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Diffstat (limited to 'windows/handle-io.c')
-rw-r--r--windows/handle-io.c687
1 files changed, 687 insertions, 0 deletions
diff --git a/windows/handle-io.c b/windows/handle-io.c
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--- /dev/null
+++ b/windows/handle-io.c
@@ -0,0 +1,687 @@
+/*
+ * handle-io.c: Module to give Windows front ends the general
+ * ability to deal with consoles, pipes, serial ports, or any other
+ * type of data stream accessed through a Windows API HANDLE rather
+ * than a WinSock SOCKET.
+ *
+ * We do this by spawning a subthread to continuously try to read
+ * from the handle. Every time a read successfully returns some
+ * data, the subthread sets an event object which is picked up by
+ * the main thread, and the main thread then sets an event in
+ * return to instruct the subthread to resume reading.
+ *
+ * Output works precisely the other way round, in a second
+ * subthread. The output subthread should not be attempting to
+ * write all the time, because it hasn't always got data _to_
+ * write; so the output thread waits for an event object notifying
+ * it to _attempt_ a write, and then it sets an event in return
+ * when one completes.
+ *
+ * (It's terribly annoying having to spawn a subthread for each
+ * direction of each handle. Technically it isn't necessary for
+ * serial ports, since we could use overlapped I/O within the main
+ * thread and wait directly on the event objects in the OVERLAPPED
+ * structures. However, we can't use this trick for some types of
+ * file handle at all - for some reason Windows restricts use of
+ * OVERLAPPED to files which were opened with the overlapped flag -
+ * and so we must use threads for those. This being the case, it's
+ * simplest just to use threads for everything rather than trying
+ * to keep track of multiple completely separate mechanisms.)
+ */
+
+#include <assert.h>
+
+#include "putty.h"
+
+/* ----------------------------------------------------------------------
+ * Generic definitions.
+ */
+
+typedef struct handle_list_node handle_list_node;
+struct handle_list_node {
+ handle_list_node *next, *prev;
+};
+static void add_to_ready_list(handle_list_node *node);
+
+/*
+ * Maximum amount of backlog we will allow to build up on an input
+ * handle before we stop reading from it.
+ */
+#define MAX_BACKLOG 32768
+
+struct handle_generic {
+ /*
+ * Initial fields common to both handle_input and handle_output
+ * structures.
+ *
+ * The three HANDLEs are set up at initialisation time and are
+ * thereafter read-only to both main thread and subthread.
+ * `moribund' is only used by the main thread; `done' is
+ * written by the main thread before signalling to the
+ * subthread. `defunct' and `busy' are used only by the main
+ * thread.
+ */
+ HANDLE h; /* the handle itself */
+ handle_list_node ready_node; /* for linking on to the ready list */
+ HANDLE ev_from_main; /* event used to signal back to us */
+ bool moribund; /* are we going to kill this soon? */
+ bool done; /* request subthread to terminate */
+ bool defunct; /* has the subthread already gone? */
+ bool busy; /* operation currently in progress? */
+ void *privdata; /* for client to remember who they are */
+};
+
+typedef enum { HT_INPUT, HT_OUTPUT } HandleType;
+
+/* ----------------------------------------------------------------------
+ * Input threads.
+ */
+
+/*
+ * Data required by an input thread.
+ */
+struct handle_input {
+ /*
+ * Copy of the handle_generic structure.
+ */
+ HANDLE h; /* the handle itself */
+ handle_list_node ready_node; /* for linking on to the ready list */
+ HANDLE ev_from_main; /* event used to signal back to us */
+ bool moribund; /* are we going to kill this soon? */
+ bool done; /* request subthread to terminate */
+ bool defunct; /* has the subthread already gone? */
+ bool busy; /* operation currently in progress? */
+ void *privdata; /* for client to remember who they are */
+
+ /*
+ * Data set at initialisation and then read-only.
