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#pragma once
#include "drape_frontend/drape_api_builder.hpp"
#include "drape_frontend/frame_values.hpp"
#include "shaders/program_manager.hpp"
#include "geometry/screenbase.hpp"
#include <string>
#include <vector>
namespace df
{
class DrapeApiRenderer
{
public:
DrapeApiRenderer() = default;
void AddRenderProperties(ref_ptr<dp::GraphicsContext> context, ref_ptr<gpu::ProgramManager> mng,
std::vector<drape_ptr<DrapeApiRenderProperty>> && properties);
void RemoveRenderProperty(std::string const & id);
void Clear();
void Render(ref_ptr<dp::GraphicsContext> context, ref_ptr<gpu::ProgramManager> mng, ScreenBase const & screen,
FrameValues const & frameValues);
private:
std::vector<drape_ptr<DrapeApiRenderProperty>> m_properties;
};
} // namespace df
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