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#pragma once
#include "drape_frontend/tile_key.hpp"
#include "drape_frontend/user_mark_shapes.hpp"
#include "drape/pointers.hpp"
#include <functional>
#include <map>
#include <set>
#include <string>
#include <vector>
namespace df
{
using MarksIDGroups = std::map<kml::MarkGroupId, drape_ptr<IDCollections>>;
using MarksIndex = std::map<TileKey, drape_ptr<MarksIDGroups>>;
class UserMarkGenerator
{
public:
using TFlushFn = std::function<void(TUserMarksRenderData && renderData)>;
explicit UserMarkGenerator(TFlushFn const & flushFn);
void SetUserMarks(drape_ptr<UserMarksRenderCollection> && marks);
void SetUserLines(drape_ptr<UserLinesRenderCollection> && lines);
void SetRemovedUserMarks(drape_ptr<IDCollections> && ids);
void SetCreatedUserMarks(drape_ptr<IDCollections> && ids);
void SetGroup(kml::MarkGroupId groupId, drape_ptr<IDCollections> && ids);
void RemoveGroup(kml::MarkGroupId groupId);
void SetGroupVisibility(kml::MarkGroupId groupId, bool isVisible);
void GenerateUserMarksGeometry(ref_ptr<dp::GraphicsContext> context, TileKey const & tileKey,
ref_ptr<dp::TextureManager> textures);
private:
void UpdateIndex(kml::MarkGroupId groupId);
ref_ptr<IDCollections> GetIdCollection(TileKey const & tileKey, kml::MarkGroupId groupId);
void CleanIndex();
int GetNearestLineIndexZoom(int zoom) const;
ref_ptr<MarksIDGroups> GetUserMarksGroups(TileKey const & tileKey);
ref_ptr<MarksIDGroups> GetUserLinesGroups(TileKey const & tileKey);
void CacheUserMarks(ref_ptr<dp::GraphicsContext> context, TileKey const & tileKey,
MarksIDGroups const & indexesGroups, ref_ptr<dp::TextureManager> textures,
dp::Batcher & batcher);
void CacheUserLines(ref_ptr<dp::GraphicsContext> context, TileKey const & tileKey,
MarksIDGroups const & indexesGroups, ref_ptr<dp::TextureManager> textures,
dp::Batcher & batcher);
std::unordered_set<kml::MarkGroupId> m_groupsVisibility;
MarksIDGroups m_groups;
UserMarksRenderCollection m_marks;
UserLinesRenderCollection m_lines;
MarksIndex m_index;
TFlushFn m_flushFn;
};
} // namespace df
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