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text_shape.cpp « drape_frontend - github.com/mapsme/omim.git - Unnamed repository; edit this file 'description' to name the repository.
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#include "drape_frontend/text_shape.hpp"
#include "drape_frontend/render_state.hpp"
#include "drape_frontend/shader_def.hpp"
#include "drape_frontend/text_handle.hpp"
#include "drape_frontend/text_layout.hpp"

#include "drape/utils/vertex_decl.hpp"
#include "drape/attribute_provider.hpp"
#include "drape/batcher.hpp"
#include "drape/overlay_handle.hpp"
#include "drape/texture_manager.hpp"

#include "base/string_utils.hpp"

#include <utility>

namespace df
{
namespace
{
class StraightTextHandle : public TextHandle
{
  using TBase = TextHandle;

public:
  StraightTextHandle(dp::OverlayID const & id, strings::UniString const & text,
                     dp::Anchor anchor, glsl::vec2 const & pivot,
                     glsl::vec2 const & pxSize, glsl::vec2 const & offset,
                     uint64_t priority, int fixedHeight,
                     ref_ptr<dp::TextureManager> textureManager, bool isOptional,
                     gpu::TTextDynamicVertexBuffer && normals, bool isBillboard = false)
    : TextHandle(id, text, anchor, priority, fixedHeight, textureManager, std::move(normals), isBillboard)
    , m_pivot(glsl::ToPoint(pivot))
    , m_offset(glsl::ToPoint(offset))
    , m_size(glsl::ToPoint(pxSize))
    , m_isOptional(isOptional)
  {}

  m2::PointD GetPivot(ScreenBase const & screen, bool perspective) const override
  {
    m2::PointD pivot = TBase::GetPivot(screen, false);
    if (perspective)
      pivot = screen.PtoP3d(pivot - m_offset, -m_pivotZ) + m_offset;
    return pivot;
  }

  m2::RectD GetPixelRect(ScreenBase const & screen, bool perspective) const override
  {
    if (perspective)
    {
      if (IsBillboard())
      {
        m2::PointD const pxPivot = screen.GtoP(m_pivot);
        m2::PointD const pxPivotPerspective = screen.PtoP3d(pxPivot, -m_pivotZ);

        m2::RectD pxRectPerspective = GetPixelRect(screen, false);
        pxRectPerspective.Offset(-pxPivot);
        pxRectPerspective.Offset(pxPivotPerspective);

        return pxRectPerspective;
      }
      return GetPixelRectPerspective(screen);
    }

    m2::PointD pivot = screen.GtoP(m_pivot) + m_offset;
    double x = pivot.x;
    double y = pivot.y;
    if (m_anchor & dp::Left)
      x += m_size.x;
    else if (m_anchor & dp::Right)
      x -= m_size.x;
    else
    {
      float halfWidth = m_size.x / 2.0f;
      x += halfWidth;
      pivot.x -= halfWidth;
    }

    if (m_anchor & dp::Top)
      y += m_size.y;
    else if (m_anchor & dp::Bottom)
      y -= m_size.y;
    else
    {
      float halfHeight = m_size.y / 2.0f;
      y += halfHeight;
      pivot.y -= halfHeight;
    }

    return m2::RectD(min(x, pivot.x), min(y, pivot.y),
                     max(x, pivot.x), max(y, pivot.y));
  }

  void GetPixelShape(ScreenBase const & screen, bool perspective, Rects & rects) const override
  {
    rects.emplace_back(GetPixelRect(screen, perspective));
  }

  bool IsBound() const override
  {
    return !m_isOptional;
  }

private:
  m2::PointF m_pivot;
  m2::PointF m_offset;
  m2::PointF m_size;
  bool m_isOptional;
};
}  // namespace

TextShape::TextShape(m2::PointD const & basePoint, TextViewParams const & params,
                     TileKey const & tileKey, bool hasPOI,
                     m2::PointF const & symbolSize, dp::Anchor symbolAnchor,
                     uint32_t textIndex)
  : m_basePoint(basePoint)
  , m_params(params)
  , m_tileCoords(tileKey.GetTileCoords())
  , m_hasPOI(hasPOI)
  , m_symbolSize(symbolSize)
  , m_symbolAnchor(symbolAnchor)
  , m_textIndex(textIndex)
{}

void TextShape::Draw(ref_ptr<dp::Batcher> batcher, ref_ptr<dp::TextureManager> textures) const
{
  auto const & titleDecl = m_params.m_titleDecl;
  ASSERT(!titleDecl.m_primaryText.empty(), ());
  StraightTextLayout primaryLayout(strings::MakeUniString(titleDecl.m_primaryText),
                                   titleDecl.m_primaryTextFont.m_size,
                                   titleDecl.m_primaryTextFont.m_isSdf,
                                   textures,
                                   titleDecl.m_anchor);

