diff options
author | Lode <lvandeve@gmail.com> | 2018-12-30 16:35:48 +0300 |
---|---|---|
committer | Lode <lvandeve@gmail.com> | 2018-12-30 16:35:48 +0300 |
commit | 472d085f80c8a5a8e46c162b79f5e4e28fd5515b (patch) | |
tree | 2fe076b8d7390414c7d2a291a8fd3a1a6f0515c8 /examples | |
parent | 2e6b2bac160f153f3890a8a10810c4a7f4ad3aed (diff) |
change brace indent style: don't break before opening brace
Diffstat (limited to 'examples')
-rw-r--r-- | examples/example_4bit_palette.cpp | 15 | ||||
-rw-r--r-- | examples/example_bmp2png.cpp | 33 | ||||
-rw-r--r-- | examples/example_decode.c | 222 | ||||
-rw-r--r-- | examples/example_decode.cpp | 186 | ||||
-rw-r--r-- | examples/example_encode.c | 227 | ||||
-rw-r--r-- | examples/example_encode.cpp | 189 | ||||
-rw-r--r-- | examples/example_encode_type.cpp | 155 | ||||
-rw-r--r-- | examples/example_gzip.cpp | 26 | ||||
-rw-r--r-- | examples/example_opengl.cpp | 45 | ||||
-rw-r--r-- | examples/example_optimize_png.cpp | 34 | ||||
-rw-r--r-- | examples/example_png2bmp.cpp | 33 | ||||
-rw-r--r-- | examples/example_png_info.cpp | 96 | ||||
-rw-r--r-- | examples/example_reencode.cpp | 26 | ||||
-rw-r--r-- | examples/example_sdl.c | 27 | ||||
-rw-r--r-- | examples/example_sdl.cpp | 30 |
15 files changed, 616 insertions, 728 deletions
diff --git a/examples/example_4bit_palette.cpp b/examples/example_4bit_palette.cpp index a5e610d..1490ddf 100644 --- a/examples/example_4bit_palette.cpp +++ b/examples/example_4bit_palette.cpp @@ -44,11 +44,9 @@ Gimp 2.8 image editor (until you set mode to RGB). #include "lodepng.h" -int main(int argc, char *argv[]) -{ +int main(int argc, char *argv[]) { //check if user gave a filename - if(argc < 2) - { + if(argc < 2) { std::cout << "please provide a filename to save to" << std::endl; return 0; } @@ -57,8 +55,7 @@ int main(int argc, char *argv[]) lodepng::State state; //generate palette - for(int i = 0; i < 16; i++) - { + for(int i = 0; i < 16; i++) { unsigned char r = 127 * (1 + std::sin(5 * i * 6.28318531 / 16)); unsigned char g = 127 * (1 + std::sin(2 * i * 6.28318531 / 16)); unsigned char b = 127 * (1 + std::sin(3 * i * 6.28318531 / 16)); @@ -83,8 +80,7 @@ int main(int argc, char *argv[]) std::vector<unsigned char> image; image.resize((w * h * 4 + 7) / 8, 0); for(unsigned y = 0; y < h; y++) - for(unsigned x = 0; x < w; x++) - { + for(unsigned x = 0; x < w; x++) { size_t byte_index = (y * w + x) / 2; bool byte_half = (y * w + x) % 2 == 1; @@ -97,8 +93,7 @@ int main(int argc, char *argv[]) //encode and save std::vector<unsigned char> buffer; unsigned error = lodepng::encode(buffer, image.empty() ? 0 : &image[0], w, h, state); - if(error) - { + if(error) { std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl; return 0; } diff --git a/examples/example_bmp2png.cpp b/examples/example_bmp2png.cpp index c6bdd24..9254bde 100644 --- a/examples/example_bmp2png.cpp +++ b/examples/example_bmp2png.cpp @@ -44,10 +44,9 @@ NOTE: it overwrites the output file without warning if it exists! //returns 0 if all went ok, non-0 if error //output image is always given in RGBA (with alpha channel), even if it's a BMP without alpha channel -unsigned decodeBMP(std::vector<unsigned char>& image, unsigned& w, unsigned& h, const std::vector<unsigned char>& bmp) -{ +unsigned decodeBMP(std::vector<unsigned char>& image, unsigned& w, unsigned& h, const std::vector<unsigned char>& bmp) { static const unsigned MINHEADER = 54; //minimum BMP header size - + if(bmp.size() < MINHEADER) return -1; if(bmp[0] != 'B' || bmp[1] != 'M') return 1; //It's not a BMP file if it doesn't start with marker 'BM' unsigned pixeloffset = bmp[10] + 256 * bmp[11]; //where the pixel data starts @@ -76,21 +75,17 @@ unsigned decodeBMP(std::vector<unsigned char>& image, unsigned& w, unsigned& h, The 2D for loop below does all these 3 conversions at once. */ for(unsigned y = 0; y < h; y++) - for(unsigned x = 0; x < w; x++) - { + for(unsigned x = 0; x < w; x++) { //pixel start byte position in the BMP unsigned bmpos = pixeloffset + (h - y - 1) * scanlineBytes + numChannels * x; //pixel start byte position in the new raw image unsigned newpos = 4 * y * w + 4 * x; - if(numChannels == 3) - { + if(numChannels == 3) { image[newpos + 0] = bmp[bmpos + 2]; //R image[newpos + 1] = bmp[bmpos + 1]; //G image[newpos + 2] = bmp[bmpos + 0]; //B image[newpos + 3] = 255; //A - } - else - { + } else { image[newpos + 0] = bmp[bmpos + 3]; //R image[newpos + 1] = bmp[bmpos + 2]; //G image[newpos + 2] = bmp[bmpos + 1]; //B @@ -100,10 +95,8 @@ unsigned decodeBMP(std::vector<unsigned char>& image, unsigned& w, unsigned& h, return 0; } -int main(int argc, char *argv[]) -{ - if(argc < 3) - { +int main(int argc, char *argv[]) { + if(argc < 3) { std::cout << "Please provice input PNG and output BMP file names" << std::endl; return 0; } @@ -114,21 +107,19 @@ int main(int argc, char *argv[]) unsigned w, h; unsigned error = decodeBMP(image, w, h, bmp); - if(error) - { + if(error) { std::cout << "BMP decoding error " << error << std::endl; return 0; } - + std::vector<unsigned char> png; error = lodepng::encode(png, image, w, h); - if(error) - { + if(error) { std::cout << "PNG encoding error " << error << ": " << lodepng_error_text(error) << std::endl; return 0; } - + lodepng::save_file(png, argv[2]); - + } diff --git a/examples/example_decode.c b/examples/example_decode.c index 8f6ce39..fc8c0f2 100644 --- a/examples/example_decode.c +++ b/examples/example_decode.c @@ -1,113 +1,109 @@ -/*
-LodePNG Examples
-
-Copyright (c) 2005-2012 Lode Vandevenne
-
-This software is provided 'as-is', without any express or implied
-warranty. In no event will the authors be held liable for any damages
-arising from the use of this software.
-
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it
-freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
-
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
-
- 3. This notice may not be removed or altered from any source
- distribution.
-*/
-
-#include "lodepng.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-
-/*
-3 ways to decode a PNG from a file to RGBA pixel data (and 2 in-memory ways).
-*/
-
-/*
-Example 1
-Decode from disk to raw pixels with a single function call
-*/
-void decodeOneStep(const char* filename)
-{
- unsigned error;
- unsigned char* image;
- unsigned width, height;
-
- error = lodepng_decode32_file(&image, &width, &height, filename);
- if(error) printf("error %u: %s\n", error, lodepng_error_text(error));
-
- /*use image here*/
-
- free(image);
-}
-
-/*
-Example 2
-Load PNG file from disk to memory first, then decode to raw pixels in memory.
