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#pragma once
#include "generator/emitter_interface.hpp"
#include <memory>
#include <string>
#include <vector>
class FeatureBuilder1;
namespace feature
{
struct GenerateInfo;
} // namespace feature
namespace generator
{
class CityBoundaryProcessor;
class WorldMapper;
class LayerBase;
// This class is implementation of EmitterInterface for the world.
class EmitterWorld : public EmitterInterface
{
public:
explicit EmitterWorld(feature::GenerateInfo const & info);
// EmitterInterface overrides:
void Process(FeatureBuilder1 & feature) override;
bool Finish() override;
void GetNames(std::vector<std::string> & names) const override;
private:
std::shared_ptr<CityBoundaryProcessor> m_cityBoundaryProcessor;
std::shared_ptr<WorldMapper> m_worldMapper;
std::shared_ptr<LayerBase> m_processingChain;
};
} // namespace generator
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