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project(drape)
get_filename_component(DRAPE_ROOT ${PROJECT_SOURCE_DIR} ABSOLUTE)
add_definitions(-DU_DISABLE_RENAMING)
include_directories(
${OMIM_ROOT}/3party/freetype/include
${OMIM_ROOT}/3party/glm
${OMIM_ROOT}/3party/icu/common
${OMIM_ROOT}/3party/icu/i18n
${OMIM_ROOT}/3party/Vulkan-Headers/include
${OMIM_ROOT}/3party/vulkan_wrapper
)
set(
DRAPE_COMMON_SRC
${DRAPE_ROOT}/attribute_buffer_mutator.cpp
${DRAPE_ROOT}/attribute_buffer_mutator.hpp
${DRAPE_ROOT}/attribute_provider.cpp
${DRAPE_ROOT}/attribute_provider.hpp
${DRAPE_ROOT}/batcher.cpp
${DRAPE_ROOT}/batcher.hpp
${DRAPE_ROOT}/batcher_helpers.cpp
${DRAPE_ROOT}/batcher_helpers.hpp
${DRAPE_ROOT}/bidi.cpp
${DRAPE_ROOT}/bidi.hpp
${DRAPE_ROOT}/binding_info.cpp
${DRAPE_ROOT}/binding_info.hpp
${DRAPE_ROOT}/buffer_base.cpp
${DRAPE_ROOT}/buffer_base.hpp
${DRAPE_ROOT}/color.cpp
${DRAPE_ROOT}/color.hpp
${DRAPE_ROOT}/constants.hpp
${DRAPE_ROOT}/cpu_buffer.cpp
${DRAPE_ROOT}/cpu_buffer.hpp
${DRAPE_ROOT}/data_buffer.cpp
${DRAPE_ROOT}/data_buffer.hpp
${DRAPE_ROOT}/data_buffer_impl.hpp
${DRAPE_ROOT}/debug_renderer.hpp
${DRAPE_ROOT}/drape_diagnostics.hpp
${DRAPE_ROOT}/drape_global.hpp
${DRAPE_ROOT}/drape_routine.hpp
${DRAPE_ROOT}/dynamic_texture.hpp
${DRAPE_ROOT}/font_texture.cpp
${DRAPE_ROOT}/font_texture.hpp
${DRAPE_ROOT}/framebuffer.cpp
${DRAPE_ROOT}/framebuffer.hpp
${DRAPE_ROOT}/gl_constants.cpp
${DRAPE_ROOT}/gl_constants.hpp
${DRAPE_ROOT}/gl_gpu_program.cpp
${DRAPE_ROOT}/gl_gpu_program.hpp
${DRAPE_ROOT}/gl_extensions_list.cpp
${DRAPE_ROOT}/gl_extensions_list.hpp
${DRAPE_ROOT}/gl_functions.hpp
${DRAPE_ROOT}/gl_includes.hpp
${DRAPE_ROOT}/glsl_func.hpp
${DRAPE_ROOT}/glsl_types.hpp
${DRAPE_ROOT}/glyph_generator.cpp
${DRAPE_ROOT}/glyph_generator.hpp
${DRAPE_ROOT}/glyph_manager.cpp
${DRAPE_ROOT}/glyph_manager.hpp
${DRAPE_ROOT}/gpu_buffer.cpp
${DRAPE_ROOT}/gpu_buffer.hpp
${DRAPE_ROOT}/gpu_program.hpp
${DRAPE_ROOT}/graphics_context.hpp
${DRAPE_ROOT}/graphics_context_factory.cpp
${DRAPE_ROOT}/graphics_context_factory.hpp
${DRAPE_ROOT}/hw_texture.cpp
${DRAPE_ROOT}/hw_texture.hpp
${DRAPE_ROOT}/index_buffer.cpp
${DRAPE_ROOT}/index_buffer.hpp
${DRAPE_ROOT}/index_buffer_mutator.cpp
${DRAPE_ROOT}/index_buffer_mutator.hpp
${DRAPE_ROOT}/index_storage.cpp
${DRAPE_ROOT}/index_storage.hpp
${DRAPE_ROOT}/mesh_object.cpp
${DRAPE_ROOT}/mesh_object.hpp
${DRAPE_ROOT}/object_pool.hpp
${DRAPE_ROOT}/oglcontext.cpp
${DRAPE_ROOT}/oglcontext.hpp
${DRAPE_ROOT}/overlay_handle.cpp
${DRAPE_ROOT}/overlay_handle.hpp
${DRAPE_ROOT}/overlay_tree.cpp
${DRAPE_ROOT}/overlay_tree.hpp
${DRAPE_ROOT}/pointers.cpp
${DRAPE_ROOT}/pointers.hpp
${DRAPE_ROOT}/render_bucket.cpp
${DRAPE_ROOT}/render_bucket.hpp
${DRAPE_ROOT}/render_state.cpp