-*/
-void decodeTwoSteps(const char* filename)
-{
- unsigned error;
- unsigned char* image;
- unsigned width, height;
- unsigned char* png = 0;
- size_t pngsize;
-
- error = lodepng_load_file(&png, &pngsize, filename);
- if(!error) error = lodepng_decode32(&image, &width, &height, png, pngsize);
- if(error) printf("error %u: %s\n", error, lodepng_error_text(error));
-
- free(png);
-
- /*use image here*/
-
- free(image);
-}
-
-/*
-Example 3
-Load PNG file from disk using a State, normally needed for more advanced usage.
-*/
-void decodeWithState(const char* filename)
-{
- unsigned error;
- unsigned char* image;
- unsigned width, height;
- unsigned char* png = 0;
- size_t pngsize;
- LodePNGState state;
-
- lodepng_state_init(&state);
- /*optionally customize the state*/
-
- error = lodepng_load_file(&png, &pngsize, filename);
- if(!error) error = lodepng_decode(&image, &width, &height, &state, png, pngsize);
- if(error) printf("error %u: %s\n", error, lodepng_error_text(error));
-
- free(png);
-
- /*use image here*/
- /*state contains extra information about the PNG such as text chunks, ...*/
-
- lodepng_state_cleanup(&state);
- free(image);
-}
-
-int main(int argc, char *argv[])
-{
- const char* filename = argc > 1 ? argv[1] : "test.png";
-
- decodeOneStep(filename);
-
- return 0;
-}
-
+/* +LodePNG Examples + +Copyright (c) 2005-2012 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +#include "lodepng.h" + +#include <stdio.h> +#include <stdlib.h> + +/* +3 ways to decode a PNG from a file to RGBA pixel data (and 2 in-memory ways). +*/ + +/* +Example 1 +Decode from disk to raw pixels with a single function call +*/ +void decodeOneStep(const char* filename) { + unsigned error; + unsigned char* image; + unsigned width, height; + + error = lodepng_decode32_file(&image, &width, &height, filename); + if(error) printf("error %u: %s\n", error, lodepng_error_text(error)); + + /*use image here*/ + + free(image); +} + +/* +Example 2 +Load PNG file from disk to memory first, then decode to raw pixels in memory. +*/ +void decodeTwoSteps(const char* filename) { + unsigned error; + unsigned char* image; + unsigned width, height; + unsigned char* png = 0; + size_t pngsize; + + error = lodepng_load_file(&png, &pngsize, filename); + if(!error) error = lodepng_decode32(&image, &width, &height, png, pngsize); + if(error) printf("error %u: %s\n", error, lodepng_error_text(error)); + + free(png); + + /*use image here*/ + + free(image); +} + +/* +Example 3 +Load PNG file from disk using a State, normally needed for more advanced usage. +*/ +void decodeWithState(const char* filename) { + unsigned error; + unsigned char* image; + unsigned width, height; + unsigned char* png = 0; + size_t pngsize; + LodePNGState state; + + lodepng_state_init(&state); + /*optionally customize the state*/ + + error = lodepng_load_file(&png, &pngsize, filename); + if(!error) error = lodepng_decode(&image, &width, &height, &state, png, pngsize); + if(error) printf("error %u: %s\n", error, lodepng_error_text(error)); + + free(png); + + /*use image here*/ + /*state contains extra information about the PNG such as text chunks, ...*/ + + lodepng_state_cleanup(&state); + free(image); +} + +int main(int argc, char *argv[]) { + const char* filename = argc > 1 ? argv[1] : "test.png"; + + decodeOneStep(filename); + + return 0; +} + diff --git a/examples/example_decode.cpp b/examples/example_decode.cpp index 76cda6e..3a77840 100644 --- a/examples/example_decode.cpp +++ b/examples/example_decode.cpp @@ -1,95 +1,91 @@ -/*
-LodePNG Examples
-
-Copyright (c) 2005-2012 Lode Vandevenne
-
-This software is provided 'as-is', without any express or implied
-warranty. In no event will the authors be held liable for any damages
-arising from the use of this software.
-
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it
-freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
-
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
-
- 3. This notice may not be removed or altered from any source
- distribution.
-*/
-
-#include "lodepng.h"
-#include <iostream>
-
-/*
-3 ways to decode a PNG from a file to RGBA pixel data (and 2 in-memory ways).
-*/
-
-//g++ lodepng.cpp example_decode.cpp -ansi -pedantic -Wall -Wextra -O3
-
-
-//Example 1
-//Decode from disk to raw pixels with a single function call
-void decodeOneStep(const char* filename)
-{
- std::vector<unsigned char> image; //the raw pixels
- unsigned width, height;
-
- //decode
- unsigned error = lodepng::decode(image, width, height, filename);
-
- //if there's an error, display it
- if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
-
- //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
-}
-
-//Example 2
-//Load PNG file from disk to memory first, then decode to raw pixels in memory.
-void decodeTwoSteps(const char* filename)
-{
- std::vector<unsigned char> png;
- std::vector<unsigned char> image; //the raw pixels
- unsigned width, height;
-
- //load and decode
- unsigned error = lodepng::load_file(png, filename);
- if(!error) error = lodepng::decode(image, width, height, png);
-
- //if there's an error, display it
- if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
-
- //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
-}
-
-//Example 3
-//Load PNG file from disk using a State, normally needed for more advanced usage.
-void decodeWithState(const char* filename)
-{
- std::vector<unsigned char> png;
- std::vector<unsigned char> image; //the raw pixels
- unsigned width, height;
- lodepng::State state; //optionally customize this one
-
- unsigned error = lodepng::load_file(png, filename); //load the image file with given filename
- if(!error) error = lodepng::decode(image, width, height, state, png);
-
- //if there's an error, display it
- if(error) std::cout << "decoder error " << error << ": "<< lodepng_error_text(error) << std::endl;
-
- //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
- //State state contains extra information about the PNG such as text chunks, ...
-}
-
-int main(int argc, char *argv[])
-{
- const char* filename = argc > 1 ? argv[1] : "test.png";
-
- decodeOneStep(filename);
-}
-
+/* +LodePNG Examples + +Copyright (c) 2005-2012 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +#include "lodepng.h" +#include <iostream> + +/* +3 ways to decode a PNG from a file to RGBA pixel data (and 2 in-memory ways). +*/ + +//g++ lodepng.cpp example_decode.cpp -ansi -pedantic -Wall -Wextra -O3 + + +//Example 1 +//Decode from disk to raw pixels with a single function call +void decodeOneStep(const char* filename) { + std::vector<unsigned char> image; //the raw pixels + unsigned width, height; + + //decode + unsigned error = lodepng::decode(image, width, height, filename); + + //if there's an error, display it + if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; + + //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ... +} + +//Example 2 +//Load PNG file from disk to memory first, then decode to raw pixels in memory. +void decodeTwoSteps(const char* filename) { + std::vector<unsigned char> png; + std::vector<unsigned char> image; //the raw pixels + unsigned width, height; + + //load and decode + unsigned error = lodepng::load_file(png, filename); + if(!error) error = lodepng::decode(image, width, height, png); + + //if there's an error, display it + if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; + + //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ... +} + +//Example 3 +//Load PNG file from disk using a State, normally needed for more advanced usage. +void decodeWithState(const char* filename) { + std::vector<unsigned char> png; + std::vector<unsigned char> image; //the raw pixels + unsigned width, height; + lodepng::State state; //optionally customize this one + + unsigned error = lodepng::load_file(png, filename); //load the image file with given filename + if(!error) error = lodepng::decode(image, width, height, state, png); + + //if there's an error, display it + if(error) std::cout << "decoder error " << error << ": "<< lodepng_error_text(error) << std::endl; + + //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ... + //State state contains extra information about the PNG such as text chunks, ... +} + +int main(int argc, char *argv[]) { + const char* filename = argc > 1 ? argv[1] : "test.png"; + + decodeOneStep(filename); +} + diff --git a/examples/example_encode.c b/examples/example_encode.c index 0e0f8bf..ce43aba 100644 --- a/examples/example_encode.c +++ b/examples/example_encode.c @@ -1,116 +1,111 @@ -/*
-LodePNG Examples
-
-Copyright (c) 2005-2012 Lode Vandevenne
-
-This software is provided 'as-is', without any express or implied
-warranty. In no event will the authors be held liable for any damages
-arising from the use of this software.
