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#include "generator/city_roads_generator.hpp"
#include "generator/cities_boundaries_checker.hpp"
#include "routing/city_roads_serialization.hpp"
#include "routing/routing_helpers.hpp"
#include "indexer/feature.hpp"
#include "indexer/feature_data.cpp"
#include "indexer/feature_processor.hpp"
#include "base/assert.hpp"
#include "base/geo_object_id.hpp"
#include <utility>
#include "defines.hpp"
using namespace generator;
using namespace std;
namespace
{
void TableToVector(OsmIdToBoundariesTable & table,
CitiesBoundariesChecker::CitiesBoundaries & result)
{
table.ForEachCluster([&result](vector<base::GeoObjectId> const & /* id */,
vector<indexer::CityBoundary> const & cb) {
result.insert(result.end(), cb.cbegin(), cb.cend());
});
}
/// \brief Fills |cityRoadFeatureIds| with road feature ids if more then
/// |kInCityPointsRatio| * <feature point number> points of the feature belongs to a city or a town
/// according to |table|.
void CalcRoadFeatureIds(string const & dataPath, OsmIdToBoundariesTable & table,
vector<uint64_t> & cityRoadFeatureIds)
{
double constexpr kInCityPointsRatio = 0.2;
CitiesBoundariesChecker::CitiesBoundaries citiesBoundaries;
TableToVector(table, citiesBoundaries);
CitiesBoundariesChecker const checker(citiesBoundaries);
ForEachFromDat(dataPath, [&cityRoadFeatureIds, &checker](FeatureType & ft, uint32_t fid) {
if (!routing::IsRoad(TypesHolder(ft)))
return;
ft.ParseGeometry(FeatureType::BEST_GEOMETRY);
size_t inCityPointsCounter = 0;
for (size_t i = 0; i < ft.GetPointsCount(); ++i)
{
if (checker.InCity(ft.GetPoint(i)))
++inCityPointsCounter;
}
if (inCityPointsCounter > kInCityPointsRatio * ft.GetPointsCount())
cityRoadFeatureIds.push_back(ft.GetID().m_index);
});
}
} // namespace
namespace routing
{
void SerializeCityRoads(string const & dataPath, vector<uint64_t> && cityRoadFeatureIds)
{
if (cityRoadFeatureIds.empty())
return;
FilesContainerW cont(dataPath, FileWriter::OP_WRITE_EXISTING);
FileWriter w = cont.GetWriter(CITY_ROADS_FILE_TAG);
routing::CityRoadsSerializer::Serialize(w, move(cityRoadFeatureIds));
}
bool BuildCityRoads(string const & dataPath, OsmIdToBoundariesTable & table)
{
LOG(LINFO, ("BuildCityRoads(", dataPath, ");"));
vector<uint64_t> cityRoadFeatureIds;
try
{
// @TODO(bykoianko) The generation city roads section process is based on two stages now:
// * dumping cities boundaries on feature generation step
// * calculating feature ids and building section when feature ids are available
// As a result of dumping cities boundaries instances of indexer::CityBoundary objects
// are generated and dumped. These objects are used for generating city roads section.
// Using real geometry of cities boundaries should be considered for generating city road
// features. That mean that the real geometry of cities boundaries should be dumped
// on the first step. And then to try using the real geometry should be used for generating city
// road features. But there's a chance that it takes to long time.
CalcRoadFeatureIds(dataPath, table, cityRoadFeatureIds);
SerializeCityRoads(dataPath, move(cityRoadFeatureIds));
}
catch (Reader::Exception const & e)
{
LOG(LERROR, ("Error while building section city_roads in", dataPath, ". Message:", e.Msg()));
return false;
}
return true;
}
} // namespace routing
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