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#include "generator/processor_country.hpp"
#include "generator/feature_builder.hpp"
#include "generator/generate_info.hpp"
#include "base/logging.hpp"
#include <fstream>
namespace generator
{
ProcessorCountry::ProcessorCountry(std::shared_ptr<FeatureProcessorQueue> const & queue,
std::string const & bordersPath, bool haveBordersForWholeWorld,
std::shared_ptr<ComplexFeaturesMixer> const & complexFeaturesMixer)
: m_bordersPath(bordersPath)
, m_queue(queue)
, m_complexFeaturesMixer(complexFeaturesMixer)
, m_haveBordersForWholeWorld(haveBordersForWholeWorld)
{
m_processingChain = std::make_shared<RepresentationLayer>(m_complexFeaturesMixer);
m_processingChain->Add(std::make_shared<PrepareFeatureLayer>());
m_processingChain->Add(std::make_shared<CountryLayer>());
auto affiliation = std::make_shared<feature::CountriesFilesIndexAffiliation>(
bordersPath, haveBordersForWholeWorld);
m_affiliationsLayer =
std::make_shared<AffiliationsFeatureLayer<>>(kAffiliationsBufferSize, affiliation, m_queue);
m_processingChain->Add(m_affiliationsLayer);
}
std::shared_ptr<FeatureProcessorInterface> ProcessorCountry::Clone() const
{
return std::make_shared<ProcessorCountry>(m_queue, m_bordersPath, m_haveBordersForWholeWorld,
m_complexFeaturesMixer->Clone());
}
void ProcessorCountry::Process(feature::FeatureBuilder & feature)
{
m_processingChain->Handle(feature);
}
void ProcessorCountry::Finish() { m_affiliationsLayer->AddBufferToQueue(); }
} // namespace generator
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