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#pragma once

#include <glm_config.hpp>
#include <glm/geometric.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>

#include <glm/gtx/rotate_vector.hpp>

namespace glsl
{

using glm::dot;
using glm::cross;
using glm::normalize;
using glm::length;
using glm::distance;

using glm::translate;
using glm::rotate;
using glm::scale;
using glm::transpose;

using glm::value_ptr;

} // namespace glsl