Welcome to mirror list, hosted at ThFree Co, Russian Federation.

user_mark_shapes.cpp « drape_frontend - github.com/mapsme/omim.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 579cf5a34879ff14e74aa9462034a3694babe5a3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
#include "drape_frontend/user_mark_shapes.hpp"

#include "drape_frontend/colored_symbol_shape.hpp"
#include "drape_frontend/line_shape.hpp"
#include "drape_frontend/map_shape.hpp"
#include "drape_frontend/poi_symbol_shape.hpp"
#include "drape_frontend/shader_def.hpp"
#include "drape_frontend/shape_view_params.hpp"
#include "drape_frontend/text_shape.hpp"
#include "drape_frontend/tile_utils.hpp"
#include "drape_frontend/visual_params.hpp"

#include "drape/utils/vertex_decl.hpp"
#include "drape/attribute_provider.hpp"
#include "drape/batcher.hpp"

#include "indexer/feature_decl.hpp"

#include "geometry/clipping.hpp"
#include "geometry/mercator.hpp"

#include <vector>

namespace df
{
std::vector<double> const kLineWidthZoomFactor =
{
// 1   2    3    4    5    6    7    8    9    10   11   12   13   14   15   16   17   18   19
  0.3, 0.3, 0.3, 0.4, 0.5, 0.6, 0.7, 0.7, 0.7, 0.7, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0
};
int const kLineSimplifyLevelEnd = 15;

namespace
{

template <typename TCreateVector>
void AlignFormingNormals(TCreateVector const & fn, dp::Anchor anchor,
                         dp::Anchor first, dp::Anchor second,
                         glsl::vec2 & firstNormal, glsl::vec2 & secondNormal)
{
  firstNormal = fn();
  secondNormal = -firstNormal;
  if ((anchor & second) != 0)
  {
    firstNormal *= 2;
    secondNormal = glsl::vec2(0.0, 0.0);
  }
  else if ((anchor & first) != 0)
  {
    firstNormal = glsl::vec2(0.0, 0.0);
    secondNormal *= 2;
  }
}

void AlignHorizontal(float halfWidth, dp::Anchor anchor,
                     glsl::vec2 & left, glsl::vec2 & right)
{
  AlignFormingNormals([&halfWidth]{ return glsl::vec2(-halfWidth, 0.0f); }, anchor, dp::Left, dp::Right, left, right);
}

void AlignVertical(float halfHeight, dp::Anchor anchor,
                   glsl::vec2 & up, glsl::vec2 & down)
{
  AlignFormingNormals([&halfHeight]{ return glsl::vec2(0.0f, -halfHeight); }, anchor, dp::Top, dp::Bottom, up, down);
}

struct UserPointVertex : gpu::BaseVertex
{
  UserPointVertex() = default;
  UserPointVertex(TPosition const & pos, TNormal const & normal, TTexCoord const & texCoord, bool isAnim)
    : m_position(pos)
    , m_normal(normal)
    , m_texCoord(texCoord)
    , m_isAnim(isAnim ? 1.0f : -1.0f)
  {}

  static dp::BindingInfo GetBinding()
  {
    dp::BindingInfo info(4);
    uint8_t offset = 0;
    offset += dp::FillDecl<TPosition, UserPointVertex>(0, "a_position", info, offset);
    offset += dp::FillDecl<TNormal, UserPointVertex>(1, "a_normal", info, offset);
    offset += dp::FillDecl<TTexCoord, UserPointVertex>(2, "a_colorTexCoords", info, offset);
    offset += dp::FillDecl<bool, UserPointVertex>(3, "a_animate", info, offset);

    return info;
  }

  TPosition m_position;
  TNormal m_normal;
  TTexCoord m_texCoord;
  float m_isAnim;
};

