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#pragma once

#include "generator/emitter_interface.hpp"
#include "generator/generate_info.hpp"
#include "generator/intermediate_data.hpp"
#include "generator/translator_interface.hpp"

#include <functional>
#include <iostream>
#include <memory>
#include <sstream>
#include <string>
#include <vector>

struct OsmElement;
class FeatureBuilder1;
class FeatureParams;

namespace generator
{
class SourceReader
{
  struct Deleter
  {
    bool m_needDelete;
    Deleter(bool needDelete = true) : m_needDelete(needDelete) {}
    void operator()(std::istream * s) const
    {
      if (m_needDelete)
        delete s;
    }
  };

  std::unique_ptr<std::istream, Deleter> m_file;

public:
  SourceReader();
  explicit SourceReader(std::string const & filename);
  explicit SourceReader(std::istringstream & stream);

  uint64_t Read(char * buffer, uint64_t bufferSize);
};

class LoaderWrapper
{
public:
  LoaderWrapper(feature::GenerateInfo & info);
  cache::IntermediateDataReader & GetReader();

private:
  cache::IntermediateDataReader m_reader;
};

class CacheLoader
{
public:
  CacheLoader(feature::GenerateInfo & info);
  cache::IntermediateDataReader & GetCache();

private:
  feature::GenerateInfo & m_info;
  std::unique_ptr<LoaderWrapper> m_loader;

  DISALLOW_COPY(CacheLoader);
};


// This function is needed to generate intermediate data from OSM elements.
// The translators collection contains translators that translate the OSM element into
// some intermediate representation.
//
// To better understand the generation process of this step,
// we are looking at generation using the example of generation for countries.
//
// To start the generation we make the following calls:
// 1. feature::GenerateInfo genInfo;
// ...
// 2. CacheLoader cacheLoader(genInfo);
// 3. TranslatorCollection translators;
// 4. auto emitter = CreateEmitter(EmitterType::Country, genInfo);
// 5. translators.Append(CreateTranslator(TranslatorType::Country, emitter, cacheLoader.GetCache(), genInfo));
// 6. GenerateRaw(genInfo, translators);
//
// In line 5, we create and add a translator for countries to the translator collection.
// TranslatorCountry is inheritor of Translator.
//
// Translator contains several important entities: FeatureMaker, FilterCollection, CollectorCollection
// and Emitter. In short,
// * FeatureMaker - an object that can create FeatureBuilder1 from OSM element,
// * FilterCollection - an object that contains a group of filters that may or may not pass OSM elements
// and FeatureBuilder1s,
// * CollectorCollection - an object that contains a group of collectors that collect additional
// information about OSM elements and FeatureBuilder1s (most often it is information that cannot
// be saved in FeatureBuilder1s from OSM element),
// * Emitter - an object that converts an element and saves it.
//
// The most important method is Translator::Emit. Please read it to understand how generation works.
// The order of calls is very important. First, the FilterCollection will filter the OSM elements,
// then call the CollectorCollection for OSM elements, then build the FeatureBuilder1 element
// form OSM element, then FilterCollection will filter the FeatureBuilder1, then call the
// CollectorCollection for the FeatureBuilder1, and then FeatureBuilder1 will fall into the emitter.
//
// TranslatorCountry contains for it specific filters, collectors, emitter and FeatureMaker.
// For example, there are FilterPlanet, which only passes relations with types multipolygon or boundary,
// and CameraNodeProcessor, which collects information about the cameras on the roads.
//
// In line 4, we create emitter for countries.
// The emitter is an important entity that needs to transform FeatureBuilder1 and save them in some way.
// The emitter can filter objects and change the representation of an object based on drawing rules
// and other application rules.
// In EmitterCountry stages are divided into layers. The layers are connected in a chain.
// For example, there are RepresentationLayer, which may change the presentation of the FeatureBuilder1
// depending on the rules of the application, and BookingLayer, which mixes information from booking.
// You can read a more detailed look into the appropriate class code.
bool GenerateRaw(feature::GenerateInfo & info, TranslatorInterface & translators);
bool GenerateRegionFeatures(feature::GenerateInfo & info);
bool GenerateGeoObjectsFeatures(feature::GenerateInfo & info);

bool GenerateIntermediateData(feature::GenerateInfo & info);

void ProcessOsmElementsFromO5M(SourceReader & stream, std::function<void(OsmElement *)> processor);
void ProcessOsmElementsFromXML(SourceReader & stream, std::function<void(OsmElement *)> processor);
}  // namespace generator