+ */
+ int flags;
+
+ /*
+ * Data set by the input thread before marking the handle ready,
+ * and read by the main thread after receiving that signal.
+ */
+ char buffer[4096]; /* the data read from the handle */
+ DWORD len; /* how much data that was */
+ int readerr; /* lets us know about read errors */
+
+ /*
+ * Callback function called by this module when data arrives on
+ * an input handle.
+ */
+ handle_inputfn_t gotdata;
+};
+
+/*
+ * The actual thread procedure for an input thread.
+ */
+static DWORD WINAPI handle_input_threadfunc(void *param)
+{
+ struct handle_input *ctx = (struct handle_input *) param;
+ OVERLAPPED ovl, *povl;
+ HANDLE oev;
+ bool readret, finished;
+ int readlen;
+
+ if (ctx->flags & HANDLE_FLAG_OVERLAPPED) {
+ povl = &ovl;
+ oev = CreateEvent(NULL, true, false, NULL);
+ } else {
+ povl = NULL;
+ }
+
+ if (ctx->flags & HANDLE_FLAG_UNITBUFFER)
+ readlen = 1;
+ else
+ readlen = sizeof(ctx->buffer);
+
+ while (1) {
+ if (povl) {
+ memset(povl, 0, sizeof(OVERLAPPED));
+ povl->hEvent = oev;
+ }
+ readret = ReadFile(ctx->h, ctx->buffer,readlen, &ctx->len, povl);
+ if (!readret)
+ ctx->readerr = GetLastError();
+ else
+ ctx->readerr = 0;
+ if (povl && !readret && ctx->readerr == ERROR_IO_PENDING) {
+ WaitForSingleObject(povl->hEvent, INFINITE);
+ readret = GetOverlappedResult(ctx->h, povl, &ctx->len, false);
+ if (!readret)
+ ctx->readerr = GetLastError();
+ else
+ ctx->readerr = 0;
+ }
+
+ if (!readret) {
+ /*
+ * Windows apparently sends ERROR_BROKEN_PIPE when a
+ * pipe we're reading from is closed normally from the
+ * writing end. This is ludicrous; if that situation
+ * isn't a natural EOF, _nothing_ is. So if we get that
+ * particular error, we pretend it's EOF.
+ */
+ if (ctx->readerr == ERROR_BROKEN_PIPE)
+ ctx->readerr = 0;
+ ctx->len = 0;
+ }
+
+ if (readret && ctx->len == 0 &&
+ (ctx->flags & HANDLE_FLAG_IGNOREEOF))
+ continue;
+
+ /*
+ * If we just set ctx->len to 0, that means the read operation
+ * has returned end-of-file. Telling that to the main thread
+ * will cause it to set its 'defunct' flag and dispose of the
+ * handle structure at the next opportunity, in which case we
+ * mustn't touch ctx at all after the SetEvent. (Hence we do
+ * even _this_ check before the SetEvent.)
+ */
+ finished = (ctx->len == 0);
+
+ add_to_ready_list(&ctx->ready_node);
+
+ if (finished)
+ break;
+
+ WaitForSingleObject(ctx->ev_from_main, INFINITE);
+ if (ctx->done) {
+ /*
+ * The main thread has asked us to shut down. Send back an
+ * event indicating that we've done so. Hereafter we must
+ * not touch ctx at all, because the main thread might
+ * have freed it.
+ */
+ add_to_ready_list(&ctx->ready_node);
+ break;
+ }
+ }
+
+ if (povl)
+ CloseHandle(oev);
+
+ return 0;
+}
+
+/*
+ * This is called after a successful read, or from the
+ * `unthrottle' function. It decides whether or not to begin a new
+ * read operation.
+ */
+static void handle_throttle(struct handle_input *ctx, int backlog)
+{
+ if (ctx->defunct)
+ return;
+
+ /*
+ * If there's a read operation already in progress, do nothing:
+ * when that completes, we'll come back here and be in a
+ * position to make a better decision.