-
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it
-freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
-
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
-
- 3. This notice may not be removed or altered from any source
- distribution.
-*/
-
-#include "lodepng.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-
-/*
-3 ways to encode a PNG from RGBA pixel data to a file (and 2 in-memory ways).
-NOTE: this samples overwrite the file or test.png without warning!
-*/
-
-/*
-Example 1
-Encode from raw pixels to disk with a single function call
-The image argument has width * height RGBA pixels or width * height * 4 bytes
-*/
-void encodeOneStep(const char* filename, const unsigned char* image, unsigned width, unsigned height)
-{
- /*Encode the image*/
- unsigned error = lodepng_encode32_file(filename, image, width, height);
-
- /*if there's an error, display it*/
- if(error) printf("error %u: %s\n", error, lodepng_error_text(error));
-}
-
-/*
-Example 2
-Encode from raw pixels to an in-memory PNG file first, then write it to disk
-The image argument has width * height RGBA pixels or width * height * 4 bytes
-*/
-void encodeTwoSteps(const char* filename, const unsigned char* image, unsigned width, unsigned height)
-{
- unsigned char* png;
- size_t pngsize;
-
- unsigned error = lodepng_encode32(&png, &pngsize, image, width, height);
- if(!error) lodepng_save_file(png, pngsize, filename);
-
- /*if there's an error, display it*/
- if(error) printf("error %u: %s\n", error, lodepng_error_text(error));
-
- free(png);
-}
-
-/*
-Example 3
-Save a PNG file to disk using a State, normally needed for more advanced usage.
-The image argument has width * height RGBA pixels or width * height * 4 bytes
-*/
-void encodeWithState(const char* filename, const unsigned char* image, unsigned width, unsigned height)
-{
- unsigned error;
- unsigned char* png;
- size_t pngsize;
- LodePNGState state;
-
- lodepng_state_init(&state);
- /*optionally customize the state*/
-
- error = lodepng_encode(&png, &pngsize, image, width, height, &state);
- if(!error) lodepng_save_file(png, pngsize, filename);
-
- /*if there's an error, display it*/
- if(error) printf("error %u: %s\n", error, lodepng_error_text(error));
-
- lodepng_state_cleanup(&state);
- free(png);
-}
-
-int main(int argc, char *argv[])
-{
- const char* filename = argc > 1 ? argv[1] : "test.png";
-
- /*generate some image*/
- unsigned width = 512, height = 512;
- unsigned char* image = malloc(width * height * 4);
- unsigned x, y;
- for(y = 0; y < height; y++)
- for(x = 0; x < width; x++)
- {
- image[4 * width * y + 4 * x + 0] = 255 * !(x & y);
- image[4 * width * y + 4 * x + 1] = x ^ y;
- image[4 * width * y + 4 * x + 2] = x | y;
- image[4 * width * y + 4 * x + 3] = 255;
- }
-
- /*run an example*/
- encodeOneStep(filename, image, width, height);
-
- free(image);
- return 0;
-}
+/* +LodePNG Examples + +Copyright (c) 2005-2012 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +#include "lodepng.h" + +#include <stdio.h> +#include <stdlib.h> + +/* +3 ways to encode a PNG from RGBA pixel data to a file (and 2 in-memory ways). +NOTE: this samples overwrite the file or test.png without warning! +*/ + +/* +Example 1 +Encode from raw pixels to disk with a single function call +The image argument has width * height RGBA pixels or width * height * 4 bytes +*/ +void encodeOneStep(const char* filename, const unsigned char* image, unsigned width, unsigned height) { + /*Encode the image*/ + unsigned error = lodepng_encode32_file(filename, image, width, height); + + /*if there's an error, display it*/ + if(error) printf("error %u: %s\n", error, lodepng_error_text(error)); +} + +/* +Example 2 +Encode from raw pixels to an in-memory PNG file first, then write it to disk +The image argument has width * height RGBA pixels or width * height * 4 bytes +*/ +void encodeTwoSteps(const char* filename, const unsigned char* image, unsigned width, unsigned height) { + unsigned char* png; + size_t pngsize; + + unsigned error = lodepng_encode32(&png, &pngsize, image, width, height); + if(!error) lodepng_save_file(png, pngsize, filename); + + /*if there's an error, display it*/ + if(error) printf("error %u: %s\n", error, lodepng_error_text(error)); + + free(png); +} + +/* +Example 3 +Save a PNG file to disk using a State, normally needed for more advanced usage. +The image argument has width * height RGBA pixels or width * height * 4 bytes +*/ +void encodeWithState(const char* filename, const unsigned char* image, unsigned width, unsigned height) { + unsigned error; + unsigned char* png; + size_t pngsize; + LodePNGState state; + + lodepng_state_init(&state); + /*optionally customize the state*/ + + error = lodepng_encode(&png, &pngsize, image, width, height, &state); + if(!error) lodepng_save_file(png, pngsize, filename); + + /*if there's an error, display it*/ + if(error) printf("error %u: %s\n", error, lodepng_error_text(error)); + + lodepng_state_cleanup(&state); + free(png); +} + +int main(int argc, char *argv[]) { + const char* filename = argc > 1 ? argv[1] : "test.png"; + + /*generate some image*/ + unsigned width = 512, height = 512; + unsigned char* image = malloc(width * height * 4); + unsigned x, y; + for(y = 0; y < height; y++) + for(x = 0; x < width; x++) { + image[4 * width * y + 4 * x + 0] = 255 * !(x & y); + image[4 * width * y + 4 * x + 1] = x ^ y; + image[4 * width * y + 4 * x + 2] = x | y; + image[4 * width * y + 4 * x + 3] = 255; + } + + /*run an example*/ + encodeOneStep(filename, image, width, height); + + free(image); + return 0; +} diff --git a/examples/example_encode.cpp b/examples/example_encode.cpp index 0258e62..228ac03 100644 --- a/examples/example_encode.cpp +++ b/examples/example_encode.cpp @@ -1,97 +1,92 @@ -/*
-LodePNG Examples
-
-Copyright (c) 2005-2012 Lode Vandevenne
-
-This software is provided 'as-is', without any express or implied
-warranty. In no event will the authors be held liable for any damages
-arising from the use of this software.
-
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it
-freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
-
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
-
- 3. This notice may not be removed or altered from any source
- distribution.
-*/
-
-#include "lodepng.h"
-#include <iostream>
-
-/*
-3 ways to encode a PNG from RGBA pixel data to a file (and 2 in-memory ways).
-NOTE: this samples overwrite the file or test.png without warning!
