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TARGET = drape
TEMPLATE = lib
CONFIG += staticlib warn_on
ROOT_DIR = ..
SHADER_COMPILE_ARGS = $$PWD/shaders shader_index.txt shader_def
include($$ROOT_DIR/common.pri)
DRAPE_DIR = .
include($$DRAPE_DIR/drape_common.pri)
SOURCES += glfunctions.cpp
OTHER_FILES += \
shaders/area3d_vertex_shader.vsh \
shaders/area_vertex_shader.vsh \
shaders/arrow3d_fragment_shader.fsh \
shaders/arrow3d_shadow_fragment_shader.fsh \
shaders/arrow3d_shadow_vertex_shader.vsh \
shaders/arrow3d_vertex_shader.vsh \
shaders/circle_shader.fsh \
shaders/circle_shader.vsh \
shaders/compass_vertex_shader.vsh \
shaders/dashed_fragment_shader.fsh \
shaders/dashed_vertex_shader.vsh \
shaders/debug_rect_fragment_shader.fsh \
shaders/debug_rect_vertex_shader.vsh \
shaders/line_fragment_shader.fsh \
shaders/line_vertex_shader.vsh \
shaders/masked_texturing_billboard_vertex_shader.vsh \
shaders/masked_texturing_fragment_shader.fsh \
shaders/masked_texturing_vertex_shader.vsh \
shaders/my_position_shader.vsh \
shaders/path_symbol_vertex_shader.vsh \
shaders/position_accuracy3d_shader.vsh \
shaders/route_arrow_fragment_shader.fsh \
shaders/route_dash_fragment_shader.fsh \
shaders/route_fragment_shader.fsh \
shaders/route_vertex_shader.vsh \
shaders/ruler_vertex_shader.vsh \
shaders/shader_index.txt \
shaders/solid_color_fragment_shader.fsh \
shaders/text_billboard_vertex_shader.vsh \
shaders/text_fragment_shader.fsh \
shaders/text_outlined_billboard_vertex_shader.vsh \
shaders/text_outlined_gui_vertex_shader.vsh \
shaders/text_outlined_vertex_shader.vsh \
shaders/text_vertex_shader.vsh \
shaders/texturing3d_fragment_shader.fsh \
shaders/texturing3d_vertex_shader.vsh \
shaders/texturing_billboard_vertex_shader.vsh \
shaders/texturing_fragment_shader.fsh \
shaders/texturing_vertex_shader.vsh \
shaders/trackpoint_vertex_shader.vsh \
shaders/trackpoint_fragment_shader.fsh \
shaders/transparent_layer_fragment_shader.fsh \
shaders/transparent_layer_vertex_shader.vsh \
shaders/user_mark.vsh \
shaders/user_mark_billboard.vsh \
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