${DRAPE_ROOT}/render_state.hpp
${DRAPE_ROOT}/shader.cpp
${DRAPE_ROOT}/shader.hpp
${DRAPE_ROOT}/static_texture.cpp
${DRAPE_ROOT}/static_texture.hpp
${DRAPE_ROOT}/stipple_pen_resource.cpp
${DRAPE_ROOT}/stipple_pen_resource.hpp
${DRAPE_ROOT}/support_manager.cpp
${DRAPE_ROOT}/support_manager.hpp
${DRAPE_ROOT}/symbols_texture.cpp
${DRAPE_ROOT}/symbols_texture.hpp
${DRAPE_ROOT}/texture.cpp
${DRAPE_ROOT}/texture.hpp
${DRAPE_ROOT}/texture_manager.cpp
${DRAPE_ROOT}/texture_manager.hpp
${DRAPE_ROOT}/texture_of_colors.cpp
${DRAPE_ROOT}/texture_of_colors.hpp
${DRAPE_ROOT}/texture_types.hpp
${DRAPE_ROOT}/uniform_value.cpp
${DRAPE_ROOT}/uniform_value.hpp
${DRAPE_ROOT}/utils/glyph_usage_tracker.cpp
${DRAPE_ROOT}/utils/glyph_usage_tracker.hpp
${DRAPE_ROOT}/utils/gpu_mem_tracker.cpp
${DRAPE_ROOT}/utils/gpu_mem_tracker.hpp
${DRAPE_ROOT}/utils/projection.cpp
${DRAPE_ROOT}/utils/projection.hpp
${DRAPE_ROOT}/utils/vertex_decl.cpp
${DRAPE_ROOT}/utils/vertex_decl.hpp
${DRAPE_ROOT}/vertex_array_buffer.cpp
${DRAPE_ROOT}/vertex_array_buffer.hpp
${DRAPE_ROOT}/viewport.cpp
${DRAPE_ROOT}/viewport.hpp
${DRAPE_ROOT}/visual_scale.hpp
)
set(
SRC
gl_functions.cpp
)
if (PLATFORM_IPHONE)
append(
SRC
hw_texture_ios.hpp
hw_texture_ios.mm
metal/metal_base_context.hpp
metal/metal_base_context.mm
metal/metal_gpu_buffer_impl.mm
metal/metal_gpu_program.hpp
metal/metal_mesh_object_impl.hpp
metal/metal_mesh_object_impl.mm
metal/metal_states.hpp
metal/metal_states.mm
metal/metal_texture.hpp
metal/metal_texture.mm
metal/metal_vertex_array_buffer_impl.mm
metal/render_state_metal.mm
)
endif()
append(
VULKAN_SRC
${DRAPE_ROOT}/vulkan/vulkan_base_context.cpp
${DRAPE_ROOT}/vulkan/vulkan_base_context.hpp
${DRAPE_ROOT}/vulkan/vulkan_gpu_buffer_impl.cpp
${DRAPE_ROOT}/vulkan/vulkan_gpu_buffer_impl.hpp
${DRAPE_ROOT}/vulkan/vulkan_gpu_program.hpp
${DRAPE_ROOT}/vulkan/vulkan_layers.cpp
${DRAPE_ROOT}/vulkan/vulkan_layers.hpp
${DRAPE_ROOT}/vulkan/vulkan_memory_manager.cpp
${DRAPE_ROOT}/vulkan/vulkan_memory_manager.hpp
${DRAPE_ROOT}/vulkan/vulkan_mesh_object_impl.cpp
${DRAPE_ROOT}/vulkan/vulkan_object_manager.cpp
${DRAPE_ROOT}/vulkan/vulkan_object_manager.hpp
${DRAPE_ROOT}/vulkan/vulkan_param_descriptor.cpp
${DRAPE_ROOT}/vulkan/vulkan_param_descriptor.hpp
${DRAPE_ROOT}/vulkan/vulkan_pipeline.cpp
${DRAPE_ROOT}/vulkan/vulkan_pipeline.hpp
${DRAPE_ROOT}/vulkan/vulkan_staging_buffer.cpp
${DRAPE_ROOT}/vulkan/vulkan_staging_buffer.hpp
${DRAPE_ROOT}/vulkan/vulkan_texture.cpp
${DRAPE_ROOT}/vulkan/vulkan_texture.hpp
${DRAPE_ROOT}/vulkan/vulkan_utils.cpp
${DRAPE_ROOT}/vulkan/vulkan_utils.hpp
${DRAPE_ROOT}/vulkan/vulkan_vertex_array_buffer_impl.cpp
)
omim_add_library(${PROJECT_NAME} ${DRAPE_COMMON_SRC} ${SRC} ${VULKAN_SRC})
omim_add_test_subdirectory(drape_tests)
|