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#include "base/SRC_FIRST.hpp"
#include "testing/testing.hpp"
#include "drape_gui/skin.hpp"
#include "drape_gui/drape_gui.hpp"
UNIT_TEST(ParseDefaultSkinTest)
{
gui::DrapeGui::Instance().Init([]{ return 2.0; }, [] (ScreenBase const &) { return 6.0f; });
gui::Skin skin(gui::ResolveGuiSkinFile("default"));
float width = 600.0f;
float height = 800.0f;
skin.Resize(width, height);
gui::Position compassPos = skin.ResolvePosition(gui::Skin::ElementName::Compass);
TEST_EQUAL(compassPos.m_anchor, dp::Center, ());
TEST_ALMOST_EQUAL(compassPos.m_pixelPivot.x, 27.0f * 2.0f, ());
TEST_ALMOST_EQUAL(compassPos.m_pixelPivot.y, height - 57.0f * 2.0f, ());
gui::Position rulerPos = skin.ResolvePosition(gui::Skin::ElementName::Ruler);
TEST_EQUAL(rulerPos.m_anchor, dp::Right, ());
TEST_ALMOST_EQUAL(rulerPos.m_pixelPivot.x, width - 6.0f * 2.0f, ());
TEST_ALMOST_EQUAL(rulerPos.m_pixelPivot.y, height - 42.0f * 2.0f, ());
gui::Position copyRightPos = skin.ResolvePosition(gui::Skin::ElementName::Copyright);
TEST_EQUAL(copyRightPos.m_anchor, dp::Right, ());
TEST_ALMOST_EQUAL(copyRightPos.m_pixelPivot.x, width - 6.0f * 2.0f, ());
TEST_ALMOST_EQUAL(copyRightPos.m_pixelPivot.y, height - 42.0f * 2.0f, ());
gui::Position countryStatusPos = skin.ResolvePosition(gui::Skin::ElementName::CountryStatus);
TEST_EQUAL(countryStatusPos.m_anchor, dp::Center, ());
TEST_ALMOST_EQUAL(countryStatusPos.m_pixelPivot.x, width / 2.0f, ());
TEST_ALMOST_EQUAL(countryStatusPos.m_pixelPivot.y, height / 2.0f, ());
{
width = 800.0f;
height = 600.0f;
skin.Resize(width, height);
gui::Position compassPos = skin.ResolvePosition(gui::Skin::ElementName::Compass);
TEST_EQUAL(compassPos.m_anchor, dp::Center, ());
TEST_ALMOST_EQUAL(compassPos.m_pixelPivot.x, 18.0f * 2.0f, ());
TEST_ALMOST_EQUAL(compassPos.m_pixelPivot.y, height - 11.4f * 2.0f, ());
gui::Position rulerPos = skin.ResolvePosition(gui::Skin::ElementName::Ruler);
TEST_EQUAL(rulerPos.m_anchor, dp::Right, ());
TEST_ALMOST_EQUAL(rulerPos.m_pixelPivot.x, width - 70.4f * 2.0f, ());
TEST_ALMOST_EQUAL(rulerPos.m_pixelPivot.y, height - 10.5f * 2.0f, ());
gui::Position copyRightPos = skin.ResolvePosition(gui::Skin::ElementName::Copyright);
TEST_EQUAL(copyRightPos.m_anchor, dp::Right, ());
TEST_ALMOST_EQUAL(copyRightPos.m_pixelPivot.x, width - 70.4f * 2.0f, ());
TEST_ALMOST_EQUAL(copyRightPos.m_pixelPivot.y, height - 10.5f * 2.0f, ());
gui::Position countryStatusPos = skin.ResolvePosition(gui::Skin::ElementName::CountryStatus);
TEST_EQUAL(countryStatusPos.m_anchor, dp::Center, ());
TEST_ALMOST_EQUAL(countryStatusPos.m_pixelPivot.x, width / 2.0f, ());
TEST_ALMOST_EQUAL(countryStatusPos.m_pixelPivot.y, height / 2.0f, ());
}
}
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