blob: f2ccbe479718ca27cf688aca280569e857a3f698 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
|
#pragma once
#include "drape/texture.hpp"
#include <string>
namespace dp
{
class StaticTexture : public Texture
{
using Base = Texture;
public:
class StaticKey : public Key
{
public:
ResourceType GetType() const override { return ResourceType::Static; }
};
static std::string const kDefaultResource;
StaticTexture(ref_ptr<dp::GraphicsContext> context,
std::string const & textureName, std::string const & skinPathName,
dp::TextureFormat format, ref_ptr<HWTextureAllocator> allocator);
ref_ptr<ResourceInfo> FindResource(Key const & key, bool & newResource) override;
void Create(ref_ptr<dp::GraphicsContext> context, Params const & params) override;
void Create(ref_ptr<dp::GraphicsContext> context, Params const & params,
ref_ptr<void> data) override;
void Invalidate(ref_ptr<dp::GraphicsContext> context, ref_ptr<HWTextureAllocator> allocator);
bool IsLoadingCorrect() const { return m_isLoadingCorrect; }
private:
void Fail(ref_ptr<dp::GraphicsContext> context);
bool Load(ref_ptr<dp::GraphicsContext> context, ref_ptr<HWTextureAllocator> allocator);
std::string const m_textureName;
std::string const m_skinPathName;
dp::TextureFormat const m_format;
drape_ptr<Texture::ResourceInfo> m_info;
bool m_isLoadingCorrect;
};
} // namespace dp
|