  if (m_params.m_limitedText && primaryLayout.GetPixelSize().y >= m_params.m_limits.y)
  {
    float const newFontSize = titleDecl.m_primaryTextFont.m_size * m_params.m_limits.y / primaryLayout.GetPixelSize().y;
    primaryLayout = StraightTextLayout(strings::MakeUniString(titleDecl.m_primaryText), newFontSize,
                                       titleDecl.m_primaryTextFont.m_isSdf, textures, titleDecl.m_anchor);
  }

  drape_ptr<StraightTextLayout> secondaryLayout;
  if (!titleDecl.m_secondaryText.empty())
  {
    secondaryLayout = make_unique_dp<StraightTextLayout>(strings::MakeUniString(titleDecl.m_secondaryText),
                                                         titleDecl.m_secondaryTextFont.m_size,
                                                         titleDecl.m_secondaryTextFont.m_isSdf,
                                                         textures,
                                                         titleDecl.m_anchor);
  }

  glsl::vec2 primaryOffset(0.0f, 0.0f);
  glsl::vec2 secondaryOffset(0.0f, 0.0f);

  float const halfSymbolW = m_symbolSize.x / 2.0f;
  float const halfSymbolH = m_symbolSize.y / 2.0f;

  if (titleDecl.m_anchor & dp::Top)
  {
    // In the case when the anchor is dp::Top the value of primary offset y > 0,
    // the text shape is below the POI.
    primaryOffset.y = titleDecl.m_primaryOffset.y + halfSymbolH;
    if (secondaryLayout != nullptr)
    {
      secondaryOffset.y = titleDecl.m_primaryOffset.y + primaryLayout.GetPixelSize().y +
          titleDecl.m_secondaryOffset.y + halfSymbolH;
    }
  }
  else if (titleDecl.m_anchor & dp::Bottom)
  {
    // In the case when the anchor is dp::Bottom the value of primary offset y < 0,
    // the text shape is above the POI.
    primaryOffset.y = titleDecl.m_primaryOffset.y - halfSymbolH;
    if (secondaryLayout != nullptr)
    {
      primaryOffset.y -= secondaryLayout->GetPixelSize().y + titleDecl.m_secondaryOffset.y;
      secondaryOffset.y = titleDecl.m_primaryOffset.y - halfSymbolH;
    }
  }
  else if (secondaryLayout != nullptr)
  {
    // In the case when the anchor is dp::Center there isn't primary offset y.
    primaryOffset.y = -(primaryLayout.GetPixelSize().y + titleDecl.m_secondaryOffset.y) / 2.0f;
    secondaryOffset.y = (secondaryLayout->GetPixelSize().y + titleDecl.m_secondaryOffset.y) / 2.0f;
  }

  if (titleDecl.m_anchor & dp::Left)
  {
    // In the case when the anchor is dp::Left the value of primary offset x > 0,
    // the text shape is on the right from the POI.
    primaryOffset.x = titleDecl.m_primaryOffset.x + halfSymbolW;
    if (secondaryLayout != nullptr)
      secondaryOffset.x = primaryOffset.x;
  }
  else if (titleDecl.m_anchor & dp::Right)
  {
    // In the case when the anchor is dp::Right the value of primary offset x < 0,
    // the text shape is on the left from the POI.
    primaryOffset.x = titleDecl.m_primaryOffset.x - halfSymbolW;
    if (secondaryLayout != nullptr)
      secondaryOffset.x = primaryOffset.x;
  }

  if (m_symbolAnchor & dp::Top)
  {
    primaryOffset.y += halfSymbolH;
    if (secondaryLayout != nullptr)
      secondaryOffset.y += halfSymbolH;
  }
  else if (m_symbolAnchor & dp::Bottom)
  {
    primaryOffset.y -= halfSymbolH;
    if (secondaryLayout != nullptr)
      secondaryOffset.y -= halfSymbolH;
  }

  if (m_symbolAnchor & dp::Left)
  {
    primaryOffset.x += halfSymbolW;
    if (secondaryLayout != nullptr)
      secondaryOffset.x += halfSymbolW;
  }
  else if (m_symbolAnchor & dp::Right)
  {
    primaryOffset.x -= halfSymbolW;
    if (secondaryLayout != nullptr)
      secondaryOffset.x -= halfSymbolW;
  }

