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#pragma once
#include "drape/buffer_base.hpp"
#include "drape/drape_diagnostics.hpp"
#include "drape/pointers.hpp"
namespace dp
{
class GPUBuffer : public BufferBase
{
using TBase = BufferBase;
public:
enum Target
{
ElementBuffer,
IndexBuffer
};
GPUBuffer(Target t, void const * data, uint8_t elementSize, uint32_t capacity,
uint64_t batcherHash);
~GPUBuffer() override;
void UploadData(void const * data, uint32_t elementCount);
void Bind();
void * Map(uint32_t elementOffset, uint32_t elementCount);
void UpdateData(void * gpuPtr, void const * data, uint32_t elementOffset, uint32_t elementCount);
void Unmap();
protected:
// Discard old data.
void Resize(void const * data, uint32_t elementCount);
private:
Target m_t;
uint32_t m_bufferID;
uint32_t m_mappingOffset;
#ifdef TRACK_GPU_MEM
uint64_t m_batcherHash;
#endif
#ifdef DEBUG
bool m_isMapped;
#endif
};
} // namespace dp
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