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texture_types.hpp « drape - github.com/mapsme/omim.git - Unnamed repository; edit this file 'description' to name the repository.
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#pragma once

#include "base/assert.hpp"

#include <cstdint>

namespace dp
{
enum class TextureFormat : uint8_t
{
  RGBA8,
  Alpha,
  RedGreen,
  DepthStencil,
  Depth,
  Unspecified
};

enum class TextureFilter : uint8_t
{
  Nearest,
  Linear
};

enum class TextureWrapping : uint8_t
{
  ClampToEdge,
  Repeat
};

inline uint8_t GetBytesPerPixel(TextureFormat format)
{
  uint8_t result = 0;
  switch (format)
  {
  case TextureFormat::RGBA8: result = 4; break;
  case TextureFormat::Alpha: result = 1; break;
  case TextureFormat::RedGreen: result = 2; break;
  case TextureFormat::DepthStencil: result = 4; break;
  case TextureFormat::Depth: result = 4; break;
  default: ASSERT(false, ()); break;
  }
  return result;
}
}  // namespace dp