-*/
-
-//g++ lodepng.cpp examples/example_encode.cpp -I./ -ansi -pedantic -Wall -Wextra -O3
-
-//Example 1
-//Encode from raw pixels to disk with a single function call
-//The image argument has width * height RGBA pixels or width * height * 4 bytes
-void encodeOneStep(const char* filename, std::vector<unsigned char>& image, unsigned width, unsigned height)
-{
- //Encode the image
- unsigned error = lodepng::encode(filename, image, width, height);
-
- //if there's an error, display it
- if(error) std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl;
-}
-
-//Example 2
-//Encode from raw pixels to an in-memory PNG file first, then write it to disk
-//The image argument has width * height RGBA pixels or width * height * 4 bytes
-void encodeTwoSteps(const char* filename, std::vector<unsigned char>& image, unsigned width, unsigned height)
-{
- std::vector<unsigned char> png;
-
- unsigned error = lodepng::encode(png, image, width, height);
- if(!error) lodepng::save_file(png, filename);
-
- //if there's an error, display it
- if(error) std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl;
-}
-
-//Example 3
-//Save a PNG file to disk using a State, normally needed for more advanced usage.
-//The image argument has width * height RGBA pixels or width * height * 4 bytes
-void encodeWithState(const char* filename, std::vector<unsigned char>& image, unsigned width, unsigned height)
-{
- std::vector<unsigned char> png;
- lodepng::State state; //optionally customize this one
-
- unsigned error = lodepng::encode(png, image, width, height, state);
- if(!error) lodepng::save_file(png, filename);
-
- //if there's an error, display it
- if(error) std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl;
-}
-
-//saves image to filename given as argument. Warning, this overwrites the file without warning!
-int main(int argc, char *argv[])
-{
- //NOTE: this sample will overwrite the file or test.png without warning!
- const char* filename = argc > 1 ? argv[1] : "test.png";
-
- //generate some image
- unsigned width = 512, height = 512;
- std::vector<unsigned char> image;
- image.resize(width * height * 4);
- for(unsigned y = 0; y < height; y++)
- for(unsigned x = 0; x < width; x++)
- {
- image[4 * width * y + 4 * x + 0] = 255 * !(x & y);
- image[4 * width * y + 4 * x + 1] = x ^ y;
- image[4 * width * y + 4 * x + 2] = x | y;
- image[4 * width * y + 4 * x + 3] = 255;
- }
-
- encodeOneStep(filename, image, width, height);
-}
+/* +LodePNG Examples + +Copyright (c) 2005-2012 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +#include "lodepng.h" +#include <iostream> + +/* +3 ways to encode a PNG from RGBA pixel data to a file (and 2 in-memory ways). +NOTE: this samples overwrite the file or test.png without warning! +*/ + +//g++ lodepng.cpp examples/example_encode.cpp -I./ -ansi -pedantic -Wall -Wextra -O3 + +//Example 1 +//Encode from raw pixels to disk with a single function call +//The image argument has width * height RGBA pixels or width * height * 4 bytes +void encodeOneStep(const char* filename, std::vector<unsigned char>& image, unsigned width, unsigned height) { + //Encode the image + unsigned error = lodepng::encode(filename, image, width, height); + + //if there's an error, display it + if(error) std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl; +} + +//Example 2 +//Encode from raw pixels to an in-memory PNG file first, then write it to disk +//The image argument has width * height RGBA pixels or width * height * 4 bytes +void encodeTwoSteps(const char* filename, std::vector<unsigned char>& image, unsigned width, unsigned height) { + std::vector<unsigned char> png; + + unsigned error = lodepng::encode(png, image, width, height); + if(!error) lodepng::save_file(png, filename); + + //if there's an error, display it + if(error) std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl; +} + +//Example 3 +//Save a PNG file to disk using a State, normally needed for more advanced usage. +//The image argument has width * height RGBA pixels or width * height * 4 bytes +void encodeWithState(const char* filename, std::vector<unsigned char>& image, unsigned width, unsigned height) { + std::vector<unsigned char> png; + lodepng::State state; //optionally customize this one + + unsigned error = lodepng::encode(png, image, width, height, state); + if(!error) lodepng::save_file(png, filename); + + //if there's an error, display it + if(error) std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl; +} + +//saves image to filename given as argument. Warning, this overwrites the file without warning! +int main(int argc, char *argv[]) { + //NOTE: this sample will overwrite the file or test.png without warning! + const char* filename = argc > 1 ? argv[1] : "test.png"; + + //generate some image + unsigned width = 512, height = 512; + std::vector<unsigned char> image; + image.resize(width * height * 4); + for(unsigned y = 0; y < height; y++) + for(unsigned x = 0; x < width; x++) { + image[4 * width * y + 4 * x + 0] = 255 * !(x & y); + image[4 * width * y + 4 * x + 1] = x ^ y; + image[4 * width * y + 4 * x + 2] = x | y; + image[4 * width * y + 4 * x + 3] = 255; + } + + encodeOneStep(filename, image, width, height); +} diff --git a/examples/example_encode_type.cpp b/examples/example_encode_type.cpp index a28e38d..c133b24 100644 --- a/examples/example_encode_type.cpp +++ b/examples/example_encode_type.cpp @@ -1,79 +1,76 @@ -/*
-LodePNG Examples
-
-Copyright (c) 2005-2015 Lode Vandevenne
-
-This software is provided 'as-is', without any express or implied
-warranty. In no event will the authors be held liable for any damages
-arising from the use of this software.
-
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it
-freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
-
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
-
- 3. This notice may not be removed or altered from any source
- distribution.
