Age | Commit message (Expand) | Author |
---|---|---|
2019-03-01 | [vulkan] Do not recreate the framebuffers if the size did't change. | Daria Volvenkova |
2018-09-25 | [drape][metal] Added states. | r.kuznetsov |
2018-08-17 | Framebuffer and render state refactoring. | Daria Volvenkova |
2018-07-31 | Fixed false depth-stencil usage on OpenGLES 2.0 | r.kuznetsov |
2017-07-25 | [Android 4.1-4.2] Workaround for clearing framebuffer | Roman Kuznetsov |
2017-07-24 | Disabled transparent 3d buildings on Android 4.2 and less | r.kuznetsov |
2017-06-01 | Hotfix in frame buffer and warning fix | r.kuznetsov |
2017-05-25 | Added Subpixel Morphological Antialiasing (SMAA) | r.kuznetsov |
2017-05-14 | Added OpenGL ES3 support | r.kuznetsov |