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#pragma once
#include "../std/function.hpp"
namespace threads
{
typedef function<void()> RunnerFuncT;
// Base Runner interface: performes given tasks.
class IRunner
{
public:
virtual ~IRunner() {}
virtual void Run(RunnerFuncT const & f) const = 0;
// Helper function that calls f() and catches all exception.
static void CallAndCatchAll(RunnerFuncT const & f);
protected:
// Waits until all running threads stop.
// Not for public use! Used in unit tests only, since
// some runners use global thread pool and interfere with each other.
virtual void Join() = 0;
};
// Synchronous implementation: just immediately executes given tasks.
class SimpleRunner : public IRunner
{
public:
virtual void Run(RunnerFuncT const & f) const
{
IRunner::CallAndCatchAll(f);
}
protected:
virtual void Join()
{
}
};
}
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