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#include "indexer/feature_algo.hpp"
#include "indexer/feature.hpp"
#include "geometry/distance.hpp"
#include "geometry/triangle2d.hpp"
#include "base/logging.hpp"
namespace feature
{
class CalculateLineCenter
{
typedef m2::PointD P;
struct Value
{
Value(P const & p, double l) : m_p(p), m_len(l) {}
bool operator< (Value const & r) const { return (m_len < r.m_len); }
P m_p;
double m_len;
};
vector<Value> m_poly;
double m_length;
public:
CalculateLineCenter() : m_length(0.0) {}
void operator() (m2::PointD const & pt)
{
m_length += (m_poly.empty() ? 0.0 : m_poly.back().m_p.Length(pt));
m_poly.emplace_back(pt, m_length);
}
P GetCenter() const
{
typedef vector<Value>::const_iterator IterT;
double const l = m_length / 2.0;
IterT e = lower_bound(m_poly.begin(), m_poly.end(), Value(m2::PointD(0, 0), l));
if (e == m_poly.begin())
{
/// @todo It's very strange, but we have linear objects with zero length.
LOG(LWARNING, ("Zero length linear object"));
return e->m_p;
}
IterT b = e-1;
double const f = (l - b->m_len) / (e->m_len - b->m_len);
// For safety reasons (floating point calculations) do comparison instead of ASSERT.
if (0.0 <= f && f <= 1.0)
return (b->m_p * (1-f) + e->m_p * f);
else
return ((b->m_p + e->m_p) / 2.0);
}
};
class CalculatePointOnSurface
{
typedef m2::PointD P;
P m_center;
P m_rectCenter;
double m_squareDistanceToApproximate;
public:
CalculatePointOnSurface(m2::RectD const & rect)
{
m_rectCenter = rect.Center();
m_center = m_rectCenter;
m_squareDistanceToApproximate = numeric_limits<double>::max();
}
void operator() (P const & p1, P const & p2, P const & p3)
{
if (m_squareDistanceToApproximate == 0.0)
return;
if (m2::IsPointInsideTriangle(m_rectCenter, p1, p2, p3))
{
m_center = m_rectCenter;
m_squareDistanceToApproximate = 0.0;
return;
}
P triangleCenter(p1);
triangleCenter += p2;
triangleCenter += p3;
triangleCenter = triangleCenter / 3.0;
double triangleDistance = m_rectCenter.SquareLength(triangleCenter);
if (triangleDistance <= m_squareDistanceToApproximate)
{
m_center = triangleCenter;
m_squareDistanceToApproximate = triangleDistance;
}
}
P GetCenter() const { return m_center; }
};
m2::PointD GetCenter(FeatureType const & f, int scale)
{
EGeomType const type = f.GetFeatureType();
switch (type)
{
case GEOM_POINT:
return f.GetCenter();
case GEOM_LINE:
{
CalculateLineCenter doCalc;
f.ForEachPoint(doCalc, scale);
return doCalc.GetCenter();
}
default:
{
ASSERT_EQUAL(type, GEOM_AREA, ());
CalculatePointOnSurface doCalc(f.GetLimitRect(scale));
f.ForEachTriangle(doCalc, scale);
return doCalc.GetCenter();
}
}
}
m2::PointD GetCenter(FeatureType const & f)
{
return GetCenter(f, FeatureType::BEST_GEOMETRY);
}
double GetMinDistanceMeters(FeatureType const & ft, m2::PointD const & pt, int scale)
{
double res = numeric_limits<double>::max();
auto updateDistanceFn = [&] (m2::PointD const & p)
{
double const d = MercatorBounds::DistanceOnEarth(p, pt);
if (d < res)
res = d;
};
EGeomType const type = ft.GetFeatureType();
switch (type)
{
case GEOM_POINT:
updateDistanceFn(ft.GetCenter());
break;
case GEOM_LINE:
{
ft.ParseGeometry(scale);
size_t const count = ft.GetPointsCount();
for (size_t i = 1; i < count; ++i)
{
m2::ProjectionToSection<m2::PointD> calc;
calc.SetBounds(ft.GetPoint(i - 1), ft.GetPoint(i));
updateDistanceFn(calc(pt));
}
break;
}
default:
ASSERT_EQUAL(type, GEOM_AREA, ());
ft.ForEachTriangle([&](m2::PointD const & p1, m2::PointD const & p2, m2::PointD const & p3)
{
if (res == 0.0)
return;
if (m2::IsPointInsideTriangle(pt, p1, p2, p3))
{
res = 0.0;
return;
}
auto fn = [&](m2::PointD const & x1, m2::PointD const & x2)
{
m2::ProjectionToSection<m2::PointD> calc;
calc.SetBounds(x1, x2);
updateDistanceFn(calc(pt));
};
fn(p1, p2);
fn(p2, p3);
fn(p3, p1);
}, scale);
break;
}
return res;
}
double GetMinDistanceMeters(FeatureType const & ft, m2::PointD const & pt)
{
return GetMinDistanceMeters(ft, pt, FeatureType::BEST_GEOMETRY);
}
} // namespace feature
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