} // namespace

void CacheUserMarks(TileKey const & tileKey, ref_ptr<dp::TextureManager> textures,
                    IDCollection const & marksId, UserMarksRenderCollection & renderParams,
                    dp::Batcher & batcher)
{
  float const vs = static_cast<float>(df::VisualParams::Instance().GetVisualScale());
  using UPV = UserPointVertex;
  size_t const vertexCount = marksId.size() * dp::Batcher::VertexPerQuad;
  buffer_vector<UPV, 128> buffer;
  bool isAnimated = false;

  dp::TextureManager::SymbolRegion region;
  RenderState::DepthLayer depthLayer = RenderState::UserMarkLayer;
  for (auto const id : marksId)
  {
    auto const it = renderParams.find(id);
    ASSERT(it != renderParams.end(), ());

    UserMarkRenderParams & renderInfo = *it->second.get();
    if (!renderInfo.m_isVisible)
      continue;

    m2::PointD const tileCenter = tileKey.GetGlobalRect().Center();
    depthLayer = renderInfo.m_depthLayer;

    m2::PointF symbolSize;
    std::string symbolName;
    if (renderInfo.m_symbolNames != nullptr)
    {
      for (auto itName = renderInfo.m_symbolNames->rbegin(); itName != renderInfo.m_symbolNames->rend(); ++itName)
      {
        if (itName->first <= tileKey.m_zoomLevel)
        {
          symbolName = itName->second;
          break;
        }
      }
    }

    if (renderInfo.m_hasSymbolPriority)
    {
      if (renderInfo.m_coloredSymbols != nullptr)
      {
        for (auto itSym = renderInfo.m_coloredSymbols->rbegin(); itSym != renderInfo.m_coloredSymbols->rend(); ++itSym)
        {
          if (itSym->first <= tileKey.m_zoomLevel)
          {
            ColoredSymbolViewParams params = itSym->second;
            if (params.m_shape == ColoredSymbolViewParams::Shape::Circle)
              symbolSize = m2::PointF(params.m_radiusInPixels * 2.0f, params.m_radiusInPixels * 2.0f);
            else
              symbolSize = params.m_sizeInPixels;

            params.m_featureID = renderInfo.m_featureId;
            params.m_tileCenter = tileCenter;
            params.m_depth = renderInfo.m_depth;
            params.m_depthLayer = renderInfo.m_depthLayer;
            params.m_minVisibleScale = renderInfo.m_minZoom;
            params.m_specialDisplacement = SpecialDisplacement::UserMark;
            params.m_specialPriority = renderInfo.m_priority;
            ColoredSymbolShape(renderInfo.m_pivot, params, tileKey,
                               kStartUserMarkOverlayIndex).Draw(&batcher, textures);
            break;
          }
        }
      }
      if (renderInfo.m_symbolNames != nullptr)
      {
        PoiSymbolViewParams params(renderInfo.m_featureId);
        params.m_tileCenter = tileCenter;
        params.m_depth = renderInfo.m_depth;
        params.m_depthLayer = renderInfo.m_depthLayer;
        params.m_minVisibleScale = renderInfo.m_minZoom;
        params.m_specialDisplacement = SpecialDisplacement::UserMark;
        params.m_specialPriority = renderInfo.m_priority;
        params.m_symbolName = symbolName;
        params.m_startOverlayRank = renderInfo.m_coloredSymbols != nullptr ? dp::OverlayRank1 : dp::OverlayRank0;
        PoiSymbolShape(renderInfo.m_pivot, params, tileKey,
                       kStartUserMarkOverlayIndex).Draw(&batcher, textures);
      }
    }
    else if (renderInfo.m_symbolNames != nullptr)
    {
      buffer.reserve(vertexCount);

      textures->GetSymbolRegion(symbolName, region);
      m2::RectF const & texRect = region.GetTexRect();
      m2::PointF const pxSize = region.GetPixelSize();
      dp::Anchor const anchor = renderInfo.m_anchor;
      m2::PointD const pt = MapShape::ConvertToLocal(renderInfo.m_pivot, tileCenter,
                                                     kShapeCoordScalar);
      glsl::vec3 const pos = glsl::vec3(glsl::ToVec2(pt), renderInfo.m_depth);
      bool const runAnim = renderInfo.m_hasCreationAnimation && renderInfo.m_justCreated;
      isAnimated |= runAnim;