-*/
-
-//g++ -I ./ lodepng.cpp examples/example_encode_type.cpp -ansi -pedantic -Wall -Wextra -O3
-
-
-
-/*
-This example shows how to enforce a certain color type of the PNG image when
-encoding a PNG (because by default, LodePNG automatically chooses an optimal
-color type, no matter what your raw data's color type is)
-*/
-
-#include <cmath>
-#include <iostream>
-
-#include "lodepng.h"
-
-int main(int argc, char *argv[])
-{
- //check if user gave a filename
- if(argc < 2)
- {
- std::cout << "please provide a filename to save to" << std::endl;
- return 0;
- }
-
- //generate some image
- const unsigned w = 256;
- const unsigned h = 256;
- std::vector<unsigned char> image(w * h * 4);
- for(unsigned y = 0; y < h; y++)
- for(unsigned x = 0; x < w; x++)
- {
- int index = y * w * 4 + x * 4;
- image[index + 0] = 0;
- image[index + 1] = 0;
- image[index + 2] = 0;
- image[index + 3] = 255;
- }
-
- // we're going to encode with a state rather than a convenient function, because enforcing a color type requires setting options
- lodepng::State state;
- // input color type
- state.info_raw.colortype = LCT_RGBA;
- state.info_raw.bitdepth = 8;
- // output color type
- state.info_png.color.colortype = LCT_RGBA;
- state.info_png.color.bitdepth = 8;
- state.encoder.auto_convert = 0; // without this, it would ignore the output color type specified above and choose an optimal one instead
-
- //encode and save
- std::vector<unsigned char> buffer;
- unsigned error = lodepng::encode(buffer, &image[0], w, h, state);
- if(error) std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl;
- else lodepng::save_file(buffer, argv[1]);
-}
+/* +LodePNG Examples + +Copyright (c) 2005-2015 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +//g++ -I ./ lodepng.cpp examples/example_encode_type.cpp -ansi -pedantic -Wall -Wextra -O3 + + + +/* +This example shows how to enforce a certain color type of the PNG image when +encoding a PNG (because by default, LodePNG automatically chooses an optimal +color type, no matter what your raw data's color type is) +*/ + +#include <cmath> +#include <iostream> + +#include "lodepng.h" + +int main(int argc, char *argv[]) { + //check if user gave a filename + if(argc < 2) { + std::cout << "please provide a filename to save to" << std::endl; + return 0; + } + + //generate some image + const unsigned w = 256; + const unsigned h = 256; + std::vector<unsigned char> image(w * h * 4); + for(unsigned y = 0; y < h; y++) + for(unsigned x = 0; x < w; x++) { + int index = y * w * 4 + x * 4; + image[index + 0] = 0; + image[index + 1] = 0; + image[index + 2] = 0; + image[index + 3] = 255; + } + + // we're going to encode with a state rather than a convenient function, because enforcing a color type requires setting options + lodepng::State state; + // input color type + state.info_raw.colortype = LCT_RGBA; + state.info_raw.bitdepth = 8; + // output color type + state.info_png.color.colortype = LCT_RGBA; + state.info_png.color.bitdepth = 8; + state.encoder.auto_convert = 0; // without this, it would ignore the output color type specified above and choose an optimal one instead + + //encode and save + std::vector<unsigned char> buffer; + unsigned error = lodepng::encode(buffer, &image[0], w, h, state); + if(error) std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl; + else lodepng::save_file(buffer, argv[1]); +} diff --git a/examples/example_gzip.cpp b/examples/example_gzip.cpp index b2ddf17..60545aa 100644 --- a/examples/example_gzip.cpp +++ b/examples/example_gzip.cpp @@ -36,21 +36,19 @@ See also the gzip specification, RFC 1952: http://www.gzip.org/zlib/rfc-gzip.htm //g++ lodepng.cpp example_gzip.cpp -ansi -pedantic -Wall -Wextra -O3 //saves image to filename given as argument. Warning, this overwrites the file without warning! -int main(int argc, char *argv[]) -{ - if(argc < 2) - { +int main(int argc, char *argv[]) { + if(argc < 2) { std::cout << "Please provide input filename (output is input with .gz)" << std::endl; return 0; } - + //NOTE: this sample will overwrite the output file without warning! std::string infilename = argv[1]; std::string outfilename = infilename + ".gz"; - + std::vector<unsigned char> in; lodepng::load_file(in, infilename); - + size_t outsize = 10; unsigned char* out = (unsigned char*)malloc(outsize); out[0] = 31; //ID1 @@ -65,16 +63,16 @@ int main(int argc, char *argv[]) out[8] = 2; //2 = slow, 4 = fast compression out[9] = 255; //OS unknown - + lodepng_deflate(&out, &outsize, &in[0], in.size(), &lodepng_default_compress_settings); - + unsigned crc = lodepng_crc32(&in[0], in.size()); - + size_t footer = outsize; - + outsize += 8; out = (unsigned char*)realloc(out, outsize); - + //CRC out[footer + 0] = crc % 256; out[footer + 1] = (crc >> 8) % 256; @@ -86,8 +84,8 @@ int main(int argc, char *argv[]) out[footer + 5] = (in.size() >> 8) % 256; out[footer + 6] = (in.size() >> 16) % 256; out[footer + 7] = (in.size() >> 24) % 256; - + lodepng_save_file(out, outsize, outfilename.c_str()); - + free(out); } diff --git a/examples/example_opengl.cpp b/examples/example_opengl.cpp index 1879864..a4352eb 100644 --- a/examples/example_opengl.cpp +++ b/examples/example_opengl.cpp @@ -46,10 +46,8 @@ shows LodePNG can be used to load PNG images as textures in OpenGL. #include <SDL/SDL.h> #include <GL/gl.h> -int main(int argc, char *argv[]) -{ - if(argc < 2) - { +int main(int argc, char *argv[]) { + if(argc < 2) { std::cout << "Please provide a filename." << std::endl; return 1; } @@ -61,12 +59,11 @@ int main(int argc, char *argv[]) unsigned error = lodepng::decode(image, width, height, filename); // If there's an error, display it. - if(error != 0) - { + if(error != 0) { std::cout << "error " << error << ": " << lodepng_error_text(error) << std::endl; return 1; } - + // Here the PNG is loaded in "image". All the rest of the code is SDL and OpenGL stuff. int screenw = width; @@ -74,16 +71,14 @@ int main(int argc, char *argv[]) int screenh = height; if(screenh > 768) screenw = 768; - if(SDL_Init(SDL_INIT_VIDEO) < 0) - { + if(SDL_Init(SDL_INIT_VIDEO) < 0) { std::cout << "Error: Unable to init SDL: " << SDL_GetError() << std::endl; return 1; } - + SDL_Surface* scr = SDL_SetVideoMode(screenw, screenh, 32, SDL_OPENGL); - if(scr == 0) - { + if(scr == 0) { std::cout << "Error: Unable to set video. SDL error message: " << SDL_GetError() << std::endl; return 1; } @@ -103,12 +98,11 @@ int main(int argc, char *argv[]) glEnable(GL_BLEND); glDisable(GL_ALPHA_TEST); - if(glGetError() != GL_NO_ERROR) - { + if(glGetError() != GL_NO_ERROR) { std::cout << "Error initing GL" << std::endl; return 1; } - + // Texture size must be power of two for the primitive OpenGL version this is written for. Find next power of two. size_t u2 = 1; while(u2 < width) u2 *= 2; size_t v2 = 1; while(v2 < height) v2 *= 2; @@ -120,29 +114,26 @@ int main(int argc, char *argv[]) std::vector<unsigned char> image2(u2 * v2 * 4); for(size_t y = 0; y < height; y++) for(size_t x = 0; x < width; x++) - for(size_t c = 0; c < 4; c++) - { + for(size_t c = 0; c < 4; c++) { image2[4 * u2 * y + 4 * x + c] = image[4 * width * y + 4 * x + c]; } - + // Enable the texture for OpenGL. glEnable(GL_TEXTURE_2D); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); //GL_NEAREST = no smoothing glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, 4, u2, v2, 0, GL_RGBA, GL_UNSIGNED_BYTE, &image2[0]); - + bool done = false; SDL_Event event = {0}; glColor4ub(255, 255, 255, 255); - - while(!done) - { + + while(!done) { // Quit the loop when receiving quit event. - while(SDL_PollEvent(&event)) - { + while(SDL_PollEvent(&event)) { if(event.type == SDL_QUIT) done = 1; } - + // Draw the texture on a quad, using u3 and v3 to correct non power of two texture size. glBegin(GL_QUADS); glTexCoord2d( 0, 0); glVertex2f( 0, 0); @@ -150,12 +141,12 @@ int main(int argc, char *argv[]) glTexCoord2d(u3, v3); glVertex2f(width, height); glTexCoord2d( 0, v3); glVertex2f( 0, height); glEnd(); - + // Redraw and clear screen. SDL_GL_SwapBuffers(); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - + //Limit frames per second, to not heat up the CPU and GPU too much. SDL_Delay(16); } diff --git a/examples/example_optimize_png.cpp b/examples/example_optimize_png.cpp index d64c7f2..4fa2ac1 100644 --- a/examples/example_optimize_png.cpp +++ b/examples/example_optimize_png.cpp @@ -37,35 +37,32 @@ NOTE: This is not as good as a true PNG optimizer like optipng or pngcrush. #include <iostream> -int main(int argc, char *argv[]) -{ +int main(int argc, char *argv[]) { std::vector<unsigned char> image; unsigned w, h; std::vector<unsigned char> buffer; unsigned error; - + //check if user gave a filename - if(argc < 3) - { + if(argc < 3) { std::cout << "please provide in and out filename" << std::endl; return 0; } - + lodepng::load_file(buffer, argv[1]); error = lodepng::decode(image, w, h, buffer); - if(error) - { + if(error) { std::cout << "decoding error " << error << ": " << lodepng_error_text(error) << std::endl; return 0; } - + size_t origsize = buffer.size(); std::cout << "Original size: " << origsize << " (" << (origsize / 1024) << "K)" << std::endl; buffer.clear(); - + //Now encode as hard as possible with several filter types and window sizes - + lodepng::State state; state.encoder.filter_palette_zero = 0; //We try several filter types, including zero, allow trying them all on palette images too. state.encoder.add_id = false; //Don't add LodePNG version chunk to save more bytes @@ -84,7 +81,7 @@ int main(int argc, char *argv[]) // min match 3 allows all deflate lengths. min match 6 is similar to "Z_FILTERED" of zlib. int minmatches[2] = { 3, 6 }; int bestminmatch = 0; - + int autoconverts[2] = { 0, 1 }; std::string autoconvertnames[2] = { "0", "1" }; int bestautoconvert = 0; @@ -92,11 +89,10 @@ int main(int argc, char *argv[]) int bestblocktype = 0; // Try out all combinations of everything - for(int i = 0; i < 4; i++) //filter strategy - for(int j = 0; j < 2; j++) //min match - for(int k = 0; k < 2; k++) //block type (for small images only) - for(int l = 0; l < 2; l++) //color convert strategy - { + for(int i = 0; i < 4; i++) //filter strategy + for(int j = 0; j < 2; j++) //min match + for(int k = 0; k < 2; k++) //block type (for small images only) + for(int l = 0; l < 2; l++) { //color convert strategy if(bestsize > 3000 && (k > 0 || l > 0)) continue; /* these only make sense on small images */ std::vector<unsigned char> temp; state.encoder.filter_strategy = strategies[i]; @@ -122,12 +118,12 @@ int main(int argc, char *argv[]) inited = true; } } - + std::cout << "Chosen filter strategy: " << strategynames[beststrategy] << std::endl; std::cout << "Chosen min match: " << bestminmatch << std::endl; std::cout << "Chosen block type: " << bestblocktype << std::endl; std::cout << "Chosen auto convert: " << autoconvertnames[bestautoconvert] << std::endl; - + lodepng::save_file(buffer, argv[2]); std::cout << "New size: " << buffer.size() << " (" << (buffer.size() / 1024) << "K)" << std::endl; } diff --git a/examples/example_png2bmp.cpp b/examples/example_png2bmp.cpp index 3fd8328..ae12298 100644 --- a/examples/example_png2bmp.cpp +++ b/examples/example_png2bmp.cpp @@ -41,12 +41,11 @@ g++ lodepng.cpp example_png2bmp.cpp -Wall -Wextra -pedantic -ansi -lSDL -O3 //Input image must be RGB buffer (3 bytes per pixel), but you can easily make it //support RGBA input and output by changing the inputChannels and/or outputChannels //in the function to 4. -void encodeBMP(std::vector<unsigned char>& bmp, const unsigned char* image, int w, int h) -{ +void encodeBMP(std::vector<unsigned char>& bmp, const unsigned char* image, int w, int h) { //3 bytes per pixel used for both input and output. int inputChannels = 3; int outputChannels = 3; - + //bytes 0-13 bmp.push_back('B'); bmp.push_back('M'); //0: bfType bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); //2: bfSize; size not yet known for now, filled in later. @@ -66,7 +65,7 @@ void encodeBMP(std::vector<unsigned char>& bmp, const unsigned char* image, int bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); //42: biYPelsPerMeter bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); //46: biClrUsed bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); //50: biClrImportant - + /* Convert the input RGBRGBRGB pixel buffer to the BMP pixel buffer format. There are 3 differences with the input buffer: -BMP stores the rows inversed, from bottom to top @@ -76,14 +75,11 @@ void encodeBMP(std::vector<unsigned char>& bmp, const unsigned char* image, int int imagerowbytes = outputChannels * w; imagerowbytes = imagerowbytes % 4 == 0 ? imagerowbytes : imagerowbytes + (4 - imagerowbytes % 4); //must be multiple of 4 - - for(int y = h - 1; y >= 0; y--) //the rows are stored inversed in bmp - { + + for(int y = h - 1; y >= 0; y--) { //the rows are stored inversed in bmp int c = 0; - for(int x = 0; x < imagerowbytes; x++) - { - if(x < w * outputChannels) - { + for(int x = 0; x < imagerowbytes; x++) { + if(x < w * outputChannels) { int inc = c; //Convert RGB(A) into BGR(A) if(c == 0) inc = 2; @@ -103,30 +99,27 @@ void encodeBMP(std::vector<unsigned char>& bmp, const unsigned char* image, int bmp[5] = bmp.size() / 16777216; } -int main(int argc, char *argv[]) -{ - if(argc < 3) - { +int main(int argc, char *argv[]) { + if(argc < 3) { std::cout << "Please provice input PNG and output BMP file names" << std::endl; return 0; } const char* infile = argv[1]; const char* outfile = argv[2]; - - + + std::vector<unsigned char> image; //the raw pixels unsigned width, height; unsigned error = lodepng::decode(image, width, height, infile, LCT_RGB, 8); - if(error) - { + if(error) { std::cout << "error " << error << ": " << lodepng_error_text(error) << std::endl; return 0; } std::vector<unsigned char> bmp; encodeBMP(bmp, &image[0], width, height); - + lodepng::save_file(bmp, outfile); } diff --git a/examples/example_png_info.cpp b/examples/example_png_info.cpp index cd2eca6..43427cc 100644 --- a/examples/example_png_info.cpp +++ b/examples/example_png_info.cpp @@ -38,8 +38,7 @@ etc... /* Display general info about the PNG. */ -void displayPNGInfo(const LodePNGInfo& info) -{ +void displayPNGInfo(const LodePNGInfo& info) { const LodePNGColorMode& color = info.color; std::cout << "Compression method: " << info.compression_method << std::endl; @@ -53,20 +52,17 @@ void displayPNGInfo(const LodePNGInfo& info) std::cout << "Can