Welcome to mirror list, hosted at ThFree Co, Russian Federation.

render_bucket.cpp « drape - github.com/mapsme/omim.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 7684ad54843f381b1f985d372459966e159b8bd8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
#include "drape/render_bucket.hpp"

#include "drape/attribute_buffer_mutator.hpp"
#include "drape/debug_rect_renderer.hpp"
#include "drape/overlay_handle.hpp"
#include "drape/overlay_tree.hpp"
#include "drape/vertex_array_buffer.hpp"

#include "base/stl_add.hpp"
#include "std/bind.hpp"

namespace dp
{

RenderBucket::RenderBucket(drape_ptr<VertexArrayBuffer> && buffer)
  : m_buffer(move(buffer))
{
}

RenderBucket::~RenderBucket()
{
}

ref_ptr<VertexArrayBuffer> RenderBucket::GetBuffer()
{
  return make_ref(m_buffer);
}

drape_ptr<VertexArrayBuffer> && RenderBucket::MoveBuffer()
{
  return move(m_buffer);
}

size_t RenderBucket::GetOverlayHandlesCount() const
{
  return m_overlay.size();
}

drape_ptr<OverlayHandle> RenderBucket::PopOverlayHandle()
{
  ASSERT(!m_overlay.empty(), ());
  size_t lastElement = m_overlay.size() - 1;
  swap(m_overlay[0], m_overlay[lastElement]);
  drape_ptr<OverlayHandle> h = move(m_overlay[lastElement]);
  m_overlay.pop_back();
  return h;
}

ref_ptr<OverlayHandle> RenderBucket::GetOverlayHandle(size_t index)
{
  return make_ref(m_overlay[index]);
}

void RenderBucket::AddOverlayHandle(drape_ptr<OverlayHandle> && handle)
{
  m_overlay.push_back(move(handle));
}

void RenderBucket::Update(ScreenBase const & modelView)
{
  for (drape_ptr<OverlayHandle> & overlayHandle : m_overlay)
  {
    if (overlayHandle->IsVisible())
      overlayHandle->Update(modelView);
  }
}

void RenderBucket::CollectOverlayHandles(ref_ptr<OverlayTree> tree)
{
  for (drape_ptr<OverlayHandle> const & overlayHandle : m_overlay)
    tree->Add(make_ref(overlayHandle));
}

void RenderBucket::RemoveOverlayHandles(ref_ptr<OverlayTree> tree)
{
  for (drape_ptr<OverlayHandle> const & overlayHandle : m_overlay)
    tree->Remove(make_ref(overlayHandle));
}

void RenderBucket::Render()
{
  ASSERT(m_buffer != nullptr, ());

  if (!m_overlay.empty())
  {
    // in simple case when overlay is symbol each element will be contains 6 indexes
    AttributeBufferMutator attributeMutator;
    IndexBufferMutator indexMutator(6 * m_overlay.size());
    ref_ptr<IndexBufferMutator> rfpIndex = make_ref(&indexMutator);
    ref_ptr<AttributeBufferMutator> rfpAttrib = make_ref(&attributeMutator);

    bool hasIndexMutation = false;
    for (drape_ptr<OverlayHandle> const & handle : m_overlay)
    {
      if (handle->IndexesRequired())
      {
        if (handle->IsVisible())
          handle->GetElementIndexes(rfpIndex);
        hasIndexMutation = true;
      }

      if (handle->HasDynamicAttributes())
        handle->GetAttributeMutation(rfpAttrib);
    }

    m_buffer->ApplyMutation(hasIndexMutation ? rfpIndex : nullptr, rfpAttrib);
  }
  m_buffer->Render();
}

void RenderBucket::SetFeatureMinZoom(int minZoom)
{
  if (minZoom < m_featuresMinZoom)
    m_featuresMinZoom = minZoom;
}

void RenderBucket::RenderDebug(ScreenBase const & screen) const
{
#ifdef RENDER_DEBUG_RECTS
  if (!m_overlay.empty())
  {
    for (auto const & handle : m_overlay)
    {
      if (!screen.PixelRect().IsIntersect(handle->GetPixelRect(screen, false)))
        continue;

      OverlayHandle::Rects const & rects = handle->GetExtendedPixelShape(screen);
      for (auto const & rect : rects)
      {
        if (screen.isPerspective() && !screen.PixelRectIn3d().IsIntersect(m2::RectD(rect)))
          continue;

        DebugRectRenderer::Instance().DrawRect(screen, rect, handle->IsVisible() ?
                                               dp::Color::Green() : dp::Color::Red());
      }
    }
  }
#endif
}

} // namespace dp