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#pragma once
#include "drape_frontend/map_shape.hpp"
#include "drape_frontend/render_state_extension.hpp"
#include "drape_frontend/shape_view_params.hpp"
#include "drape/binding_info.hpp"
#include "geometry/spline.hpp"
#include <memory>
namespace df
{
class LineShapeInfo
{
public:
virtual ~LineShapeInfo() = default;
virtual dp::BindingInfo const & GetBindingInfo() = 0;
virtual dp::RenderState GetState() = 0;
virtual ref_ptr<void> GetLineData() = 0;
virtual uint32_t GetLineSize() = 0;
virtual ref_ptr<void> GetJoinData() = 0;
virtual uint32_t GetJoinSize() = 0;
virtual dp::BindingInfo const & GetCapBindingInfo() = 0;
virtual dp::RenderState GetCapState() = 0;
virtual ref_ptr<void> GetCapData() = 0;
virtual uint32_t GetCapSize() = 0;
};
class LineShape : public MapShape
{
public:
LineShape(m2::SharedSpline const & spline, LineViewParams const & params);
void Prepare(ref_ptr<dp::TextureManager> textures) const override;
void Draw(ref_ptr<dp::GraphicsContext> context, ref_ptr<dp::Batcher> batcher,
ref_ptr<dp::TextureManager> textures) const override;
private:
template <typename TBuilder>
void Construct(TBuilder & builder) const;
bool CanBeSimplified(int & lineWidth) const;
LineViewParams m_params;
m2::SharedSpline m_spline;
mutable std::unique_ptr<LineShapeInfo> m_lineShapeInfo;
mutable bool m_isSimple;
};
} // namespace df
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