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packets_queue.cpp « graphics - github.com/mapsme/omim.git - Unnamed repository; edit this file 'description' to name the repository.
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#include "packets_queue.hpp"
#include "../base/logging.hpp"

namespace graphics
{
  bool Command::isDebugging() const
  {
    return m_isDebugging;
  }

  void Command::setIsDebugging(bool flag)
  {
    m_isDebugging = flag;
  }

  void Command::setRenderContext(RenderContext * ctx)
  {
    m_ctx = ctx;
  }

  RenderContext * Command::renderContext()
  {
    return m_ctx;
  }

  const RenderContext *Command::renderContext() const
  {
    return m_ctx;
  }

  Command::Command()
    : m_isDebugging(false)
  {}

  Command::~Command()
  {}

  void Command::cancel()
  {}

  void Command::perform()
  {}

  void Command::dump()
  {}

  DumpCommand::DumpCommand(shared_ptr<Command> const & cmd)
    : m_cmd(cmd)
  {}

  void DumpCommand::perform()
  {
    m_cmd->dump();
  }

  Packet::Packet()
  {}

  Packet::Packet(EType type)
    : m_type(type)
  {}

  Packet::Packet(shared_ptr<Command> const & command,
                 EType type)
    : m_command(command),
      m_type(type)
  {}

  PacketsQueue::PacketsQueue()
    : m_fenceManager(5)
  {}

  struct SignalFence : public Command
  {
    int m_id;
    FenceManager * m_fenceManager;

    SignalFence(int id, FenceManager * fenceManager)
      : m_id(id), m_fenceManager(fenceManager)
    {}

    void perform()
    {
      m_fenceManager->signalFence(m_id);
    }

    void cancel()
    {
      perform();
    }
  };

  int PacketsQueue::insertFence(Packet::EType type)
  {
    int id = m_fenceManager.insertFence();
    processPacket(Packet(make_shared_ptr(new SignalFence(id, &m_fenceManager)), type));
    return id;
  }

  void PacketsQueue::joinFence(int id)
  {
    m_fenceManager.joinFence(id);
  }

  void PacketsQueue::completeCommands()
  {
    joinFence(insertFence(Packet::EFramePoint));
  }

  void PacketsQueue::cancelCommands()
  {
    joinFence(insertFence(Packet::ECancelPoint));
  }

  void PacketsQueue::cancel()
  {
    m_packets.Cancel();
    m_fenceManager.cancel();
  }

  void PacketsQueue::cancelFences()
  {
    m_fenceManager.cancel();
  }

  void PacketsQueue::processPacket(Packet const & packet)
  {
    if (m_packets.IsCancelled())
    {
      if (packet.m_command)
        packet.m_command->cancel();
    }
    else
      m_packets.PushBack(packet);
  }

  bool PacketsQueue::empty() const
  {
    return m_packets.Empty();
  }

  size_t PacketsQueue::size() const
  {
    return m_packets.Size();
  }
}