committerGitHub <noreply@github.com>2023-11-26 22:10:24 +0300
commit10bcff1af867ec9c86ca3a7d91f54305221ff840 (patch)
treec30b3df3ef03b8c1dda9d5a8a764475bcc6459ae
parentc733d9ec5776dfc949ec6dc71fa9ce3ff71de6e5 (diff)
Update DESIGN.md minor typo
-rw-r--r--DESIGN.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/DESIGN.md b/DESIGN.md
index 1d02ba3..0242a37 100644
--- a/DESIGN.md
+++ b/DESIGN.md
@@ -59,7 +59,7 @@ This leaves us with three major requirements for an embedded filesystem.
RAM to temporarily store filesystem metadata.
For ROM, this means we need to keep our design simple and reuse code paths
- were possible. For RAM we have a stronger requirement, all RAM usage is
+ where possible. For RAM we have a stronger requirement, all RAM usage is
bounded. This means RAM usage does not grow as the filesystem changes in
size or number of files. This creates a unique challenge as even presumably
simple operations, such as traversing the filesystem, become surprisingly