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#pragma once
#include "drape/glsl_types.hpp"
#include <cstdint>
namespace dp
{
class UniformValue
{
public:
static void ApplyRaw(int8_t location, glsl::mat4 const & m);
static void ApplyRaw(int8_t location, float f);
static void ApplyRaw(int8_t location, glsl::vec2 const & v);
static void ApplyRaw(int8_t location, glsl::vec3 const & v);
static void ApplyRaw(int8_t location, glsl::vec4 const & v);
static void ApplyRaw(int8_t location, int i);
static void ApplyRaw(int8_t location, glsl::ivec2 const & v);
static void ApplyRaw(int8_t location, glsl::ivec3 const & v);
static void ApplyRaw(int8_t location, glsl::ivec4 const & v);
};
} // namespace dp
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