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#pragma once
#include "tile_key.hpp"
#include "user_marks_provider.hpp"
#include "drape/batcher.hpp"
#include "drape/texture_manager.hpp"
#include "geometry/point2d.hpp"
#include "std/function.hpp"
namespace df
{
TileKey GetSearchTileKey();
TileKey GetApiTileKey();
TileKey GetBookmarkTileKey(size_t categoryIndex);
bool IsUserMarkLayer(TileKey const & tileKey);
void CacheUserMarks(UserMarksProvider const * provider, dp::RefPointer<dp::Batcher> batcher,
dp::RefPointer<dp::TextureManager> textures);
} // namespace df
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