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#pragma once
#include "indexer/feature_data.hpp"
#include "indexer/ftypes_matcher.hpp"
#include "indexer/drawing_rule_def.hpp"
#include "base/buffer_vector.hpp"
#include <cstdint>
#include <functional>
#include <string>
#include <utility>
class FeatureType;
namespace drule { class BaseRule; }
namespace df
{
class IsBuildingHasPartsChecker : public ftypes::BaseChecker
{
IsBuildingHasPartsChecker();
public:
DECLARE_CHECKER_INSTANCE(IsBuildingHasPartsChecker);
};
class IsBuildingPartChecker : public ftypes::BaseChecker
{
IsBuildingPartChecker();
public:
DECLARE_CHECKER_INSTANCE(IsBuildingPartChecker);
};
class IsHatchingTerritoryChecker : public ftypes::BaseChecker
{
IsHatchingTerritoryChecker();
public:
DECLARE_CHECKER_INSTANCE(IsHatchingTerritoryChecker);
};
struct CaptionDescription
{
void Init(FeatureType & f, int8_t deviceLang, int const zoomLevel, feature::GeomType const type,
drule::text_type_t const mainTextType, bool const auxCaptionExists);
std::string const & GetMainText() const;
std::string const & GetAuxText() const;
std::string const & GetRoadNumber() const;
bool IsNameExists() const;
bool IsHouseNumberInMainText() const { return m_isHouseNumberInMainText; }
private:
// Clear aux name on high zoom and clear long main name on low zoom.
void ProcessZoomLevel(int const zoomLevel);
// Try to use house number as name of the object.
void ProcessMainTextType(drule::text_type_t const & mainTextType);
std::string m_mainText;
std::string m_auxText;
std::string m_roadNumber;
std::string m_houseNumber;
bool m_isHouseNumberInMainText = false;
};
class Stylist
{
public:
Stylist();
bool IsCoastLine() const;
bool AreaStyleExists() const;
bool LineStyleExists() const;
bool PointStyleExists() const;
CaptionDescription const & GetCaptionDescription() const;
using TRuleWrapper = std::pair<drule::BaseRule const *, double>;
using TRuleCallback = std::function<void(TRuleWrapper const &)>;
void ForEachRule(TRuleCallback const & fn) const;
bool IsEmpty() const;
private:
friend bool InitStylist(FeatureType & f, int8_t deviceLang, int const zoomLevel, bool buildings3d,
Stylist & s);
void RaiseCoastlineFlag();
void RaiseAreaStyleFlag();
void RaiseLineStyleFlag();
void RaisePointStyleFlag();
CaptionDescription & GetCaptionDescriptionImpl();
private:
typedef buffer_vector<TRuleWrapper, 8> rules_t;
rules_t m_rules;
uint8_t m_state;
CaptionDescription m_captionDescriptor;
};
bool InitStylist(FeatureType & f, int8_t deviceLang, int const zoomLevel, bool buildings3d,
Stylist & s);
double GetFeaturePriority(FeatureType & f, int const zoomLevel);
} // namespace df
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