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#pragma once
#include "map_shape.hpp"
#include "shape_view_params.hpp"
#include "common_structures.hpp"
#include "../std/vector.hpp"
#include "../geometry/point2d.hpp"
#include "../geometry/spline.hpp"
namespace df
{
class PathSymbolShape : public MapShape
{
public:
PathSymbolShape(vector<m2::PointF> const & path, PathSymbolViewParams const & params, float maxScale);
virtual void Draw(RefPointer<Batcher> batcher, RefPointer<TextureSetHolder> textures) const;
private:
PathSymbolViewParams m_params;
m2::Spline m_path;
float m_maxScale;
};
}
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