      glsl::vec2 left, right, up, down;
      AlignHorizontal(pxSize.x * 0.5f, anchor, left, right);
      AlignVertical(pxSize.y * 0.5f, anchor, up, down);

      m2::PointD const pixelOffset = renderInfo.m_pixelOffset;
      glsl::vec2 const offset(pixelOffset.x, pixelOffset.y);

      buffer.emplace_back(pos, left + down + offset, glsl::ToVec2(texRect.LeftTop()), runAnim);
      buffer.emplace_back(pos, left + up + offset, glsl::ToVec2(texRect.LeftBottom()), runAnim);
      buffer.emplace_back(pos, right + down + offset, glsl::ToVec2(texRect.RightTop()), runAnim);
      buffer.emplace_back(pos, right + up + offset, glsl::ToVec2(texRect.RightBottom()), runAnim);
    }

    if (renderInfo.m_symbolSizes != nullptr)
    {
      symbolSize = renderInfo.m_symbolSizes->at(static_cast<size_t>(tileKey.m_zoomLevel - 1)) * vs;
    }
    else if (!symbolName.empty())
    {
      textures->GetSymbolRegion(symbolName, region);
      symbolSize.x = max(region.GetPixelSize().x, symbolSize.x);
      symbolSize.y = max(region.GetPixelSize().y, symbolSize.y);
    }

    if (renderInfo.m_titleDecl != nullptr && renderInfo.m_minTitleZoom <= tileKey.m_zoomLevel)
    {
      for (auto const & titleDecl : *renderInfo.m_titleDecl)
      {
        if (titleDecl.m_primaryText.empty())
          continue;

        TextViewParams params;
        params.m_featureID = renderInfo.m_featureId;
        params.m_tileCenter = tileCenter;
        params.m_titleDecl = titleDecl;

        // Here we use visual scale to adapt texts sizes and offsets
        // to different screen resolutions and DPI.
        params.m_titleDecl.m_primaryTextFont.m_size *= vs;
        params.m_titleDecl.m_secondaryTextFont.m_size *= vs;
        params.m_titleDecl.m_primaryOffset *= vs;
        params.m_titleDecl.m_secondaryOffset *= vs;

        params.m_depth = renderInfo.m_depth;
        params.m_depthLayer = renderInfo.m_depthLayer;
        params.m_minVisibleScale = renderInfo.m_minZoom;

        uint32_t overlayIndex = 0;
        if (renderInfo.m_hasTitlePriority)
        {
          params.m_specialDisplacement = SpecialDisplacement::UserMark;
          params.m_specialPriority = renderInfo.m_priority;
          overlayIndex = kStartUserMarkOverlayIndex;

          params.m_startOverlayRank = dp::OverlayRank0;
          if (renderInfo.m_symbolNames != nullptr)
            params.m_startOverlayRank++;
          if (renderInfo.m_coloredSymbols != nullptr)
            params.m_startOverlayRank++;
          ASSERT_LESS(params.m_startOverlayRank, dp::OverlayRanksCount, ());
        }

        TextShape(renderInfo.m_pivot, params, tileKey,
                  symbolSize, renderInfo.m_anchor, overlayIndex).Draw(&batcher, textures);
      }
    }

    renderInfo.m_justCreated = false;
  }

  if (!buffer.empty())
  {
    auto state = CreateGLState(isAnimated ? gpu::BOOKMARK_ANIM_PROGRAM
                                          : gpu::BOOKMARK_PROGRAM, depthLayer);
    state.SetProgram3dIndex(isAnimated ? gpu::BOOKMARK_ANIM_BILLBOARD_PROGRAM
                                       : gpu::BOOKMARK_BILLBOARD_PROGRAM);
    state.SetColorTexture(region.GetTexture());
    state.SetTextureFilter(gl_const::GLNearest);

    dp::AttributeProvider attribProvider(1, static_cast<uint32_t>(buffer.size()));
    attribProvider.InitStream(0, UPV::GetBinding(), make_ref(buffer.data()));

