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#include "androidoglcontext.hpp"
#include "../../../base/assert.hpp"
#include "../../../base/logging.hpp"
namespace android
{
static EGLint * getContextAttributesList()
{
static EGLint contextAttrList[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
return contextAttrList;
}
AndroidOGLContext::AndroidOGLContext(EGLDisplay display, EGLSurface surface, EGLConfig config, AndroidOGLContext * contextToShareWith)
: m_nativeContext(EGL_NO_CONTEXT)
, m_surface(surface)
, m_display(display)
{
ASSERT(m_surface != EGL_NO_SURFACE, ());
ASSERT(m_display != EGL_NO_DISPLAY, ());
EGLContext sharedContext = (contextToShareWith == NULL) ? EGL_NO_CONTEXT : contextToShareWith->m_nativeContext;
m_nativeContext = eglCreateContext(m_display, config, sharedContext, getContextAttributesList());
LOG(LINFO, ("UVR : Context created = ", m_nativeContext));
CHECK(m_nativeContext != EGL_NO_CONTEXT, ());
LOG(LINFO, ("UVR : Present"));
}
AndroidOGLContext::~AndroidOGLContext()
{
// Native context must exist
eglDestroyContext(m_display, m_nativeContext);
}
void AndroidOGLContext::setDefaultFramebuffer()
{
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
void AndroidOGLContext::makeCurrent()
{
LOG(LINFO, ("UVR : Make current for context"));
if (eglMakeCurrent(m_display, m_surface, m_surface, m_nativeContext) != EGL_TRUE)
LOG(LINFO, ("Failed to set current context:", eglGetError()));
}
void AndroidOGLContext::present()
{
LOG(LINFO, ("UVR : Present"));
if(eglSwapBuffers(m_display, m_surface) != EGL_TRUE)
LOG(LINFO, ("Failed to swap buffers:", eglGetError()));
}
} // namespace android
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