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#include "generator/feature_helpers.hpp"
#include "generator/feature_builder.hpp"
#include "indexer/feature_visibility.hpp"
#include "coding/point_coding.hpp"
#include "base/stl_helpers.hpp"
#include <algorithm>
using namespace std;
namespace feature
{
void CalculateMidPoints::operator()(FeatureBuilder1 const & ft, uint64_t pos)
{
// Reset state.
m_midLoc = m2::PointD::Zero();;
m_locCount = 0;
ft.ForEachGeometryPoint(*this);
ASSERT_NOT_EQUAL(m_locCount, 0, ());
m_midLoc = m_midLoc / m_locCount;
uint64_t const pointAsInt64 = PointToInt64Obsolete(m_midLoc, m_coordBits);
int const minScale = feature::GetMinDrawableScale(ft.GetTypesHolder(), ft.GetLimitRect());
/// May be invisible if it's small area object with [0-9] scales.
/// @todo Probably, we need to keep that objects if 9 scale (as we do in 17 scale).
if (minScale != -1)
{
uint64_t const order = (static_cast<uint64_t>(minScale) << 59) | (pointAsInt64 >> 5);
m_vec.push_back(make_pair(order, pos));
}
}
bool CalculateMidPoints::operator()(m2::PointD const & p)
{
m_midLoc += p;
m_midAll += p;
++m_locCount;
++m_allCount;
return true;
}
m2::PointD CalculateMidPoints::GetCenter() const
{
if (m_allCount == 0)
return {};
return m_midAll / m_allCount;
}
void CalculateMidPoints::Sort()
{
sort(m_vec.begin(), m_vec.end(), base::LessBy(&CellAndOffset::first));
}
} // namespace feature
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