+ */
+ if (ctx->busy)
+ return;
+
+ /*
+ * Otherwise, we must decide whether to start a new read based
+ * on the size of the backlog.
+ */
+ if (backlog < MAX_BACKLOG) {
+ SetEvent(ctx->ev_from_main);
+ ctx->busy = true;
+ }
+}
+
+/* ----------------------------------------------------------------------
+ * Output threads.
+ */
+
+/*
+ * Data required by an output thread.
+ */
+struct handle_output {
+ /*
+ * Copy of the handle_generic structure.
+ */
+ HANDLE h; /* the handle itself */
+ handle_list_node ready_node; /* for linking on to the ready list */
+ HANDLE ev_from_main; /* event used to signal back to us */
+ bool moribund; /* are we going to kill this soon? */
+ bool done; /* request subthread to terminate */
+ bool defunct; /* has the subthread already gone? */
+ bool busy; /* operation currently in progress? */
+ void *privdata; /* for client to remember who they are */
+
+ /*
+ * Data set at initialisation and then read-only.
+ */
+ int flags;
+
+ /*
+ * Data set by the main thread before signalling ev_from_main,
+ * and read by the input thread after receiving that signal.
+ */
+ const char *buffer; /* the data to write */
+ DWORD len; /* how much data there is */
+
+ /*
+ * Data set by the input thread before marking this handle as
+ * ready, and read by the main thread after receiving that signal.
+ */
+ DWORD lenwritten; /* how much data we actually wrote */
+ int writeerr; /* return value from WriteFile */
+
+ /*
+ * Data only ever read or written by the main thread.
+ */
+ bufchain queued_data; /* data still waiting to be written */
+ enum { EOF_NO, EOF_PENDING, EOF_SENT } outgoingeof;
+
+ /*
+ * Callback function called when the backlog in the bufchain
+ * drops.
+ */
+ handle_outputfn_t sentdata;
+ struct handle *sentdata_param;
+};
+
+static DWORD WINAPI handle_output_threadfunc(void *param)
+{
+ struct handle_output *ctx = (struct handle_output *) param;
+ OVERLAPPED ovl, *povl;
+ HANDLE oev;
+ bool writeret;
+
+ if (ctx->flags & HANDLE_FLAG_OVERLAPPED) {
+ povl = &ovl;
+ oev = CreateEvent(NULL, true, false, NULL);
+ } else {
+ povl = NULL;
+ }
+
+ while (1) {
+ WaitForSingleObject(ctx->ev_from_main, INFINITE);
+ if (ctx->done) {
+ /*
+ * The main thread has asked us to shut down. Send back an
+ * event indicating that we've done so. Hereafter we must
+ * not touch ctx at all, because the main thread might
+ * have freed it.
+ */
+ add_to_ready_list(&ctx->ready_node);
+ break;
+ }
+ if (povl) {
+ memset(povl, 0, sizeof(OVERLAPPED));
+ povl->hEvent = oev;
+ }
+
+ writeret = WriteFile(ctx->h, ctx->buffer, ctx->len,
+ &ctx->lenwritten, povl);
+ if (!writeret)
+ ctx->writeerr = GetLastError();
+ else
+ ctx->writeerr = 0;
+ if (povl && !writeret && GetLastError() == ERROR_IO_PENDING) {
+ writeret = GetOverlappedResult(ctx->h, povl,
+ &ctx->lenwritten, true);
+ if (!writeret)
+ ctx->writeerr = GetLastError();
+ else
+ ctx->writeerr = 0;
+ }
+
+ add_to_ready_list(&ctx->ready_node);
+ if (!writeret) {
+ /*
+ * The write operation has suffered an error. Telling that
+ * to the main thread will cause it to set its 'defunct'
+ * flag and dispose of the handle structure at the next
+ * opportunity, so we must not touch ctx at all after
+ * this.
