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#pragma once
#include "indexer/city_boundary.hpp"
#include "geometry/point2d.hpp"
#include "geometry/tree4d.hpp"
#include <vector>
namespace generator
{
/// \brief Checks whether a given point belongs to a city or a town.
class CitiesBoundariesChecker
{
public:
using CitiesBoundaries = std::vector<indexer::CityBoundary>;
explicit CitiesBoundariesChecker(CitiesBoundaries const & citiesBoundaries);
/// \returns true if |point| is inside a city or a town and false otherwise.
bool InCity(m2::PointD const & point) const;
private:
m4::Tree<indexer::CityBoundary> m_tree;
};
} // namespace generator
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