  if (primaryLayout.GetGlyphCount() > 0)
  {
    DrawSubString(primaryLayout, titleDecl.m_primaryTextFont, primaryOffset, batcher,
                  textures, true /* isPrimary */, titleDecl.m_primaryOptional);
  }

  if (secondaryLayout != nullptr && secondaryLayout->GetGlyphCount() > 0)
  {
    DrawSubString(*secondaryLayout.get(), titleDecl.m_secondaryTextFont, secondaryOffset, batcher,
                  textures, false /* isPrimary */, titleDecl.m_secondaryOptional);
  }
}

void TextShape::DrawSubString(StraightTextLayout const & layout, dp::FontDecl const & font,
                              glm::vec2 const & baseOffset, ref_ptr<dp::Batcher> batcher,
                              ref_ptr<dp::TextureManager> textures,
                              bool isPrimary, bool isOptional) const
{
  dp::Color outlineColor = isPrimary ? m_params.m_titleDecl.m_primaryTextFont.m_outlineColor
                                     : m_params.m_titleDecl.m_secondaryTextFont.m_outlineColor;

  if (outlineColor == dp::Color::Transparent())
    DrawSubStringPlain(layout, font, baseOffset, batcher, textures, isPrimary, isOptional);
  else
    DrawSubStringOutlined(layout, font, baseOffset, batcher, textures, isPrimary, isOptional);
}

void TextShape::DrawSubStringPlain(StraightTextLayout const & layout, dp::FontDecl const & font,
                                   glm::vec2 const & baseOffset, ref_ptr<dp::Batcher> batcher,
                                   ref_ptr<dp::TextureManager> textures, bool isPrimary, bool isOptional) const
{
  gpu::TTextStaticVertexBuffer staticBuffer;
  gpu::TTextDynamicVertexBuffer dynamicBuffer;

  dp::TextureManager::ColorRegion color, outline;
  textures->GetColorRegion(font.m_color, color);
  textures->GetColorRegion(font.m_outlineColor, outline);

  glsl::vec2 const pt = glsl::ToVec2(ConvertToLocal(m_basePoint, m_params.m_tileCenter, kShapeCoordScalar));
  layout.Cache(glsl::vec4(pt, m_params.m_depth, -m_params.m_posZ),
               baseOffset, color, staticBuffer, dynamicBuffer);

  bool const isNonSdfText = layout.GetFixedHeight() > 0;
  auto state = CreateGLState(isNonSdfText ? gpu::TEXT_FIXED_PROGRAM : gpu::TEXT_PROGRAM, m_params.m_depthLayer);
  state.SetProgram3dIndex(isNonSdfText ? gpu::TEXT_FIXED_BILLBOARD_PROGRAM : gpu::TEXT_BILLBOARD_PROGRAM);

  ASSERT(color.GetTexture() == outline.GetTexture(), ());
  state.SetColorTexture(color.GetTexture());
  state.SetMaskTexture(layout.GetMaskTexture());

  if (isNonSdfText)
    state.SetTextureFilter(gl_const::GLNearest);

  gpu::TTextDynamicVertexBuffer initialDynBuffer(dynamicBuffer.size());

  m2::PointF const & pixelSize = layout.GetPixelSize();

  auto overlayId = dp::OverlayID(m_params.m_featureID, m_tileCoords, m_textIndex);
  drape_ptr<dp::OverlayHandle> handle = make_unique_dp<StraightTextHandle>(overlayId,
                                                                           layout.GetText(),
                                                                           m_params.m_titleDecl.m_anchor,
                                                                           glsl::ToVec2(m_basePoint),
                                                                           glsl::vec2(pixelSize.x, pixelSize.y),
                                                                           baseOffset,
                                                                           GetOverlayPriority(),
                                                                           layout.GetFixedHeight(),
                                                                           textures,
                                                                           isOptional,
                                                                           std::move(dynamicBuffer),
                                                                           true);
  handle->SetPivotZ(m_params.m_posZ);
  handle->SetOverlayRank(m_hasPOI ? (isPrimary ? dp::OverlayRank1 : dp::OverlayRank2)
                                  : (isPrimary ? dp::OverlayRank0 : dp::OverlayRank1));
  handle->SetExtendingSize(m_params.m_extendingSize);
  if (m_params.m_specialDisplacement == SpecialDisplacement::UserMark)
    handle->SetUserMarkOverlay(true);

  dp::AttributeProvider provider(2, static_cast<uint32_t>(staticBuffer.size()));
  provider.InitStream(0, gpu::TextStaticVertex::GetBindingInfo(), make_ref(staticBuffer.data()));
  provider.InitStream(1, gpu::TextDynamicVertex::GetBindingInfo(), make_ref(initialDynBuffer.data()));
  batcher->InsertListOfStrip(state, make_ref(&provider), std::move(handle), 4);
}

