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#include "task.hpp"
namespace anim
{
Task::Task()
: m_State(EStarted)
{}
Task::~Task()
{}
Task::EState Task::State() const
{
return m_State;
}
void Task::Lock()
{
m_mutex.Lock();
}
void Task::Unlock()
{
m_mutex.Unlock();
}
void Task::SetState(EState State)
{
Lock();
m_State = State;
Unlock();
}
void Task::PerformCallback(EState state)
{
TCallback const & cb = m_Callbacks[state];
if (cb)
cb();
}
void Task::OnStart(double ts)
{
PerformCallback(EStarted);
SetState(EInProgress);
}
void Task::OnStep(double ts)
{
PerformCallback(EInProgress);
}
void Task::OnCancel(double ts)
{
PerformCallback(ECancelled);
}
void Task::OnEnd(double ts)
{
PerformCallback(EEnded);
}
void Task::Cancel()
{
SetState(ECancelled);
}
void Task::End()
{
SetState(EEnded);
}
bool Task::IsEnded() const
{
return State() == EEnded;
}
bool Task::IsCancelled() const
{
return State() == ECancelled;
}
bool Task::IsRunning() const
{
return State() == EInProgress;
}
void Task::SetCallback(EState state, TCallback const & cb)
{
m_Callbacks[state] = cb;
}
}
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