Age | Commit message (Expand) | Author |
---|---|---|
2015-09-23 | Skin loader refactoring. | vng |
2015-09-23 | Fix include path for graphics | Sergey Yershov |
2015-09-23 | Read .skn file and static texture once in main thread. | vng |
2015-09-23 | moved LessThan functor from ResourceCache into Resource | rachytski |
2015-09-23 | added graphics::EDensity and resources naming system similar to Android. | rachytski |
2015-09-23 | fixed crash with overwriting Resource in m_resources map with the same ID(hap... | rachytski |
2015-09-23 | added ability to use cacheKey's in Resource::Info. | rachytski |
2015-09-23 | moved GeometryPipeline into separate file and refactored graphics library acc... | rachytski |
2015-09-23 | fixes according to code review. | rachytski |
2015-09-23 | refactored GeometryBatcher to derive it from PipelinesManager. | rachytski |
2015-09-23 | refactored ResourceStyle and lot of *Info classes into consistent Resource an... | rachytski |
2015-09-23 | refactored allocation of OpenGL resources in ResourceManager. | rachytski |
2015-09-23 | renamed SkinPage into ResourceCache. | rachytski |