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#include "generator/processor_coastline.hpp"
#include "generator/coastlines_generator.hpp"
#include "generator/feature_builder.hpp"
#include "generator/feature_generator.hpp"
#include "generator/generate_info.hpp"
#include "generator/type_helper.hpp"
#include "base/logging.hpp"
#include <cstddef>
#include "defines.hpp"
namespace generator
{
ProcessorCoastline::ProcessorCoastline(std::shared_ptr<FeatureProcessorQueue> const & queue)
: m_queue(queue)
{
m_processingChain = std::make_shared<RepresentationCoastlineLayer>();
m_processingChain->Add(std::make_shared<PrepareCoastlineFeatureLayer>());
auto affiliation = std::make_shared<feature::SingleAffiliation>(WORLD_COASTS_FILE_NAME);
m_affiliationsLayer =
std::make_shared<AffiliationsFeatureLayer<>>(kAffiliationsBufferSize, affiliation, m_queue);
m_processingChain->Add(m_affiliationsLayer);
}
std::shared_ptr<FeatureProcessorInterface> ProcessorCoastline::Clone() const
{
return std::make_shared<ProcessorCoastline>(m_queue);
}
void ProcessorCoastline::Process(feature::FeatureBuilder & feature)
{
m_processingChain->Handle(feature);
}
void ProcessorCoastline::Finish() { m_affiliationsLayer->AddBufferToQueue(); }
} // namespace generator
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