+ */
+ break;
+ }
+ }
+
+ if (povl)
+ CloseHandle(oev);
+
+ return 0;
+}
+
+static void handle_try_output(struct handle_output *ctx)
+{
+ if (!ctx->busy && bufchain_size(&ctx->queued_data)) {
+ ptrlen data = bufchain_prefix(&ctx->queued_data);
+ ctx->buffer = data.ptr;
+ ctx->len = min(data.len, ~(DWORD)0);
+ SetEvent(ctx->ev_from_main);
+ ctx->busy = true;
+ } else if (!ctx->busy && bufchain_size(&ctx->queued_data) == 0 &&
+ ctx->outgoingeof == EOF_PENDING) {
+ ctx->sentdata(ctx->sentdata_param, 0, 0, true);
+ ctx->h = INVALID_HANDLE_VALUE;
+ ctx->outgoingeof = EOF_SENT;
+ }
+}
+
+/* ----------------------------------------------------------------------
+ * Unified code handling both input and output threads.
+ */
+
+struct handle {
+ HandleType type;
+ union {
+ struct handle_generic g;
+ struct handle_input i;
+ struct handle_output o;
+ } u;
+};
+
+/*
+ * Linked list storing the current list of handles ready to have
+ * something done to them by the main thread.
+ */
+static handle_list_node ready_head[1];
+static CRITICAL_SECTION ready_critsec[1];
+
+/*
+ * Event object used by all subthreads to signal that they've just put
+ * something on the ready list, i.e. that the ready list is non-empty.
+ */
+static HANDLE ready_event = INVALID_HANDLE_VALUE;
+
+static void add_to_ready_list(handle_list_node *node)
+{
+ /*
+ * Called from subthreads, when their handle has done something
+ * that they need the main thread to respond to. We append the
+ * given list node to the end of the ready list, and set
+ * ready_event to signal to the main thread that the ready list is
+ * now non-empty.
+ */
+ EnterCriticalSection(ready_critsec);
+ node->next = ready_head;
+ node->prev = ready_head->prev;
+ node->next->prev = node->prev->next = node;
+ SetEvent(ready_event);
+ LeaveCriticalSection(ready_critsec);
+}
+
+static void remove_from_ready_list(handle_list_node *node)
+{
+ /*
+ * Called from the main thread, just before destroying a 'struct
+ * handle' completely: as a precaution, we make absolutely sure
+ * it's not linked on the ready list, just in case somehow it
+ * still was.
+ */
+ EnterCriticalSection(ready_critsec);
+ node->next->prev = node->prev;
+ node->prev->next = node->next;
+ node->next = node->prev = node;
+ LeaveCriticalSection(ready_critsec);
+}
+
+static void handle_ready(struct handle *h); /* process one handle (below) */
+
+static void handle_ready_callback(void *vctx)
+{
+ /*
+ * Called when the main thread detects ready_event, indicating
+ * that at least one handle is on the ready list. We empty the
+ * whole list and process the handles one by one.
+ *
+ * It's possible that other handles may be destroyed, and hence
+ * taken _off_ the ready list, during this processing. That
+ * shouldn't cause a deadlock, because according to the API docs,
+ * it's safe to call EnterCriticalSection twice in the same thread
+ * - the second call will return immediately because that thread
+ * already owns the critsec. (And then it takes two calls to
+ * LeaveCriticalSection to release it again, which is just what we
+ * want here.)