have alpha: " << lodepng_can_have_alpha(&color) << std::endl; std::cout << "Palette size: " << color.palettesize << std::endl; std::cout << "Has color key: " << color.key_defined << std::endl; - if(color.key_defined) - { + if(color.key_defined) { std::cout << "Color key r: " << color.key_r << std::endl; std::cout << "Color key g: " << color.key_g << std::endl; std::cout << "Color key b: " << color.key_b << std::endl; } std::cout << "Texts: " << info.text_num << std::endl; - for(size_t i = 0; i < info.text_num; i++) - { + for(size_t i = 0; i < info.text_num; i++) { std::cout << "Text: " << info.text_keys[i] << ": " << info.text_strings[i] << std::endl << std::endl; } std::cout << "International texts: " << info.itext_num << std::endl; - for(size_t i = 0; i < info.itext_num; i++) - { + for(size_t i = 0; i < info.itext_num; i++) { std::cout << "Text: " << info.itext_keys[i] << ", " << info.itext_langtags[i] << ", " @@ -74,8 +70,7 @@ void displayPNGInfo(const LodePNGInfo& info) << info.itext_strings[i] << std::endl << std::endl; } std::cout << "Time defined: " << info.time_defined << std::endl; - if(info.time_defined) - { + if(info.time_defined) { const LodePNGTime& time = info.time; std::cout << "year: " << time.year << std::endl; std::cout << "month: " << time.month << std::endl; @@ -85,8 +80,7 @@ void displayPNGInfo(const LodePNGInfo& info) std::cout << "second: " << time.second << std::endl; } std::cout << "Physics defined: " << info.phys_defined << std::endl; - if(info.phys_defined) - { + if(info.phys_defined) { std::cout << "physics X: " << info.phys_x << std::endl; std::cout << "physics Y: " << info.phys_y << std::endl; std::cout << "physics unit: " << info.phys_unit << std::endl; @@ -97,8 +91,7 @@ void displayPNGInfo(const LodePNGInfo& info) /* Display the names and sizes of all chunks in the PNG file. */ -void displayChunkNames(const std::vector<unsigned char>& buffer) -{ +void displayChunkNames(const std::vector<unsigned char>& buffer) { // Listing chunks is based on the original file, not the decoded png info. const unsigned char *chunk, *begin, *end, *next; end = &buffer.back() + 1; @@ -107,18 +100,15 @@ void displayChunkNames(const std::vector<unsigned char>& buffer) std::cout << std::endl << "Chunks:" << std::endl; std::cout << " type: length(s)"; std::string last_type; - while(chunk + 8 < end && chunk >= begin) - { + while(chunk + 8 < end && chunk >= begin) { char type[5]; lodepng_chunk_type(type, chunk); - if(std::string(type).size() != 4) - { + if(std::string(type).size() != 4) { std::cout << "this is probably not a PNG" << std::endl; return; } - if(last_type != type) - { + if(last_type != type) { std::cout << std::endl; std::cout << " " << type << ": "; } @@ -137,10 +127,8 @@ void displayChunkNames(const std::vector<unsigned char>& buffer) /* Show ASCII art preview of the image */ -void displayAsciiArt(const std::vector<unsigned char>& image, unsigned w, unsigned h) -{ - if(w > 0 && h > 0) - { +void displayAsciiArt(const std::vector<unsigned char>& image, unsigned w, unsigned h) { + if(w > 0 && h > 0) { std::cout << std::endl << "ASCII Art Preview: " << std::endl; unsigned w2 = 48; if(w < w2) w2 = w; @@ -151,11 +139,9 @@ void displayAsciiArt(const std::vector<unsigned char>& image, unsigned w, unsign std::cout << '+'; for(unsigned x = 0; x < w2; x++) std::cout << '-'; std::cout << '+' << std::endl; - for(unsigned y = 0; y < h2; y++) - { + for(unsigned y = 0; y < h2; y++) { std::cout << "|"; - for(unsigned x = 0; x < w2; x++) - { + for(unsigned x = 0; x < w2; x++) { unsigned x2 = x * w / w2; unsigned y2 = y * h / h2; int r = image[y2 * w * 4 + x2 * 4 + 0]; @@ -167,8 +153,7 @@ void displayAsciiArt(const std::vector<unsigned char>& image, unsigned w, unsign int max = (r > g && r > b) ? r : (g > b ? g : b); int saturation = max - min; int letter = 'i'; //i for grey, or r,y,g,c,b,m for colors - if(saturation > 32) - { + if(saturation > 32) { int h = lightness >= (min + max) / 2; if(h) letter = (min == r ? 'c' : (min == g ? 'm' : 'y')); else letter = (max == r ? 'r' : (max == g ? 'g' : 'b')); @@ -193,12 +178,10 @@ void displayAsciiArt(const std::vector<unsigned char>& image, unsigned w, unsign /* Show the filtertypes of each scanline in this PNG image. */ -void displayFilterTypes(const std::vector<unsigned char>& buffer, bool ignore_checksums) -{ +void displayFilterTypes(const std::vector<unsigned char>& buffer, bool ignore_checksums) { //Get color type and interlace type lodepng::State state; - if(ignore_checksums) - { + if(ignore_checksums) { state.decoder.ignore_crc = 1; state.decoder.zlibsettings.ignore_adler32 = 1; } @@ -206,14 +189,12 @@ void displayFilterTypes(const std::vector<unsigned char>& buffer, bool ignore_ch unsigned error; error = lodepng_inspect(&w, &h, &state, &buffer[0], buffer.size()); - if(error) - { + if(error) { std::cout << "inspect error " << error << ": " << lodepng_error_text(error) << std::endl; return; } - if(state.info_png.interlace_method == 1) - { + if(state.info_png.interlace_method == 1) { std::cout << "showing filtertypes for interlaced PNG not supported by this example" << std::endl; return; } @@ -225,18 +206,15 @@ void displayFilterTypes(const std::vector<unsigned char>& buffer, bool ignore_ch std::vector<unsigned char> zdata; - while(chunk + 8 < end && chunk >= begin) - { + while(chunk + 8 < end && chunk >= begin) { char type[5]; lodepng_chunk_type(type, chunk); - if(std::string(type).size() != 4) - { + if(std::string(type).size() != 4) { std::cout << "this is probably not a PNG" << std::endl; return; } - if(std::string(type) == "IDAT") - { + if(std::string(type) == "IDAT") { const unsigned char* cdata = lodepng_chunk_data_const(chunk); unsigned clength = lodepng_chunk_length(chunk); if(chunk + clength + 12 > end || clength > buffer.size() || chunk + clength + 12 < begin) { @@ -244,8 +222,7 @@ void displayFilterTypes(const std::vector<unsigned char>& buffer, bool ignore_ch return; } - for(unsigned i = 0; i < clength; i++) - { + for(unsigned i = 0; i < clength; i++) { zdata.push_back(cdata[i]); } } @@ -259,8 +236,7 @@ void displayFilterTypes(const std::vector<unsigned char>& buffer, bool ignore_ch std::vector<unsigned char> data; error = lodepng::decompress(data, &zdata[0], zdata.size()); - if(error) - { + if(error) { std::cout << "decompress error " << error << ": " << lodepng_error_text(error) << std::endl; return; } @@ -268,15 +244,13 @@ void displayFilterTypes(const std::vector<unsigned char>& buffer, bool ignore_ch //A line is 1 filter byte + all pixels size_t linebytes = 1 + lodepng_get_raw_size(w, 1, &state.info_png.color); - if(linebytes == 0) - { + if(linebytes == 0) { std::cout << "error: linebytes is 0" << std::endl; return; } std::cout << "Filter types: "; - for(size_t i = 0; i < data.size(); i += linebytes) - { + for(size_t i = 0; i < data.size(); i += linebytes) { std::cout << (int)(data[i]) << " "; } std::cout << std::endl; @@ -287,17 +261,14 @@ void displayFilterTypes(const std::vector<unsigned char>& buffer, bool ignore_ch /* Main */ -int main(int argc, char *argv[]) /*list the chunks*/ -{ +int main(int argc, char *argv[]) /*list the chunks*/ { bool ignore_checksums = false; std::string filename = ""; - for (int i = 1; i < argc; i++) - { + for (int i = 1; i < argc; i++) { if(std::string(argv[i]) == "--ignore_checksums") ignore_checksums = true; else filename = argv[i]; } - if(filename == "") - { + if(filename == "") { std::cout << "Please provide a filename to preview" << std::endl; return 0; } @@ -309,16 +280,14 @@ int main(int argc, char *argv[]) /*list the chunks*/ lodepng::load_file(buffer, filename); //load the image file with given filename lodepng::State state; - if(ignore_checksums) - { + if(ignore_checksums) { state.decoder.ignore_crc = 1; state.decoder.zlibsettings.ignore_adler32 = 1; } unsigned error = lodepng::decode(image, w, h, state, buffer); - if(error) - { + if(error) { std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; return 0; } @@ -328,8 +297,7 @@ int main(int argc, char *argv[]) /*list the chunks*/ std::cout << "Height: " << h << std::endl; std::cout << "Num pixels: " << w * h << std::endl; - if(w > 0 && h > 0) - { + if(w > 0 && h > 0) { std::cout << "Top left pixel color:" << " r: " << (int)image[0] << " g: " << (int)image[1] diff --git a/examples/example_reencode.cpp b/examples/example_reencode.cpp index d438612..d316bc9 100644 --- a/examples/example_reencode.cpp +++ b/examples/example_reencode.cpp @@ -35,42 +35,38 @@ This sample shows how LodePNG can be used for a conforming PNG editor. #include <iostream> -int main(int argc, char *argv[]) -{ +int main(int argc, char *argv[]) { std::vector<unsigned char> image; unsigned w, h; std::vector<unsigned char> buffer; lodepng::State state; unsigned error; - + //check if user gave a filename - if(argc < 3) - { + if(argc < 3) { std::cout << "please provide in and out filename" << std::endl; return 0; } - + state.decoder.color_convert = 0; state.decoder.remember_unknown_chunks = 1; //make it reproduce even unknown chunks in the saved image - + lodepng::load_file(buffer, argv[1]); error = lodepng::decode(image, w, h, state, buffer); - if(error) - { + if(error) { std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; return 0; } - + buffer.clear(); - + state.encoder.text_compression = 1; - + error = lodepng::encode(buffer, image, w, h, state); - if(error) - { + if(error) { std::cout << "encoder error " << error << ": " << lodepng_error_text(error) << std::endl; return 0; } - + lodepng::save_file(buffer, argv[2]); } diff --git a/examples/example_sdl.c b/examples/example_sdl.c index e4ae3de..874bc4c 100644 --- a/examples/example_sdl.c +++ b/examples/example_sdl.c @@ -42,8 +42,7 @@ Press any key to see next image, or esc to quit. #include <SDL/SDL.h> /*shows image with SDL. Returns 1 if user wants to fully quit, 0 if user wants to see next image.*/ -int show(const char* filename) -{ +int show(const char* filename) { unsigned error; unsigned char* image; unsigned w, h, x, y; @@ -58,8 +57,7 @@ int show(const char* filename) error = lodepng_decode32_file(&image, &w, &h, filename); /*stop if there is an error*/ - if(error) - { + if(error) { printf("decoder error %u: %s\n", error, lodepng_error_text(error)); return 0; } @@ -70,14 +68,12 @@ int show(const char* filename) if(h / 1024 >= jump) jump = h / 1024 + 1; /*init SDL*/ - if(SDL_Init(SDL_INIT_VIDEO) < 0) - { + if(SDL_Init(SDL_INIT_VIDEO) < 0) { printf("Error, SDL video init failed\n"); return 0; } scr = SDL_SetVideoMode(w / jump, h / jump, 32, SDL_HWSURFACE); - if(!scr) - { + if(!scr) { printf("Error, no SDL screen\n"); return 0; } @@ -85,8 +81,7 @@ int show(const char* filename) /*plot the pixels of the PNG file*/ for(y = 0; y + jump - 1 < h; y += jump) - for(x = 0; x + jump - 1 < w; x += jump) - { + for(x = 0; x + jump - 1 < w; x += jump) { int checkerColor; Uint32* bufp; Uint32 r, g, b, a; @@ -110,10 +105,8 @@ int show(const char* filename) /*pause until you press escape and meanwhile redraw screen*/ done = 0; - while(done == 0) - { - while(SDL_PollEvent(&event)) - { + while(done == 0) { + while(SDL_PollEvent(&event)) { if(event.type == SDL_QUIT) done = 2; else if(SDL_GetKeyState(NULL)[SDLK_ESCAPE]) done = 2; else if(event.type == SDL_KEYDOWN) done = 1; /*press any other key for next image*/ @@ -128,14 +121,12 @@ int show(const char* filename) return done == 2 ? 1 : 0; } -int main(int argc, char* argv[]) -{ +int main(int argc, char* argv[]) { int i; if(argc <= 1) printf("Please enter PNG file name(s) to display\n");; - for(i = 1; i < argc; i++) - { + for(i = 1; i < argc; i++) { if(show(argv[i])) return 0; } return 0; diff --git a/examples/example_sdl.cpp b/examples/example_sdl.cpp index 0c68ef5..dc7dee2 100644 --- a/examples/example_sdl.cpp +++ b/examples/example_sdl.cpp @@ -39,22 +39,19 @@ Press any key to see next image, or esc to quit. #include <iostream> #include <SDL/SDL.h> -int show(const std::string& caption, const unsigned char* rgba, unsigned w, unsigned h) -{ +int show(const std::string& caption, const unsigned char* rgba, unsigned w, unsigned h) { //avoid too large window size by downscaling large image unsigned jump = 1; if(w / 1024 >= jump) jump = w / 1024 + 1; if(h / 1024 >= jump) jump = h / 1024 + 1; //init SDL - if(SDL_Init(SDL_INIT_VIDEO) < 0) - { + if(SDL_Init(SDL_INIT_VIDEO) < 0) { std::cout << "error, SDL video init failed" << std::endl; return 0; } SDL_Surface* scr = SDL_SetVideoMode(w / jump, h / jump, 32, SDL_HWSURFACE); - if(!scr) - { + if(!scr) { std::cout << "error, no SDL screen" << std::endl; return 0; } @@ -62,8 +59,7 @@ int show(const std::string& caption, const unsigned char* rgba, unsigned w, unsi //plot the pixels of the PNG file for(unsigned y = 0; y + jump - 1 < h; y += jump) - for(unsigned x = 0; x + jump - 1 < w; x += jump) - { + for(unsigned x = 0; x + jump - 1 < w; x += jump) { //get RGBA components Uint32 r = rgba[4 * y * w + 4 * x + 0]; //red Uint32 g = rgba[4 * y * w + 4 * x + 1]; //green @@ -85,10 +81,8 @@ int show(const std::string& caption, const unsigned char* rgba, unsigned w, unsi //pause until you press escape and meanwhile redraw screen SDL_Event event; int done = 0; - while(done == 0) - { - while(SDL_PollEvent(&event)) - { + while(done == 0) { + while(SDL_PollEvent(&event)) { if(event.type == SDL_QUIT) done = 2; else if(SDL_GetKeyState(NULL)[SDLK_ESCAPE]) done = 2; else if(event.type == SDL_KEYDOWN) done = 1; //press any other key for next image @@ -102,8 +96,7 @@ int show(const std::string& caption, const unsigned char* rgba, unsigned w, unsi } /*shows image with SDL. Returns 1 if user wants to fully quit, 0 if user wants to see next image.*/ -int showfile(const char* filename) -{ +int showfile(const char* filename) { std::cout << "showing " << filename << std::endl; std::vector<unsigned char> buffer, image; @@ -112,8 +105,7 @@ int showfile(const char* filename) unsigned error = lodepng::decode(image, w, h, buffer); //decode the png //stop if there is an error - if(error) - { + if(error) { std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; return 0; } @@ -121,12 +113,10 @@ int showfile(const char* filename) return show(filename, &image[0], w, h); } -int main(int argc, char* argv[]) -{ +int main(int argc, char* argv[]) { if(argc <= 1) std::cout << "Please enter PNG file name(s) to display" << std::endl; - for(int i = 1; i < argc; i++) - { + for(int i = 1; i < argc; i++) { if(showfile(argv[i])) return 0; } } |