    batcher.InsertListOfStrip(state, make_ref(&attribProvider), dp::Batcher::VertexPerQuad);
  }
}

void ProcessSplineSegmentRects(m2::SharedSpline const & spline, double maxSegmentLength,
                               const std::function<bool(const m2::RectD & segmentRect)> & func)
{
  double const splineFullLength = spline->GetLength();
  double length = 0;
  while (length < splineFullLength)
  {
    m2::RectD splineRect;

    auto const itBegin = spline->GetPoint(length);
    auto itEnd = spline->GetPoint(length + maxSegmentLength);
    if (itEnd.BeginAgain())
    {
      double const lastSegmentLength = spline->GetLengths().back();
      itEnd = spline->GetPoint(splineFullLength - lastSegmentLength / 2.0);
      splineRect.Add(spline->GetPath().back());
    }

    spline->ForEachNode(itBegin, itEnd, [&splineRect](m2::PointD const & pt)
    {
      splineRect.Add(pt);
    });

    length += maxSegmentLength;

    if (!func(splineRect))
      return;
  }
}

void CacheUserLines(TileKey const & tileKey, ref_ptr<dp::TextureManager> textures,
                    IDCollection const & linesId, UserLinesRenderCollection & renderParams,
                    dp::Batcher & batcher)
{
  float const vs = static_cast<float>(df::VisualParams::Instance().GetVisualScale());
  bool const simplify = tileKey.m_zoomLevel <= kLineSimplifyLevelEnd;

  double sqrScale = 1.0;
  if (simplify)
  {
    double const currentScaleGtoP = 1.0 / GetScale(tileKey.m_zoomLevel);
    sqrScale = math::sqr(currentScaleGtoP);
  }

  for (auto id : linesId)
  {
    auto const it = renderParams.find(id);
    ASSERT(it != renderParams.end(), ());
    UserLineRenderParams const & renderInfo = *it->second.get();

    m2::RectD const tileRect = tileKey.GetGlobalRect();

    double const range = MercatorBounds::maxX - MercatorBounds::minX;
    double const maxLength = range / (1 << (tileKey.m_zoomLevel - 1));

    bool intersected = false;
    ProcessSplineSegmentRects(renderInfo.m_spline, maxLength,
                              [&tileRect, &intersected](m2::RectD const & segmentRect)
    {
      if (segmentRect.IsIntersect(tileRect))
        intersected = true;
      return !intersected;
    });

    if (!intersected)
      continue;

    m2::SharedSpline spline = renderInfo.m_spline;
    if (simplify)
    {
      spline.Reset(new m2::Spline(renderInfo.m_spline->GetSize()));

      static double const kMinSegmentLength = math::sqr(4.0 * vs);
      m2::PointD lastAddedPoint;
      for (auto const & point : renderInfo.m_spline->GetPath())
      {
        if (spline->GetSize() > 1 && point.SquareLength(lastAddedPoint) * sqrScale < kMinSegmentLength)
        {
          spline->ReplacePoint(point);
        }
        else
        {
          spline->AddPoint(point);
          lastAddedPoint = point;
        }
      }
    }

    auto const clippedSplines = m2::ClipSplineByRect(tileRect, spline);
    for (auto const & clippedSpline : clippedSplines)
    {
      for (auto const & layer : renderInfo.m_layers)
      {
        LineViewParams params;
        params.m_tileCenter = tileKey.GetGlobalRect().Center();
        params.m_baseGtoPScale = 1.0f;
        params.m_cap = dp::RoundCap;
        params.m_join = dp::RoundJoin;
        params.m_color = layer.m_color;
        params.m_depth = layer.m_depth;
        params.m_depthLayer = renderInfo.m_depthLayer;
        params.m_width = layer.m_width * vs * kLineWidthZoomFactor[tileKey.m_zoomLevel];
        params.m_minVisibleScale = 1;
        params.m_rank = 0;

        LineShape(clippedSpline, params).Draw(make_ref(&batcher), textures);
      }
    }
  }
}
} // namespace df