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Diffstat (limited to 'drape/vertex_array_buffer.cpp')
-rw-r--r--drape/vertex_array_buffer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/drape/vertex_array_buffer.cpp b/drape/vertex_array_buffer.cpp
index a1c26b0818..1ddf72a5c8 100644
--- a/drape/vertex_array_buffer.cpp
+++ b/drape/vertex_array_buffer.cpp
@@ -122,7 +122,7 @@ void VertexArrayBuffer::Build(ref_ptr<GpuProgram> program)
m_program = program;
// If OES_vertex_array_object not supported, than buffers will be bound on each render call.
- if (!GLExtensionsList::Instance().IsSupported(GLExtensionsList::VertexArrayObject))
+ if (!GLFunctions::ExtensionsList.IsSupported(GLExtensionsList::VertexArrayObject))
return;
if (m_staticBuffers.empty())
@@ -301,7 +301,7 @@ void VertexArrayBuffer::ApplyMutation(ref_ptr<IndexBufferMutator> indexMutator,
bool VertexArrayBuffer::Bind() const
{
- if (GLExtensionsList::Instance().IsSupported(GLExtensionsList::VertexArrayObject))
+ if (GLFunctions::ExtensionsList.IsSupported(GLExtensionsList::VertexArrayObject))
{
ASSERT(m_VAO != 0, ("You need to call Build method before bind it and render"));
GLFunctions::glBindVertexArray(m_VAO);
@@ -312,7 +312,7 @@ bool VertexArrayBuffer::Bind() const
void VertexArrayBuffer::Unbind() const
{
- if (GLExtensionsList::Instance().IsSupported(GLExtensionsList::VertexArrayObject))
+ if (GLFunctions::ExtensionsList.IsSupported(GLExtensionsList::VertexArrayObject))
GLFunctions::glBindVertexArray(0);
}