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overlay_tree.hpp « drape - github.com/mapsme/omim.git - Unnamed repository; edit this file 'description' to name the repository.
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#pragma once

#include "drape/drape_diagnostics.hpp"
#include "drape/overlay_handle.hpp"

#include "geometry/screenbase.hpp"
#include "geometry/tree4d.hpp"

#include "base/buffer_vector.hpp"

#include "std/array.hpp"
#include "std/vector.hpp"
#include "std/unordered_set.hpp"

namespace dp
{
namespace detail
{
struct OverlayTraits
{
  ScreenBase m_modelView;

  inline m2::RectD const LimitRect(ref_ptr<OverlayHandle> const & handle)
  {
    return handle->GetExtendedPixelRect(m_modelView);
  }
};

struct OverlayHasher
{
  hash<OverlayHandle*> m_hasher;

  size_t operator()(ref_ptr<OverlayHandle> const & handle) const
  {
    return m_hasher(handle.get());
  }
};
}  // namespace detail

using TOverlayContainer = buffer_vector<ref_ptr<OverlayHandle>, 8>;

class OverlayTree : public m4::Tree<ref_ptr<OverlayHandle>, detail::OverlayTraits>
{
  using TBase = m4::Tree<ref_ptr<OverlayHandle>, detail::OverlayTraits>;

public:
  using HandlesCache = unordered_set<ref_ptr<OverlayHandle>, detail::OverlayHasher>;

  OverlayTree();

  void Clear();
  bool Frame();
  bool IsNeedUpdate() const;

  void StartOverlayPlacing(ScreenBase const & screen);
  void Add(ref_ptr<OverlayHandle> handle);
  void Remove(ref_ptr<OverlayHandle> handle);
  void EndOverlayPlacing();

  HandlesCache const & GetHandlesCache() const { return m_handlesCache; }

  void Select(m2::RectD const & rect, TOverlayContainer & result) const;
  void Select(m2::PointD const & glbPoint, TOverlayContainer & result) const;

  void SetFollowingMode(bool mode);
  void SetDisplacementEnabled(bool enabled);

  void SetSelectedFeature(FeatureID const & featureID);
  bool GetSelectedFeatureRect(ScreenBase const & screen, m2::RectD & featureRect);

  struct DisplacementData
  {
    m2::PointF m_arrowStart;
    m2::PointF m_arrowEnd;
    dp::Color m_arrowColor;
    DisplacementData(m2::PointF const & arrowStart, m2::PointF const & arrowEnd,
                     dp::Color const & arrowColor)
      : m_arrowStart(arrowStart), m_arrowEnd(arrowEnd), m_arrowColor(arrowColor)
    {}
  };
  using TDisplacementInfo = std::vector<DisplacementData>;
  TDisplacementInfo const & GetDisplacementInfo() const;

private:
  ScreenBase const & GetModelView() const { return m_traits.m_modelView; }
  void InsertHandle(ref_ptr<OverlayHandle> handle, int currentRank,
                    ref_ptr<OverlayHandle> const & parentOverlay);
  bool CheckHandle(ref_ptr<OverlayHandle> handle, int currentRank,
                   ref_ptr<OverlayHandle> & parentOverlay) const;
  void DeleteHandle(ref_ptr<OverlayHandle> const & handle);

  ref_ptr<OverlayHandle> FindParent(ref_ptr<OverlayHandle> handle, int searchingRank) const;
  void DeleteHandleWithParents(ref_ptr<OverlayHandle> handle, int currentRank);

  int m_frameCounter;
  array<vector<ref_ptr<OverlayHandle>>, dp::OverlayRanksCount> m_handles;
  HandlesCache m_handlesCache;
  bool m_followingMode;

  bool m_isDisplacementEnabled;

  FeatureID m_selectedFeatureID;

  TDisplacementInfo m_displacementInfo;
};
}  // namespace dp