+ */
+ EnterCriticalSection(ready_critsec);
+ while (ready_head->next != ready_head) {
+ handle_list_node *node = ready_head->next;
+ node->prev->next = node->next;
+ node->next->prev = node->prev;
+ node->next = node->prev = node;
+ handle_ready(container_of(node, struct handle, u.g.ready_node));
+ }
+ LeaveCriticalSection(ready_critsec);
+}
+
+static inline void ensure_ready_event_setup(void)
+{
+ if (ready_event == INVALID_HANDLE_VALUE) {
+ ready_head->prev = ready_head->next = ready_head;
+ InitializeCriticalSection(ready_critsec);
+ ready_event = CreateEvent(NULL, false, false, NULL);
+ add_handle_wait(ready_event, handle_ready_callback, NULL);
+ }
+}
+
+struct handle *handle_input_new(HANDLE handle, handle_inputfn_t gotdata,
+ void *privdata, int flags)
+{
+ struct handle *h = snew(struct handle);
+ DWORD in_threadid; /* required for Win9x */
+
+ h->type = HT_INPUT;
+ h->u.i.h = handle;
+ h->u.i.ev_from_main = CreateEvent(NULL, false, false, NULL);
+ h->u.i.gotdata = gotdata;
+ h->u.i.defunct = false;
+ h->u.i.moribund = false;
+ h->u.i.done = false;
+ h->u.i.privdata = privdata;
+ h->u.i.flags = flags;
+
+ ensure_ready_event_setup();
+ HANDLE hThread = CreateThread(NULL, 0, handle_input_threadfunc,
+ &h->u.i, 0, &in_threadid);
+ if (hThread)
+ CloseHandle(hThread); /* we don't need the thread handle */
+ h->u.i.busy = true;
+
+ return h;
+}
+
+struct handle *handle_output_new(HANDLE handle, handle_outputfn_t sentdata,
+ void *privdata, int flags)
+{
+ struct handle *h = snew(struct handle);
+ DWORD out_threadid; /* required for Win9x */
+
+ h->type = HT_OUTPUT;
+ h->u.o.h = handle;
+ h->u.o.ev_from_main = CreateEvent(NULL, false, false, NULL);
+ h->u.o.busy = false;
+ h->u.o.defunct = false;
+ h->u.o.moribund = false;
+ h->u.o.done = false;
+ h->u.o.privdata = privdata;
+ bufchain_init(&h->u.o.queued_data);
+ h->u.o.outgoingeof = EOF_NO;
+ h->u.o.sentdata = sentdata;
+ h->u.o.sentdata_param = h;
+ h->u.o.flags = flags;
+
+ ensure_ready_event_setup();
+ HANDLE hThread = CreateThread(NULL, 0, handle_output_threadfunc,
+ &h->u.o, 0, &out_threadid);
+ if (hThread)
+ CloseHandle(hThread); /* we don't need the thread handle */
+
+ return h;
+}
+
+size_t handle_write(struct handle *h, const void *data, size_t len)
+{
+ assert(h->type == HT_OUTPUT);
+ assert(h->u.o.outgoingeof == EOF_NO);
+ bufchain_add(&h->u.o.queued_data, data, len);
+ handle_try_output(&h->u.o);
+ return bufchain_size(&h->u.o.queued_data);
+}
+
+void handle_write_eof(struct handle *h)
+{
+ /*
+ * This function is called when we want to proactively send an
+ * end-of-file notification on the handle. We can only do this by
+ * actually closing the handle - so never call this on a
+ * bidirectional handle if we're still interested in its incoming
+ * direction!
+ */
+ assert(h->type == HT_OUTPUT);
+ if (h->u.o.outgoingeof == EOF_NO) {
+ h->u.o.outgoingeof = EOF_PENDING;
+ handle_try_output(&h->u.o);
+ }
+}
+
+static void handle_destroy(struct handle *h)
+{
+ if (h->type == HT_OUTPUT)
+ bufchain_clear(&h->u.o.queued_data);
+ CloseHandle(h->u.g.ev_from_main);
+ remove_from_ready_list(&h->u.g.ready_node);
+ sfree(h);
+}
+
+void handle_free(struct handle *h)
+{
+ assert(h && !h->u.g.moribund);
+ if (h->u.g.busy) {
+ /*
+ * If the handle is currently busy, we cannot immediately free
+ * it, because its subthread is in the middle of something.
+ * (Exception: foreign handles don't have a subthread.)
