Welcome to mirror list, hosted at ThFree Co, Russian Federation.

INSTALL.md « docs - github.com/mapsme/omim.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 938a31ff5944b51a04e6aedc39029c09bbd03393 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
# Building MAPS.ME

First, do not forget to initialize a cloned repository, see
[CONTRIBUTING.md](CONTRIBUTING.md).

## Desktop

You would need Cmake, Boost and Qt 5. With that, just run `omim/tools/unix/build_omim.sh`.
It will build both debug and release versions to `omim/../omim-build-<target>`.
Command-line switches are:

* `-r` to build a release version
* `-d` to build a debug version
* `-c` to delete target directories before building
* `-s` to not build a desktop app, when you don't have desktop Qt libraries.
* `-p` with a path to where the binaries will be built.

After switches, you can specify a target (everything by default). For example,
to build a generator tool only, use `generator_tool`.  If you have Qt installed
in an unusual directory, use `QMAKE` variable. You can skip building tests
with `CMAKE_CONFIG=-DSKIP_TESTS` variable.

When using a lot of maps, increase open files limit, which is only 256 on Mac OS X.
Use `ulimit -n 2000`, put it into `~/.bash_profile` to apply it to all new sessions.
In OS X to increase this limit globally, add `limit maxfiles 2048 2048` to `/etc/launchd.conf`
and run

    echo 'ulimit -n 2048' | sudo tee -a /etc/profile

### Building Manually

The `build_omim.sh` script basically runs these commands:

    cmake <path_to_omim> -DCMAKE_BUILD_TYPE={Debug|Release}
    make [<target>] -j <number_of_processes>

It will compile binaries to the current directory. For a compiler, Clang
is preferred, but GCC 6+ would also work.

### Ubuntu 16.04

Install Qt 5, CMake and Clang:

    sudo apt-get update
    sudo apt-get install qtbase5-dev cmake
    sudo apt-get install clang libc++-dev libboost-iostreams-dev libglu1-mesa-dev

Do a git clone:

    git clone --depth=1 --recursive https://github.com/mapsme/omim.git
    cd omim
    echo | ./configure.sh

Then:

    tools/unix/build_omim.sh -r

Append `generator_tool` if only generator_tool is needed, or `desktop` if you need a desktop app.
You would need 1.5 GB of memory to compile the `stats` module.

The generated binaries appear in `omim-build-release`.
Run tests from this directory with `omim/tools/unix/run_tests.sh`.

### Fedora 27

Install dependencies:

    dnf install clang qt5-qtbase-devel boost-devel libstdc++-devel

Then do a git clone, run `configure.sh` and compile with linux-clang spec:

    SPEC=linux-clang tools/unix/build_omim.sh -r

### Windows

We haven't compiled MAPS.ME on Windows in a long time, though it is possible. It is likely
some make files should be updated. If you succeed, please submit a tutorial.

See also [Android compilation instructions](android_toolchain_windows.txt) (also possibly outdated).

### Download maps

To browse maps in an application, you need first to download some. We maintain an archive
of all released versions of data at [direct.mapswithme.com](http://direct.mapswithme.com/direct/).
Place `.mwm` files to `~/Library/Application Support/MapsWithMe` for
a desktop version.

For an Android application, place maps into `/MapsWithMe` directory on a device. For
iOS devices, use iTunes.

`World.mwm` and `WorldCoasts.mwm` are low-zoom overview maps and should be placed
into a resource directory, e.g. `/Applications/MAPS.ME/Content/Resources` on macOS.
Placing these into a maps directory should also work.

For instructions on making your own maps, see [MAPS.md](MAPS.md).

## Maps Generator

The generator tool is build together with the desktop app, but you can choose to skip
other modules. Use this line:

    omim/tools/unix/build_omim.sh -sr generator_tool

Dependencies for generator tool:

* boost-iostreams
* glu1-mesa
* protobuf

## Designer Tool

### Building the tool

The designer tool has been merged into the master branch. You can build a package for macOS with:

    omim/tools/unix/build_omim.sh -rt

* If you got "hdiutil -5341" error, you would need to build a dmg package yourself:
find a line with `hdiutil` in the script, copy it to a console, and if needed, increase
`-size` argument value.
* The resulting dmg package will be put into `omim/out`.

### Building data

* Build both the generator_tool and the designer tool
* Generate data as usual (either with `generate_mwm.sh` or `generate_planet.sh`).
* For MAPS.ME employees, publish planet data to http://designer.mapswithme.com/mac/DATA_VERSION
(via a ticket to admins, from `mapsme4:/opt/mapsme/designers`).

## Android

* Install [Android SDK](https://developer.android.com/sdk/index.html) and
[NDK](https://developer.android.com/tools/sdk/ndk/index.html), place these somewhere
easy to type.

* Go to `omim/tools/android` and run `./set_up_android.py`. It would ask for absolute paths
to SDK and NDK. Or specify these in command line:

        --sdk /Users/yourusername/Library/Android/sdk \
        --ndk /Users/yourusername/Library/Android/ndk

* Go to `omim/android` and run `./gradlew clean assembleWebRelease`.
    * There are `Release`, `Beta` and `Debug` builds.
    * `assemble` produces apk files in `build/outputs/apk`, `install` installs one
        on a connected device, and `run` immediately starts it.
    * `Web` creates a full apk with World files, `Google` builds a store version
        without these, and there are also `Amazon`, `Samsung`, `Xiaomi`, `Yandex`
        and other targets.

* If you encounter errors, try updating your Android SDK:
    * In [SDK Manager](http://developer.android.com/tools/help/sdk-manager.html)
        (for Android Studio: Tools → Android → SDK Manager) enable fresh
        _build-tools_ and click on "Install packages..."
    * In command line, go to `android-sdk/tools`, then
        * `./android list sdk` for a list of packages to update.
        * `./android update sdk --no-ui --filter 1,2,3` to update chosen packages.

* To enable logging in case of crashes, after installing a debug version, run:
        adb shell pm grant com.mapswithme.maps.pro.debug android.permission.READ_LOGS
    After a crash, go to "Menu → Settings → Report a bug" and enter your e-mail to
    receive a log file.

## iOS

* Install [Homebrew](http://brew.sh/) and run `brew install carthage`.
* Open `xcode/omim.xcworkspace` in XCode.
* Select "xcMAPS.ME" product scheme for developing, or "MAPS.ME" to make a distribution package.
* Run the project (Product → Run).

If a script has trouble finding your Qt 5 installation, edit `omim/tools/autobuild/detect_qmake.sh`,
adding a path to `qmake` there.

## Map Servers

The "guest" configuration does not have any map server addresses built-in. That means, while your
application would work well with [downloaded maps](http://direct.mapswithme.com/direct/latest/),
it won't be able to download them by itself. To fix this, add some servers to
`DEFAULT_URLS_JSON` define in the `private.h` file. These servers should have mwm files
in `/maps/151231` paths, symlinked to `/ios`, `/android`, `/mac` and `/win` (depending on operating
systems from which your maps will be downloaded).

`151231` is a version number, which should be a six-digit integer, usually in form
`YYMMDD` of the date map data was downloaded. The version and file sizes of all mwm and
routing files should be put into `data/countries.txt` file.

Android application may also download some resources - fonts and World files - from the same
servers. It checks sizes of existing files via `external_resources.txt`, and if some of these
don't match, it considers them obsolete and downloads new resource files.