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#pragma once
#include "geometry/point2d.hpp"
#include <limits>
#include <vector>
namespace m2
{
class BBox
{
public:
BBox() = default;
BBox(std::vector<m2::PointD> const & points);
void Add(m2::PointD const & p) { return Add(p.x, p.y); }
void Add(double x, double y);
bool IsInside(m2::PointD const & p) const { return IsInside(p.x, p.y); }
bool IsInside(double x, double y) const;
m2::PointD Min() const { return m2::PointD(m_minX, m_minY); }
m2::PointD Max() const { return m2::PointD(m_maxX, m_maxY); }
private:
static_assert(std::numeric_limits<double>::has_infinity, "");
static double constexpr kPositiveInfinity = std::numeric_limits<double>::infinity();
static double constexpr kNegativeInfinity = -kPositiveInfinity;
double m_minX = kPositiveInfinity;
double m_minY = kPositiveInfinity;
double m_maxX = kNegativeInfinity;
double m_maxY = kNegativeInfinity;
};
} // namespace m2
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