+ *
+ * Instead we must wait until it's finished its current
+ * operation, because otherwise the subthread will write to
+ * invalid memory after we free its context from under it. So
+ * we set the moribund flag, which will be noticed next time
+ * an operation completes.
+ */
+ h->u.g.moribund = true;
+ } else if (h->u.g.defunct) {
+ /*
+ * There isn't even a subthread; we can go straight to
+ * handle_destroy.
+ */
+ handle_destroy(h);
+ } else {
+ /*
+ * The subthread is alive but not busy, so we now signal it
+ * to die. Set the moribund flag to indicate that it will
+ * want destroying after that.
+ */
+ h->u.g.moribund = true;
+ h->u.g.done = true;
+ h->u.g.busy = true;
+ SetEvent(h->u.g.ev_from_main);
+ }
+}
+
+static void handle_ready(struct handle *h)
+{
+ if (h->u.g.moribund) {
+ /*
+ * A moribund handle is one which we have either already
+ * signalled to die, or are waiting until its current I/O op
+ * completes to do so. Either way, it's treated as already
+ * dead from the external user's point of view, so we ignore
+ * the actual I/O result. We just signal the thread to die if
+ * we haven't yet done so, or destroy the handle if not.
+ */
+ if (h->u.g.done) {
+ handle_destroy(h);
+ } else {
+ h->u.g.done = true;
+ h->u.g.busy = true;
+ SetEvent(h->u.g.ev_from_main);
+ }
+ return;
+ }
+
+ switch (h->type) {
+ int backlog;
+
+ case HT_INPUT:
+ h->u.i.busy = false;
+
+ /*
+ * A signal on an input handle means data has arrived.
+ */
+ if (h->u.i.len == 0) {
+ /*
+ * EOF, or (nearly equivalently) read error.
+ */
+ h->u.i.defunct = true;
+ h->u.i.gotdata(h, NULL, 0, h->u.i.readerr);
+ } else {
+ backlog = h->u.i.gotdata(h, h->u.i.buffer, h->u.i.len, 0);
+ handle_throttle(&h->u.i, backlog);
+ }
+ break;
+
+ case HT_OUTPUT:
+ h->u.o.busy = false;
+
+ /*
+ * A signal on an output handle means we have completed a
+ * write. Call the callback to indicate that the output
+ * buffer size has decreased, or to indicate an error.
+ */
+ if (h->u.o.writeerr) {
+ /*
+ * Write error. Send a negative value to the callback,
+ * and mark the thread as defunct (because the output
+ * thread is terminating by now).
+ */
+ h->u.o.defunct = true;
+ h->u.o.sentdata(h, 0, h->u.o.writeerr, false);
+ } else {
+ bufchain_consume(&h->u.o.queued_data, h->u.o.lenwritten);
+ noise_ultralight(NOISE_SOURCE_IOLEN, h->u.o.lenwritten);
+ h->u.o.sentdata(h, bufchain_size(&h->u.o.queued_data), 0, false);
+ handle_try_output(&h->u.o);
+ }
+ break;
+ }
+}
+
+void handle_unthrottle(struct handle *h, size_t backlog)
+{
+ assert(h->type == HT_INPUT);
+ handle_throttle(&h->u.i, backlog);
+}
+
+size_t handle_backlog(struct handle *h)
+{
+ assert(h->type == HT_OUTPUT);
+ return bufchain_size(&h->u.o.queued_data);
+}
+
+void *handle_get_privdata(struct handle *h)
+{
+ return h->u.g.privdata;
+}
+
+static void handle_sink_write(BinarySink *bs, const void *data, size_t len)
+{
+ handle_sink *sink = BinarySink_DOWNCAST(bs, handle_sink);
+ handle_write(sink->h, data, len);
+}
+
+void handle_sink_init(handle_sink *sink, struct handle *h)
+{
+ sink->h = h;
+ BinarySink_INIT(sink, handle_sink_write);
+}