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#include "generator/emitter_world.hpp"
#include "generator/cities_boundaries_builder.hpp"
#include "generator/city_boundary_processor.hpp"
#include "generator/feature_builder.hpp"
#include "generator/feature_processing_layers.hpp"
#include "generator/generate_info.hpp"
#include "defines.hpp"
namespace generator
{
EmitterWorld::EmitterWorld(feature::GenerateInfo const & info)
: m_cityBoundaryProcessor(std::make_shared<CityBoundaryProcessor>(
std::make_shared<generator::OsmIdToBoundariesTable>()))
, m_worldMapper(std::make_shared<WorldMapper>(
info.GetTmpFileName(WORLD_FILE_NAME),
info.GetIntermediateFileName(WORLD_COASTS_FILE_NAME, RAW_GEOM_FILE_EXTENSION),
info.m_popularPlacesFilename))
{
m_processingChain = std::make_shared<RepresentationLayer>(m_cityBoundaryProcessor);
m_processingChain->Add(std::make_shared<PrepareFeatureLayer>());
m_processingChain->Add(std::make_shared<CityBoundaryLayer>(m_cityBoundaryProcessor));
m_processingChain->Add(std::make_shared<WorldAreaLayer>(m_worldMapper));
}
void EmitterWorld::Process(FeatureBuilder1 & feature)
{
m_processingChain->Handle(feature);
}
bool EmitterWorld::Finish()
{
for (auto & feature : m_cityBoundaryProcessor->GetFeatures())
m_worldMapper->RemoveInvalidTypesAndMap(feature);
return true;
}
void EmitterWorld::GetNames(vector<string> &) const {}
} // namespace generator
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