void TextShape::DrawSubStringOutlined(StraightTextLayout const & layout, dp::FontDecl const & font,
                                      glm::vec2 const & baseOffset, ref_ptr<dp::Batcher> batcher,
                                      ref_ptr<dp::TextureManager> textures, bool isPrimary, bool isOptional) const
{
  gpu::TTextOutlinedStaticVertexBuffer staticBuffer;
  gpu::TTextDynamicVertexBuffer dynamicBuffer;

  dp::TextureManager::ColorRegion color, outline;
  textures->GetColorRegion(font.m_color, color);
  textures->GetColorRegion(font.m_outlineColor, outline);

  glsl::vec2 const pt = glsl::ToVec2(ConvertToLocal(m_basePoint, m_params.m_tileCenter, kShapeCoordScalar));
  layout.Cache(glsl::vec4(pt, m_params.m_depth, -m_params.m_posZ),
               baseOffset, color, outline, staticBuffer, dynamicBuffer);

  auto state = CreateGLState(gpu::TEXT_OUTLINED_PROGRAM, m_params.m_depthLayer);
  state.SetProgram3dIndex(gpu::TEXT_OUTLINED_BILLBOARD_PROGRAM);
  ASSERT(color.GetTexture() == outline.GetTexture(), ());
  state.SetColorTexture(color.GetTexture());
  state.SetMaskTexture(layout.GetMaskTexture());

  gpu::TTextDynamicVertexBuffer initialDynBuffer(dynamicBuffer.size());

  m2::PointF const & pixelSize = layout.GetPixelSize();

  auto overlayId = dp::OverlayID(m_params.m_featureID, m_tileCoords, m_textIndex);
  drape_ptr<dp::OverlayHandle> handle = make_unique_dp<StraightTextHandle>(overlayId,
                                                                           layout.GetText(),
                                                                           m_params.m_titleDecl.m_anchor,
                                                                           glsl::ToVec2(m_basePoint),
                                                                           glsl::vec2(pixelSize.x, pixelSize.y),
                                                                           baseOffset,
                                                                           GetOverlayPriority(),
                                                                           layout.GetFixedHeight(),
                                                                           textures,
                                                                           isOptional,
                                                                           std::move(dynamicBuffer),
                                                                           true);
  handle->SetPivotZ(m_params.m_posZ);
  handle->SetOverlayRank(m_hasPOI ? (isPrimary ? dp::OverlayRank1 : dp::OverlayRank2)
                                  : (isPrimary ? dp::OverlayRank0 : dp::OverlayRank1));
  handle->SetExtendingSize(m_params.m_extendingSize);

  dp::AttributeProvider provider(2, static_cast<uint32_t>(staticBuffer.size()));
  provider.InitStream(0, gpu::TextOutlinedStaticVertex::GetBindingInfo(), make_ref(staticBuffer.data()));
  provider.InitStream(1, gpu::TextDynamicVertex::GetBindingInfo(), make_ref(initialDynBuffer.data()));
  batcher->InsertListOfStrip(state, make_ref(&provider), std::move(handle), 4);
}

uint64_t TextShape::GetOverlayPriority() const
{
  // Set up maximum priority for shapes which created by user in the editor and in case of disabling
  // displacement.
  if (m_params.m_createdByEditor || m_disableDisplacing)
    return dp::kPriorityMaskAll;

  // Special displacement mode.
  if (m_params.m_specialDisplacement == SpecialDisplacement::SpecialMode)
    return dp::CalculateSpecialModePriority(m_params.m_specialPriority);

  if (m_params.m_specialDisplacement == SpecialDisplacement::UserMark)
    return dp::CalculateUserMarkPriority(m_params.m_minVisibleScale, m_params.m_specialPriority);

  // Set up minimal priority for shapes which belong to areas
  if (m_params.m_hasArea)
    return 0;

  // Overlay priority for text shapes considers length of the primary text
  // (the more text length, the more priority) and index of text.
  // [6 bytes - standard overlay priority][1 byte - length][1 byte - text index].
  static uint64_t constexpr kMask = ~static_cast<uint64_t>(0xFFFF);
  uint64_t priority = dp::CalculateOverlayPriority(m_params.m_minVisibleScale, m_params.m_rank, m_params.m_depth);
  priority &= kMask;
  priority |= (static_cast<uint8_t>(m_params.m_titleDecl.m_primaryText.size()) << 8);
  priority |= static_cast<uint8_t>(m_textIndex);

  return priority;
}
}  // namespace df