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#pragma once
#include "std/target_os.hpp"
#if defined(OMIM_OS_IPHONE)
#define GL_SILENCE_DEPRECATION
#include <OpenGLES/ES2/glext.h>
#include <OpenGLES/ES3/gl.h>
#elif defined(OMIM_OS_MAC)
#define GL_SILENCE_DEPRECATION
#include <OpenGL/glext.h>
#include <OpenGL/gl3.h>
#elif defined(OMIM_OS_WINDOWS)
#include "std/windows.hpp"
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include "3party/GL/glext.h"
#elif defined(OMIM_OS_ANDROID)
#define GL_GLEXT_PROTOTYPES
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "android/jni/com/mapswithme/opengl/gl3stub.h"
#include <EGL/egl.h>
#else
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glext.h>
#endif
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